It's a hard one to explain, but try here.ausoff2 said:Any evidence of that anywhere?
But you see, then it's really not the same game any more... Live Arcade I'm looking in your direction.EmCeeGramr said:I can see the problem with something like FFIII, because that's an RPG. But Sonic and R-Type? Platformer and scrolling shooter ROM hacks and clones made in Flash are made by the dozens.
http://www.ukresistance.co.uk/pics6/win-a-megadrive-or-an-x-box-1a.jpgDuck Amuck said:Modern gaming consoles aren't powerful enough to handle Blast Processing. Only the Genseis can handle it.
But getting the minor tweaks in these cases are very very difficult. Its like an uncanny valley, it plays really close but since its not perfect you're completely turned off.EmCeeGramr said:That's another thing I was wondering. In the case of many older games (the ones which are most likely to have had their source code lost), wouldn't it be relatively easy and simple with today's technology to just rewrite them using the finished game and other materials as reference?
I can see the problem with something like FFIII, because that's an RPG. But Sonic and R-Type? Platformer and scrolling shooter ROM hacks and clones made in Flash are made by the dozens.
Squeak said:But you see, then it's really not the same game any more... Live Arcade I'm looking in your direction.
Finer details and glitches will be different.
Lathentar said:But getting the minor tweaks in these cases are very very difficult. Its like an uncanny valley, it plays really close but since its not perfect you're completely turned off.
ruby_onix said:Enix lost the source code to Dragon Quest 7 and 4r when Heartbeat closed up shop to go make Pokeman games for Nintendo, preventing Enix from releasing an English version of 4r.
Given the complexity of the PlayStation version of the game, it is virtually impossible for anyone but Heartbeat to integrate the translated text, revise game code and generally localize the game for the North American marketplace.
I think from the time we announced the cancellation to the time of the merger the message board was FULL of posts calling us liars. If we wanted to lie, I am sure we could have come up with something much more creative than Heartbeat closing up shop wanting to move on. Ask any programmer of any programming language how interested they are in working on someone elses code. That will give you an idea of what we went through to find a way for us to bring the title to the US.
:lolJoseph Merrick said:
EmCeeGramr said:That's another thing I was wondering. In the case of many older games (the ones which are most likely to have had their source code lost), wouldn't it be relatively easy and simple with today's technology to just rewrite them using the finished game and other materials as reference?
I can see the problem with something like FFIII, because that's an RPG. But Sonic and R-Type? Platformer and scrolling shooter ROM hacks and clones made in Flash are made by the dozens.
oBa said:Sega losing source code is an understatement, they in most cases never keep it. At a previous company I worked for, Sega had contracted us to do a pack of their retro titles. When asked for the source code for the titles (approximately 75 genesis and sms titles) Sega responded with "we don't have source code for any of those projects". and even better they suggested we "go out on the internet and download the roms from various rom sites".
Joseph Merrick said:
Jonnyram said:And when that hard drive crashes?
Most people, including businesses, didn't know the value of backups until this last decade. A lot of early stuff has been lost forever.
Actually, it's not been mentioned in this thread yet, but Southend said they had to reverse engineer R-Type I and II for the new XBLA game, as Irem don't have the source code anymore.
Lathentar said:But getting the minor tweaks in these cases are very very difficult.
Its like an uncanny valley, it plays really close but since its not perfect you're completely turned off.
Segata Sanshiro said:The 1up interview with the Panzer Dragoon guy has him essentially confirming the Saga code "loss". So that's something source-able.
M3d10n said:I don't think Sega lost the source code for Sonic the Hedgehog, unless it happened after 1998, otherwise how can they explain Sonic Jam for the Sega Saturn?
The game is 100% faithful to the original and even had the Sonic 2 spindash added. I don't think the Saturn is powerful to emulate the Genesis, nor that Sega was willing to develop a full emulator AND hack spin dash into the original ROM.
Rlan said:Sonic's not such a difficult thing now, considering there is a ridiculous amount of documentation with people completely decompiling the games and re-writing the comments for it.
And stuff like this:
http://stealth.emulationzone.org/Mettrix/index.php#FanDevelopment
which can create this:
http://www.youtube.com/watch?v=8pkG1ZTu83c
Instead of this:
http://www.youtube.com/watch?v=GPIJoioXxtU&feature=related
ElFly said:To be fair, Sega went through really hard times at some points, so I can see them not taking the necessary care with the old backups.
[Nintex] said:There's also the missing credits in Okami on Wii, some say the source material of the credits movie has been lost.
Ask any programmer of any programming language how interested they are in working on someone elses code
gregor7777 said:Truer words have never been spoken. Christ I hate uncommented code. Hate hate hate.
is truer a word? I don't think it is.
fausty said:I've heard from more than one person that the source code for Persona 1 and 2 was lost, which is why the PSP compilation was impossible to make. Gah!
When I visited Epic about 5 years ago, I was told point-blank that they'd lost the source to the original Unreal.Tain said:Any other stories?
jvm said:When I visited Epic about 5 years ago, I was told point-blank that they'd lost the source to the original Unreal.
fausty said:I've heard from more than one person that the source code for Persona 1 and 2 was lost, which is why the PSP compilation was impossible to make. Gah!
The only thing worse than uncommented code is code that is simply not logical. People who make the code more complex than it has to be -- as if to say "look, I know obscure syntax!" -- make me want to punch them in the neck. There's a handful of older projects at my work that we occasionally have to make updates to, and when those come along, it's a damn nightmare trying to sort it out sometimes. No lie; there was one programmer who used to work at the company that would write his own version of functions that already exist in the language's standard libraries. The irony being that these weren't deep, assembly-level redefinitions. They were quite literally wrappers for the high-level functions... Fucking moron.gregor7777 said:Truer words have never been spoken. Christ I hate uncommented code. Hate hate hate.
is truer a word? I don't think it is.
Nice! Were any of the functions and classes actually defined, or just skeleton'ed out?koam said:I took a look at some guy's source code at work today. He created an entirely new project, and had already written 32 functions and a few classes. There was one comment in the entire code and it was "/* Begin */"
Watch the "new" physics in Sonic Genesis in action: http://www.youtube.com/watch?v=btE4bmED5pADeath_Born said:Holy wow. Sonic Genesis GBA looks like it's running at 10 FPS, while the fan hack is 100 times better. FU Sonic Team!
Sega losing source code is an understatement, they in most cases never keep it. At a previous company I worked for, Sega had contracted us to do a pack of their retro titles. When asked for the source code for the titles (approximately 75 genesis and sms titles) Sega responded with "we don't have source code for any of those projects". and even better they suggested we "go out on the internet and download the roms from various rom sites".
Sonic the Hedgehog apparently had a similar situation for its GBA port, as well.
!!!! Thread worthy.
So Sonic's Ultimate Genesis Collection?
That would be obvious even back then.
how the fuck do these necrobumps happen
i mean i know why (people can't even bother to read OPs, after all), but...how
Holy fuckin necro bump!!!! Thread worthy.
Read Jam! by Yahtzee Croshaw. Part of it is about a software dev risking violent death and disregarding the safety of anyone preventing him from securing a HDD with source code to his game on it.
Someone will lose your account's source code too :S!!!! Thread worthy.
No they didn't, a fan found the source code and Blizzard doesn't want it running around in the wild.Well Blizzard lost the source code to StarCraft!
No they didn't, a fan found the source code and Blizzard doesn't want it running around in the wild.