Poltergust
Member
Time to play some Undertale?
Is it really so hard to understand that I'm not really in the mood to see a bunch of violent entertainment on a day when a bunch of innocent people in our country were violently murdered?
It's not so much a demand for violent games to stop, it's that I'm getting a really mixed signal from our society when real people are struggling through and mourning a real crisis of extreme violence today, and then I turn around, on the very same day, and there are people on stage talking about how awesome the shooting and the stabbing in this game is.
I'll take the brutal kills in Doom and God of War all day, but honestly the brutal knife kill camera in Dishonored 2 clash with the tone and aesthetics of the game for me.
That's me today, though. I remember years back thinking the God of War Ascension preview was a bit much and finding myself agreeing with journalists drawing that line at the time... years later, I realized I actually enjoyed it in that game and have no idea why I ever cared in the first place. Don't agree with your title, but I do agree with what you said about feeling hyper sensitive to it right now.
Is it really so hard to understand that I'm not really in the mood to see a bunch of violent entertainment on a day when a bunch of innocent people in our country were violently murdered?
I kinda agree with your point OP. We shouldn't shy away from violence in an art form, but this glorification of murder definitely has a real effect on society. You'd be a fool to think it doesn't.
UT or Quake, what's the difference in the context of this discussion? Nothing. Exact same fantasy violence between UT99 or Quake 3.
You just seem afraid to address the point. You are comfortable with violence in UT and deemed it reasonable, yet acknowledge how extreme it is (gibbing characters and seeing their organs fly across the screen), yet uncomfortable with violence in Dishonored. You have to explain why you are distinguishing violence in these two games, not me.
That's pretty much the depth of your OP.
You can always change the channel, man. The world can't stop because a nutjob went on a killing spree.Is it really so hard to understand that I'm not really in the mood to see a bunch of violent entertainment on a day when a bunch of innocent people in our country were violently murdered?
It's not so much a demand for violent games to stop, it's that I'm getting a really mixed signal from our society when real people are struggling through and mourning a real crisis of extreme violence today, and then I turn around, on the very same day, and there are people on stage talking about how awesome the shooting and the stabbing in this game is.
If you can't separate real violence from real violence get therapy.
If you just don't like video game violence don't play those games and forget about it.
God of War is actually a great example of a franchise that I deeply enjoy, but I don't like how they market it. I think the combat system in God of War is fun and rewarding. Yeah, it is violent, a bit too violent at times in my opinion. But the combat itself is engaging in a way where, for me, the violence isn't what primarily motivates me to play it. I feel like the marketing of the game relies too much on spectacular kills. The problem for me is that they keep turning it up with each game and it just becomes ridiculous after a while.
Then don't watch the 1-2 hour press conference that's explicitly about video games and was plans months ago with no way of foreseeing a tragedy happening the night before?
We don't even know if either shooter played videogames.
Is it really so hard to understand that I'm not really in the mood to see a bunch of violent entertainment on a day when a bunch of innocent people in our country were violently murdered?
It's not so much a demand for violent games to stop, it's that I'm getting a really mixed signal from our society when real people are struggling through and mourning a real crisis of extreme violence today, and then I turn around, on the very same day, and there are people on stage talking about how awesome the shooting and the stabbing in this game is.
Violence can be abstracted out of gameplay mechanics as simply context around the mechanics. I'm not even saying that games like Dishonored 2 don't have those same things. I'm saying the way they demonstrated it is feels like it focuses violence too much as the primary motivator to play. That time travel ability is the perfect example of what I mean. Here you have a cool gameplay mechanic that could be used in all sorts of ways, and they use it to get behind a bystanding guard and stab him in the neck in the cheapest way possible. I had seen a dozen guys already get stabbed by that point even.
This is so odd to me. I like God of War a lot, but it's the Call of Duty to DMC or Bayonetta or Ninja Gaiden's Counter Strike.
Like, God of War is both marketed and DESIGNED to give pops for violent actions. You play as an absolute monster and that's its draw. It's incredibly slick and constantly rewarding even mediocre play with huge amounts of violent feedback.
I don't think I understand what you're asking for anymore.
