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The word "experience" disgusts me

It's just a marketing buzzword. Once you're aware of it, you can just ignore it and look at the rest of the content for actual pieces of info. It's just too draining to be angry at buzzwords, just ignore them.
 
Eh, I don't really mind. For some things it's stupid, but for others it works. New Xbox One experience works because the OS/UI aka. user experience.
 
I guess the proper comparison here would be like skydiving vs actually parachuting out of a plane.

Skydiving with a person pulling the parachute ripcord and everything is an experience, you're just kind of along for the ride, the other person just makes sure you're enjoying yourself.
While parachuting is you doing everything and calculating all the moments for doing what you need to do to live. But this is just the baggage associated with the word.

Now the difference here is that experience is also a good word for describing the kinds of games that you're going to make, so like you could easily say "street fighter is the ultimate fighting game experience!" or something and it wouldn't be an enraging use of the word.
 
Sometimes it fits though. For instance, I'd be lying if I said that Journey had great or in-depth gameplay, but as an overall experience I think it's majestic.

You could probably say the same about a bunch of others like Dear Esther or Her Story, which don't have particularly involving gameplay mechanics to focus on, but it's how everything coalesces into the overall package that matters.
 
Its used because 'game' as a term covers a *lot* of ground and each ones involvement and takeaways will vary, from game to game and player to player.

Its vague, but it has a purpose. If you ditch the word experience it'll just be replaced by another suitably vague term.
 
Words are just words. But the moment one gets promoted to buzzword, somehow it instantly seems contrived and pretentious.
 
What? Do you have a problem with high fidelity immersive experiences that provide revolutionary new means to socialize and compete with friends in a living breathing world?

THAT is the expression that just tears at me in relation to games. The rest is just terrible wordplay and aggrandizing, but that phrase is a straight-up LIE.
 
Pretty much. Can tell right away when a developer describes their game primarily as an "experience" that it's going to miss the mark hard with me.
 
You have to expand your horizon a little, try new things, videogames of other genres, other consoles, handheld gaming,try playing with your girlfriend , children or wife, the trick is to always try something new and exciting.
 
I see the word disgust being used a lot lately for situations I really wouldn't consider disgusting.

It's starting to lose its flavour. Same with gross.

As for experience, I think it's starting to die out as a buzzword and those in the know understand that it is ultimately meaningless. It doesn't really bother me though. I have been playing video games for 30 years and marketing verbiage doesn't do much to sway me.

I just want to see the product in action.
 
I don't have an issue with is.

Sure, it gets annoying when some executive uses it every 10 seconds during his presentation.
But I don't see the issue with, for example, a GAF user saying "Playing through Bloodborne was a great experience" or "I care more about the overall experience than just the gameplay"
 
The word "disgust" disgusts me

seriously why does it feel like that word is highly overused nowadays, especially in situations that don't merit such an extreme reaction?
 
Dear Esther is more of an experience than a game in the traditional sense of the term. So I think it's a useful description in some cases.
 
Its just a catch-all word that you can use for a player's time with games as different as Gone Home and Counterstrike and Journey and World of Warcraft and Minesweeper. Its not meant to communicate anything in particular besides interaction with a game.
 
I have an intense hatred of the word "premium" thanks to video games.

And while we're on the subject, I also have an intense hatred of the word "salt" thanks to neogaf. One tiny, four letter word, but it speaks volumes of the people who toss it around.

You can't just toss salt around

THAT'S HOW YOU GET ANTS
 
Sometimes it fits though. For instance, I'd be lying if I said that Journey had great or in-depth gameplay, but as an overall experience I think it's majestic.

You could probably say the same about a bunch of others like Dear Esther or Her Story, which don't have particularly involving gameplay mechanics to focus on, but it's how everything coalesces into the overall package that matters.

Journey definitely was a fantastic experience to me. I fear the overuse of that word might make some people think "oh, experience, so it's just another indie multiplayer game, pass".

Btu we can't do much when marketing all around decide a specific word has more impact than the rest. At least we're done with "cloud".
 
