NullPointer
Member
*standing ovation*
Now I'm really interested.
Now I'm really interested.
Derrick, just wondering, are you too lazy to change your avatar to something you really like?
Or you like giving this persona that you're not a fanboy of anything?
I'd actually be willing to sacrifice an amount of verisimilitude in order to make knockdowns a quite dangerous proposition. Systematically knocking down enemies, thus eliminating any and all threat from levels is not stealth, besides being quite lame. I do find the mentality to treat knocking down enemies as a part of stealth gameplay very unfortunate.
This had to be explicitly announced as a feature? It wasn't assumed? Game's doomed already.
Have a look at what passes for tomb raiding in the new Tomb Raider and yeah, you'll see why this kind of announcement is actually appreciated.This had to be explicitly announced as a feature? It wasn't assumed? Game's doomed already.
No, really - isn't it bizarre that the very first true stealth First Person game - Thief, is also by far the best stealth game ever (with the exception of its sequel)? Yes, the original games were masterpieces of their time but isn't it strange that really no one has built on top of what's previously come? Stamped out the (admittedly few) flaws? It's all just always been 'To what degree can we replicate Thief's stealth without alienating the mainstream crowd?'
That's not fair. I'm sure someone asked them about it, and they had to address it because, AS PROVEN BY THE PREVIOUS THREAD, people are all ready to hate it from the get-go.
God damn, this place is getting too negative lately.
No, really - isn't it bizarre that the very first true stealth First Person game - Thief, is also by far the best stealth game ever (with the exception of its sequel)? Yes, the original games were masterpieces of their time but isn't it strange that really no one has built on top of what's previously come? Stamped out the (admittedly few) flaws? It's all just always been 'To what degree can we replicate Thief's stealth without alienating the mainstream crowd?'
Interested to see how Eidos Montreal handles this one. They did amazingly well on DX:HR - far better than I thought possible for a revival of an old series.
In Thief it isn't, killing, even in one blow, is way noiser and problematic, even if you get rid of the body, you also have to get rid of the blood, otherwise other guard might see it and alert everyone. Getting rid of the blood makes you use a water arrow, which are scarce and expensive. You really have to plan things out. Very rarely is killing worth it.
Just in case anyone was worried otherwise.
What I want to know now is what the difficulty levels will be. The original games' highest difficulty settings forbade killing any humans anyway.
Here is the original Eidos Montreal blog link.
As far as I'm aware this is a completely different team to DE:HR. The leads etc., anyway.
Miles Quaritch said:So could Dishonoured and while I really like the game, it was stealth lite at best. I'd hope this is like the earlier Thief titles, but I can't help but feel we'll be getting another Dishonoured with its focus on social stealth too.
Not a bad thing by any means, but certainly not good news for those of us who are fans of the earlier Thief titles.
Mark of the Ninja is a pretty good puzzle game, but I was disappointed in it as a stealth game.
I'm not sure why people are cynical over this news. This is the more worrying info:
"In the beginning, we were getting really tactical. When at a point, we went a little bit too far on that tactical aspect of the game. It was slowing the game a little too much."
Yo, this game would be too tactical compared to the older games. People don't want that.
Isn't slowing the game the point of a stealth game? Stealth games are slow as molasses. Levels in stealth games that in a typical action game would take 10 minutes to complete, would take an hour here because of the patience of waiting in shadows, planning your next moves, and severe consequences for failure.