This thread is literally the most visceral, epic experience I've ever been immersed into.
"A living breathing world" is open to much interpretation, so i wouldnt say that its a lie.THAT is the expression that just tears at me in relation to games. The rest is just terrible wordplay and aggrandizing, but that phrase is a straight-up LIE.
The word apps has actually been used for a long time, even before smart phones. But yeah, its much more used now than it was before, that is true.I hated it when programs suddenly became "apps".
My first and only GIF I have created... What an awesome experience to see it again.
I've read you're little rant in Kyle Bosman's voice!
I am not bothered by it however.
"Experience" is the word people use when they are unable and/or unwilling to describe what their game actually is.
Is this a Journey reaction thread?
I think its horrible to use in marketing, but a perfect way to describe nontradtional games
Älg;172681487 said:The word "hyperbole" disgust me.
I think its horrible to use in marketing, but a perfect way to describe nontradtional games
Can't remember if it was Sterling or Bosman that said, companies should try to use another word ..."fun" (like Nintendo)
The word "disgust" disgusts me
seriously why does it feel like that word is highly overused nowadays, especially in situations that don't merit such an extreme reaction?
It would be the same situation if they just switched one word for another.Can't remember if it was Sterling or Bosman that said, companies should try to use another word ..."fun" (like Nintendo)
Isn't that what video games, and essentially every form of entertainment, is?
Fun and experience arent really exclusive terms. A "fun multiplayer experience" is probably one of the most common uses of the phrase. Im also sure Nintendo talks about "experiences" the same as anyone else.
It would be the same situation if they just switched one word for another.
What? Do you have a problem with high fidelity immersive experiences that provide revolutionary new means to socialize and compete with friends in a living breathing world?
It's not supposed to make things clear for you, obviously. It's supposed to remind you that not everything fits perfectly into neat little boxes. Or even if you were to go into an exhaustive explanation of the precise mechanics or whatever, sometimes what something sounds like on-paper just doesn't do it justice.It really isn't. It's an extremely general and abstract term that tells me absolutely nothing useful about what the game is or why I should care about it. You might as well tell me that it is "a thing that you read/watch/play in order to feel something."
I mean think about it, if the game in question is so nontraditional that it can't be adequately explained by specific genre designations and descriptions of common game mechanics or conventions then how in the world would using general non-specific terms like "experience" make the idea any clearer to me?
Kyle Bosman clued me into this a while ago, and now that I'm aware, I hear that word everywhere. Game modes aren't modes anymore, they're experiences. Games themselves are experiences. Consoles OSes are experiences. Buying a microtransaction is an experience.
Kyle Bosman clued me into this a while ago
Something that produces damn near physical, primal or instinctual reactions. Experiences (yeah, experiences) aiming to punch you in the gut, metaphorically speaking, as opposed to something aiming for cerebral or emotional reactions.Visceral, though. I don't even know what that means.
What Bosman video is this from?
Worse was when appetizers also became apps.I hated it when programs suddenly became "apps".
I hated it when programs suddenly became "apps".
It's a word like any other. It can be used properly, or improperly.
I hated it when programs suddenly became "apps".