Chaos2Frozen
Member
You're suppose to run passed enemies lol.
Huh.. One of the first things I noticed about Dark Souls 3, was how the enemies seemed better equipped to kill you if you were trying to run past them.
The beginning of the game was pretty rough. At one point I started trying to run past them to get to shortcuts, whatever, and was startled to see a lot of enemies would immediately pull out attacks that were ready to hit me as I was darting past.
They definitely improved this aspect for DS3. Enemies are often primed to hit you if you started running past them, instead of that slow recognition they used to have.
Huh.. One of the first things I noticed about Dark Souls 3, was how the enemies seemed better equipped to kill you if you were trying to run past them.
The beginning of the game was pretty rough. At one point I started trying to run past them to get to shortcuts, whatever, and was startled to see a lot of enemies would immediately pull out attacks that were ready to hit me as I was darting past.
They definitely improved this aspect for DS3. Enemies are often primed to hit you if you started running past them, instead of that slow recognition they used to have.
Yes indeed.. just getting to the boss fight is kinda fun when you run past. Shrine of Amana pre patch was a cake walk a for me. Did you guys try running through the catacombs in Ds1 before patches.... then making the mistake of falling in the Tomb of Giants without a light. Then proceed to be trapped in there for a over a week. Good timesThe ability to just run past enemies is essential. Having to fight every enemy you encounter would be extremely tedious and ruin my enjoyment of the games.
There was an alternate path that just puts you behind the wolves.A counterpoint:
That you are expected to run past trash mobs is what caused me to stop playing Bloodbourne in the first place. I came across an area with two wolves on a bridge at the very beginning, before the first boss (or so I am told,) and I just could not kill them for the life of me. One alone would have harder than anything I had fought up until that point, but they threw two at me. I did too little damage, still didn't have a handle on the combat system, they had too much health and could double team me. After throwing myself at them ten or so times, I decided that if this is what Bloodbourne expects out of me for trash mobs, then it's not the game for me.
I didn't learn until much later that a noob like me was expected to run past them. Their placement blocking the path forward pretty much telegraphed "hey, you're expected to fight these guys." Perhaps to the loyal Dark Souls fans, this is obvious. It sure wasn't obvious to a noob that a pack of wolves would stop chasing them. Wolves aren't known for that.
1) Is being able to very easily run past enemies a design flaw?
A counterpoint:
That you are expected to run past trash mobs is what caused me to stop playing Bloodbourne in the first place. I came across an area with two wolves on a bridge at the very beginning, before the first boss (or so I am told,) and I just could not kill them for the life of me. One alone would have harder than anything I had fought up until that point, but they threw two at me. I did too little damage, still didn't have a handle on the combat system, they had too much health and could double team me. After throwing myself at them ten or so times, I decided that if this is what Bloodbourne expects out of me for trash mobs, then it's not the game for me.
I didn't learn until much later that a noob like me was expected to run past them. Their placement blocking the path forward pretty much telegraphed "hey, you're expected to fight these guys." Perhaps to the loyal Dark Souls fans, this is obvious. It sure wasn't obvious to a noob that a pack of wolves would stop chasing them. Wolves aren't known for that.
Why would you run past enemies? You need souls to level up?
Not gonna say that wasnt a pretty huge difficulty spike for the first level, because it was. But if you explored with a bit more diligence you would have found 2 alternate paths that lead you away from the Wolves.
I think that encounter is telling you to try going somewhere else for now, rather than run past them.
Lots of reasons. You are trying to get to a boss unharmed. You are trying to reach the souls you dropped the last time you died. You are trying to open a shortcut but there are too tough enemies in the way. You are trying to get an item, for example a new weapon you know is in place X but you are too underleveled. I used that tactic to get the Pizza Cutter in Bloodborne when I didn't have a high level character to actually make it thru the DLC.