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The Worst Endings in Video Games

System Shock 2 would unequivocally be the greatest golden age PC game of all time had it not completely collapsed around about the time the player travels to the Rickenbacker, culminating in one of the worst endings of all time:

1.26: ...nah

It's a shame, but the rest of the game is still fucking amazing.
 
Fallout 3 (pre expansion).
Fallout 4 (maybe dlc will save it)
Borderlands - I'm still mad
Resident Evil: Code Veronica - When the series started to just stretch itself too thin (still love the game, though).
 
Karnov , even by NES standards.

http://youtu.be/QEgIPZbicyY

...catchy tune tho


see that's just biting Karnov's style!

Well done. You managed to get your friends out of this nightmare.

But in the real world, Lex is still there

"ah-ha-ah"

damn, not much payoff for flying through all those rings

Golgo 13 on the NES. When you win the final battle, it ends with a single sentence on a black screen, and then some credits.

aw cmon, you get to be Duke, that's the big reward
 
Counterpoint, the last boss fight is you, as a scorpion, spearing a redneck in the dick with your poisonous, barbed tail.

Yes, Deadly Creatures. The story of your long involved quest to stab Dennis Hopper in the dick.
 
Kinda old, but I remember FF VII having a big nonending.
You beat Sepiroth to stop him holding back Holy, then Meteor is held back by Holy and the Lifeforce,while your team can only really look on because their mission wasn't to save the planet, but to stop Sepiroth from holding back Holy so it could do whatever it needed to do, but it leaves it vague as to whether the humans survive. It then skips ahead and shows Midgar taken over by nature.
Not a conclusive ending, but I think it does the job.
 
Nothing touches Mass Effect 3's ending. Nothing ever could. The ending to a story that spanned three games, the only series I know of that actually tracked everything you did across all three games by having you transfer your save files. Five years in the making. The final chapter. And then that happened.

It's just the perfect storm of awfulness. Those quotes from Casey Hudson specifically saying it wouldn't be an A, B or C choice, the "lots of speculation from everyone" note, the ridiculous Buzz Aldrin epilogue, the note to look out for upcoming DLC. You couldn't end a series any worse if you tried. Hell, the original ending showed the entire galaxy being destroyed in Mass Relay explosions because the writers didn't understand their own fiction.
 
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Good lord what is this crap I am reading here about FFX's sequel stories.

I am already in the denyal phase regarding the excistance of said ending(s).
 
all these AAA games. maybe unsatisfying to those invested in those games, but nothing beats shitty NES endings. Congraturation you have played a great game that you probably spent weeks memorizing and perfecting K BYE
 
Black Ops III's ending was just right amount of a whimper to put an end to one of the most atrocious and shoddily designed FPS campaigns since Battlefield 3.
 
Original Mass Effect 3 is almost objectively the right answer. Take about massive build up and huge let down!

But honestly I think all "pick one" endings are just kinda lazy game design, since it's the easy way to have multiple endings without letting any of your choices throughout the game matter.
Even the original Deus Ex, though one of my favorite games of all time, suffers from this.
 
Think I'm gonna have to look up Tidus' head getting blown off. Just sounds so Looney Tunes.

What's that one jRPG that usually gets posted in threads like this? Where the screen greys out during the final battle and it just shows 'the end'. Forgot the name and I can't seem to find it anymore.
 
I thought Bloodborne's ending cutscenes were god awful. At least the fight/s before were awesome.

I think the cutscene where you
choose to submit
is decent, or at least my favorite. But then you don't get to
fight the final boss
, which is a pity.
 
I thought it was pretty good.

Not sure what you mean about Clayface not being part of the plot, he is the Joker half the time in the game. Also they fuckin killed off the Joker.

He's not part of the plot until the very end where it's revealed his only role in the story was to provide a plot twist. It's cheap and contrived. The game sets up this climactic confrontation against Hugo Strange and completely squanders it in favor of a villain who shows up out of nowhere - Not to mention, all of a sudden we find out it was really all Ra's Al Ghul's plan but we don't get to fight him again because he dies in a cutscene too!. On top of all of that the Clayface fight was lame and uninspired.