I consider some games to be 'experience' games, an experience in a game to me describes going through something that is engaging, fulfilling, or meaningful that isn't described by the gameplay or the technicalities of the game, and some games, and genres in games, are better described as 'experiences' rather than games. Walking simulators being an obvious example, but then something like Silent Hill 2 I would also point too, because as a game, it's not very fun at specific moments and the gameplay itself is serviceable, but its various elements that come together outside of its mechanics bring forth, you guessed it, an experience.

But I don't think it being used as a marketing buzzword appeals to me, but I've also not observed many doing it. I also can say though as a person who dabbles into game development stuff, I do often think about the 'experience' the player will have with the game, try to imagine and observe others playing it, and how they respond to different things.
 
"Experience"

"Immersive"

"Repetitive"

"Uninspired" (one of my favorites - perfect for when people want to shit on something but doesn't actually have a argument)

"True Gamers" / "Hardcore gamers" / "Real Gamers" / "Gamers" (Games are just a part of culture now. You don't become your hobby. It's like everything else. I am not a Peanut Butterer just because I eat peanut butter. I am a person. I play games. Stop with the labeling.

"Cohesive" , "Dense", "Mature", "Dark & Gritty"

"Engrossing"

"Appalled", "Offended", "Disgusted"

"Overrated"

"Epic"

"True Fact"




Let us ban all of the above. The misuse is so much, that everything would be so much better without them. Watered down, empty statements that are just baiting. They do nothing but hold conversation back.

No... scrap that - Let's remove language entirely. Sign language! Whose with me? Raise your hands!
 
For what it's worth, I would argue immersive games are an experience--the kind of quality game that invites you to get lost in the world and you feel that thrill that you are affecting it, changing it, and doing things rather than just interacting with it via a controller.

The key is that this can easily vary from person to person. For example, fighting games bore me--they're in no way an experience for me, just me interacting with a controller and trying to defeat an AI or a human opponent. For other people, fighting games are something to be relished and they get lost in the hype of tournaments, the feel of pulling off awesome combos, etc. Neither viewpoint is right or wrong. But it's still going to come down to one person's treasure being another person's trash. Or in this case, one person's experience being another person's diversion.
 
Älg;172681487 said:
The word "hyperbole" disgust me.

For a long time I was pronouncing it "hyper bowl" until someone pointed out I was sayin' it wrong. Ha!

OP, it's an annoying buzzword, but I also think it has its merits if used correctly, just like any other term out there. Personally I can't stand any ad that has whistling in the background. I think it's a psychological thing concocted by alien brainbugs as part of a planetary media takeover scheme thing.
 
Overuse of the word "disgust" to express dislike annoys me. It doesn't disgust me, because I'm not obsessive enough about language be be disgusted by usage I dislike, just enough to be annoyed by it.
 
Älg;172681487 said:
The word "hyperbole" disgust me.

Why is this word used so much on GAF? It's like people found a new word and want to use it do death round these parts. I very rarely hear people actually use this word out in the real world.
 
Kyle Bosman clued me into this a while ago, and now that I'm aware, I hear that word everywhere. Game modes aren't modes anymore, they're experiences. Games themselves are experiences. Consoles OSes are experiences. Buying a microtransaction is an experience.

"Once you're introduced to the dashboard experience, we'd like you to try the full game experience of Black Ops 3, which includes the Zombies experience. If you'd like, you can experience our map pack DLC exclusive ranked mode experience."

Game companies... please stop doing this.

Blame Apple. I think they coined "User Experience".
 
I think it's a fairly appropriate word to use these days, in context of course.

Now, our non-interactive brethren's use of the word 'event', that's something that grinds my gears.

"The TV/game show/movie event of the year" ... ugh
 
Uh yeah this word is kind of overused in the industry, but I think it's worth using sometimes. When something feels a bit more than an activity, something deeper that I really value and enjoy for whatever several reasons, I like to call it an experience.
 
Why is this word used so much on GAF? It's like people found a new word and want to use it do death round these parts. I very rarely hear people actually use this word out in the real world.

Because GAF is full of hyperbole and people are merely pointing it out?
 
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