I get what you are saying about how GoW has continued to tune up its violence with each entry, but I'm mostly okay with that. I look at violence the same way I look at a lot of sexism debates: I am totally okay with the games that unabashedly revel in their puerile nature. I wouldn't want a Mortal Kombat where you couldn't tear your opponent up like you're a Ginsu knife, BUT(!), I'm not a big fan of heavy violence encroaching on games that otherwise don't need it. So keep your scantily clad ladies in your eroge games, but please, no more boob armor and loli sicklings in a standard RPG please.
Citation needed.I kinda agree with your point OP. We shouldn't shy away from violence in an art form, but this glorification of murder definitely has a real effect on society. You'd be a fool to think it doesn't.
I'm not really arguing that all of this killing is creating real-life murders happen. I'm just saying that I'm finding it incredibly unappealing. And I get that Dishonored is a game with both violent and non-violent options. But the way they demonstrated the game sure only made it look like a game of only violence. And that's my point.Don't be this guy OP. We're finally getting past the whole 'video games are turning our children into soldiers!' thing, we don't need it coming back. Your whole argument about contextualising killing makes no sense. The whole idea behind dishonoured is that you can choose to kill people or you can not. If it's anything like the first game, then killing will actively make the later game harder. They want to show off all the fancy kills because it's a huge part of the game that killing feels good. If the killing didn't make you feel strong and powerful in a really base way then there's much less incentive to go lethal. Every game with violence is contextualised, the only difference here is how you personally feel. And it's fine to feel different ways about two things irrationally. I hate how DOA fetishises it's women but for some reason I'm fine with Bayonetta. The same thing can apply to your perception of violence, and if something makes you feel uncomfortable, then don't let people talk you into thinking those thoughts are wrong (although if it's real bad maybe don't watch E3, it's not exactly going to stop). The thing is you can't bring your own irrational feelings into an argument that there should be less focus on violence.
You can always change the channel, man. The world can't stop because a nutjob went on a killing spree.
And if you can't see how people enjoying violence in games and abhorring real world atrocities are entirely separate, then you need to check your perspective.
Then stop watching. GTFO of E3 because today is really just the beginning. Tomorrow Kratos will show up and you can expect another level of violence.
Are you simply conceding the point that all videogames are about violence?
Anyway, it's hard to think of a time in the last year that E3 marketers could have worked without something about a mass shooting or violent tragedy going on in the public conscience.
I think last year's Doom was a good way of doing it, actually. They walked up and said "Hey, we know that Doom is about fast paced action, great weapons, and amazing graphics. So that's what we're gonna give you with this new Doom". Then they showed a long gameplay segment, which had a shitload of violence in it, but did a great job of demonstrating the pace and mechanics of the game. I walked away from that demo feeling like "Man, they're doing a really good job nailing the pace of the Doom I played in the 90s." Most of the enemies they fragged weren't really being used as a focus. Like, they didn't have a lot of those "did you see how bad we blew up that dude?" moments. It was more like "Okay, this Pinky needs to die NOW or else I'm going to have a lot of problems here."Putting aside the OP's seeming bias in favor of a game that glorifies killing as much as modern Doom and its best competitors, I think the main thing here is that the comparison being drawn between real life murder and fragging/eliminating/etc. in a video game is a pretty ridiculous one. The fantasy violence in a video game is there to make our tribal brains feel cool and capable, it's not about eliminating another living creature from a place of hatred or dispassion. There's violence in video games to allow us to compete or to overcome an obstacle before us, and competing well and defeating challenges makes us feel good. It's the same thing that makes sports appeal to us as living creatures, because we're hardwired to like it when we're good at surviving or skills that translate to survival. Putting it in more basic terms, it's all in good fun and shouldn't even be mentioned in the same breath as the mass murder that you cite. You'll note that people cheered at the E3 conferences and yet still managed to grieve at this atrocity that was just committed, which makes it real clear that the general person processes them as two wholly different things. Wacky! I know the OP isn't saying video games cause violence or anything like that, but the parallel that they're drawing is pretty insane even without that.