It was one of the few times I felt angry because of an ending, honestly.

Also (ARKHAM KNIGHT SPOILERS DON'T CLICK THIS IF YOU HAVEN'T PLAYED AK YET)
killing off Joker would have been interesting if they committed to it but nope Joker's all over Arkham Knight, just now he's a hallucination. Ugh, that really frustrated me. If you're going to pull a big move like that, then commit to it. Rocksteady promised an Arkham game that wasn't centered around Joker and then lied about it.
 
I want to make one more argument in favor of Soul Reaver having the worst ending ever: Imagine playing a Zelda game for 30-40 hours, complete with overworld, dungeons, "master sword," the whole nine yards. You get to the final dungeon, you start the last fight with Ganon, and this is the ending you get:

https://youtu.be/ENosWOAWUgo?t=5m15s

Yeah. Seriously. This video doesn't even show the "To Be Continued . . . " screen at the very end. I was so pissed off that I never even bothered with the sequel.
 
Uncharted 3.

Oh. You did it again. Good job, Drake.

How'd you mean by that? If you think that the ending is the typical "Drake saved the world again by destroying another ancient city" then you're missing the point of the ending. 3 was suppose to be the conclusion of the trilogy and we see him giving up his adventuring for Elena. Sounds like a good ending to me.
 
I'll keep it short,

GIANT NECROMORPH MOONS.

Aw man, and the DLC that comes afterwards just makes them seems even more silly.

I can't put MGSV as one of the worst endings considering the narrative was crap throughout, despite some highs here and there.
 
Fable 3

fight through generations of your life to reach and fight the main bad guy...and then suddenly you face and he sorta just stumbles off a cliff.
 
At the end of Mass Effect 3 I literally stared at that "fuck you!" DLC screen for 5 minutes wondering WTF just happened. Just the worst let down after so many years.
 
Mass Effect 3... It nearly drove me to quit playing videogames altogether, let alone when I beat the game I had to drink to forget about it that night.
 
I really hate Secret of Evermore's ending.

So the kid and the dog you play manages to defeat the evil robot butler him and everyone that helped create the world, Evermore, you're playing in needs to leave or Evermore gets destroyed. They leave and the kid makes it out last with his dog. For some reason he is teleported back to Earth separate from everyone else.

You would think that after fighting dinosaurs, exploring pyramids, firing bazookas at robots, and surviving countless near death experiences would leave a serious impact on a person. Nah, he just chalks up everything to his overactive imagination and goes back to his regular life. Dismissing everything he just went through. Before you're able to start doubting what just happened. That maybe it was all just his imagination. It cuts to the other people that escaped for a bit, where they are all talking about what just happened.

Not like the kid had any character development to begin with, but I think I would have preferred a dumb quick cut to credits over that crap.

Oh well. Your ending sucks but I still love you Secret of Evermore.

Haha, I read part of that as "the kid, at last, makes out with his dog."
 
I hissed, 'Mass Effect 3' out loud when I saw the topic title.

It hasn't stopped me replaying the games, however. I like to pretend Shepard got indoctrinated (or that ME3's ending was the player being trolled by Harbinger), so it all feels slightly less shit. What a waste.

The novel you mentioned is FFX-2.5, a separate novel published by Square Enix and taking place between the ending of FFX-2 and the aforementioned voiceover. The novel is about
Yuna and Tidus getting lost on an island, Tidus dying by getting his head blown off by a trapped blitzball bomb, Yuna bringing him back as an Unsent, time travel, and sex with Aeons.

I'd heard about the
blitzball bomb and Auron's daughter, but sex with Aeons
?!
 
Aw man, and the DLC that comes afterwards just makes them seems even more silly.

I can't put MGSV as one of the worst endings considering the narrative was crap throughout, despite some highs here and there.