Also just curious, OP. How would you like them to market a game to a wide audience? It sounds like you're looking for them to focus on mechanical depth rather than spectacle, but you have to know that's utterly bonkers when this is media going out to the world and not just to hardcore niche fans like yourself! Mechanical depth is really likely to go over the head of most people this game is being marketed at. Beyond that, they sold us on many aspects of Dishonored's world, gave us background on the new city and its situation, showed us magnificent vistas and how Emily's new powers work, they basically focused on every facet that might be interesting to show to the most people. There was a lot there beyond killing, just yes, in a game about assassination there was also stabbing. That shouldn't be a surprise.
Citation needed.
No, I'm saying that these events have a wide variety of games at them. Many of them are violent. If you can't handle violence, don't watch.So, dismiss the entire argument by telling me to not participate in gaming?
You're practically agreeing with the OP ; even going further, by suggesting there is nothing more to see than violence.
I'm not really arguing that all of this killing is creating real-life murders happen. I'm just saying that I'm finding it incredibly unappealing. And I get that Dishonored is a game with both violent and non-violent options. But the way they demonstrated the game sure only made it look like a game of only violence. And that's my point.
I think last year's Doom was a good way of doing it, actually. They walked up and said "Hey, we know that Doom is about fast paced action, great weapons, and amazing graphics. So that's what we're gonna give you with this new Doom". Then they showed a long gameplay segment, which had a shitload of violence in it, but did a great job of demonstrating the pace and mechanics of the game. I walked away from that demo feeling like "Man, they're doing a really good job nailing the pace of the Doom I played in the 90s." Most of the enemies they fragged weren't really being used as a focus. Like, they didn't have a lot of those "did you see how bad we blew up that dude?" moments. It was more like "Okay, this Pinky needs to die NOW or else I'm going to have a lot of problems here."
I'd fucking love to see that.OP, no one is going to get excited for a 5 minute trailer of a guy sneaking around a town so he can mind control a goldfish to spy on someone when he could instead do a flashy infiltration/execution. These are marketing events. Violence is exciting.
I mean, sure? I guess they did, but have you played dishonoured? Non lethal is a dull, slow slog. Lethal shows off all the mechanics, non lethal would only show off a handful. If anything the focus on the violence is a side effect of the focus on the gameplay, which seems to be what you want them to do.
So, dismiss the entire argument by telling me to not participate in gaming?
You're practically agreeing with the OP ; even going further, by suggesting there is nothing more to see than violence.
I mean, sure? I guess they did, but have you played dishonoured? Non lethal is a dull, slow slog. Lethal shows off all the mechanics, non lethal would only show off a handful. If anything the focus on the violence is a side effect of the focus on the gameplay, which seems to be what you want them to do.
I mean wasn't a big focus of most of that gameplay the new glory kills feature, which seems to be exactly what you're talking about? Didn't they also display a great deal of strategy, depth and option in Dishonored 2's gameplay?
Violence makes the world go around, where would mario be if he couldnt punch bowser? It would be like the itchy and scratchy had no violence.
![]()
Is this a continuation of http://www.neogaf.com/forum/showthread.php?t=1232245 ?
Also, E3 reaction threads will be allowed on friday.
Glory kills are my least favorite thing about Doom and that demonstration. They at least have a gameplay mechanic around it, but I think they make it a very one-sided decision. They made it to where there is everything to be gained from glory kills and nothing to be lost. I think it would have been better if they made glory kills riskier, but gave you the opportunity to gain back health by doing them.
Maybe one problem with Dishonored 2's demo in my view was how one-sided the confrontations were. I felt like I was just watching a woman completely merc these bystanding guards. The flashy kills just felt effortless. Maybe a reason why Doom's demo worked so well was because the player was constantly in survival mode.
Glory kills are my least favorite thing about Doom and that demonstration. They at least have a gameplay mechanic around it, but I think they make it a very one-sided decision. They made it to where there is everything to be gained from glory kills and nothing to be lost. I think it would have been better if they made glory kills riskier, but gave you the opportunity to gain back health by doing them.
Maybe one problem with Dishonored 2's demo in my view was how one-sided the confrontations were. I felt like I was just watching a woman completely merc these bystanding guards. The flashy kills just felt effortless. Maybe a reason why Doom's demo worked so well was because the player was constantly in survival mode.
Stop thinking. Just drink your dew, swallow down those doritoes and cheer for the pretty face stabbings.