As a lover of Dead Space 3 Necromorph Moons were the sickest shit ever it was dope as fuck.

How'd you mean by that? If you think that the ending is the typical "Drake saved the world again by destroying another ancient city" then you're missing the point of the ending. 3 was suppose to be the conclusion of the trilogy and we see him giving up his adventuring for Elena. Sounds like a good ending to me.

Exactly the ending was perfect for what it was trying to do. The whole games is about Drake being forced to acknowledge his many failings and the damage his actions can cause.
 
As a lover of Dead Space 3 Necromorph Moons were the sickest shit ever it was dope as fuck.

4 reel? I actually enjoyed DS3 a lot, too, but of all the things they could've done the MOOON, or Brother Moons as the main antagonist was dumb. The Hive Mind made more sense in the first game, or the Marker itself playing mind games was done just right already in DS2. A physical antagonist in control of the Necromorphs like that kinda kills the mystery to it.
 
The lack of solid character development, and over-reliance on "anime" like character depictions really hurt Type 0, but I can't help but feel that the game is saved by the broader story. Type 0 is depicted as a tragedy from beginning to game, with the characters and citizens of the world beholden to the desires of higher powers and the ending of Type 0 reflects that. If there is a criticism to be had it's that
Makina and Rem killing each other is nullified, but I guess they couldn't have an ending where every single character died.
 
MGS4. Insufferable, self-indulgent, never-ending blah blah blah horseshit.

I think the cutscene where you
choose to submit
is decent, or at least my favorite. But then you don't get
to fight the final boss
, which is a pity.
Hah yeah, that was a bit disappointing. Tagged for spoilers though, it's not much but still, as a courtesy.
 
Uncharted 3.

Oh. You did it again. Good job, Drake.


God, oh no no no. That ending is so well-written. It chokes me up every time -
Sully silences Nate from his usual snark, confesses having loved bringing him up, and saved his ring from Nate's fight with Elena. It's muted. It's emotional. Yet it still resounds with an orchestral flourish and ends with the trio back with a biplane just how their adventures began.

Unless you mean Iram of the Pillars
sinking into the sand? But even then, does anyone really expect Nate to have anything other than a pyrrhic victory?
 
It's easy to pick on MGSV, but it's also the most obvious because of how utterly disappointing it is in the context of the whole series. It just feels insulting to long time fans, even more so than Mass Effect 3.
 
Some good picks here, ME3 definitely wins because of how much lead up it had and how good ME3 was up until you walk into the light.

AC3 - Well the whole game was a disappointment, the ending was just icing on the cake.

MGSV is pretty good as well because of the absence of a 3rd act. Halo 2 is there as well ["I'm here to finish the fight!" Cut to credits]

Just clocked XCX, and while it's an amazing game that has lasted over 120hrs for me - the core story end left me very unsatisfied. Not worst game ever - but definitely the worst Xeno ending.

Unresolved epics really don't work in video games. By the time you get another game in a series 5 years have probably passed [or in the case of Half Life, you've probably had time to have kids and spend a good decade with them]
 
Yeah, Ghosts'n Goblins (NES) is pretty infamous.

Revenge of Shinobi's sucked (both endings). I still cite it when talking about games that don't properly reward the player for the effort put forth.
 
Mass Effect 3's ending still hurts. It stings even more when you consider the missed opportunities, like how everything and everyone I saved equated to some arbitrary number which only affected whether or not some buildings blew up in an ending cinematic. I unified a synthetic species with their hated creators, as well as saving a race on the verge of extinction, and not a single one of them had any impact on the gameplay. No taking part in the final fight, or even at the very least to do some cool shit in the background. And this is all before we get to...well you know what part.

That last 15 minutes soured the hundreds of hours I had put into one of my favorite sci-fi franchises. Yes, that's a bit hyperbolic; it could never ruin all the fun and great moments I had enjoyed prior to that one big misstep, but it certainly killed any motivation I had to ever replay any of those games.
 
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