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Things you DON'T like about GTA IV

plovie said:
I wonder if reviewers felt pressured to give the game tens or if they all just jumped on the bandwagon and got carried away with the hype.

This could be rather embarrassing for game journalism in hindsight.

Worse than MGS2?

...Not that MGS2 was bad. I really like MGS2 (it got me into the MGS series), but it got really high reviews back when many gamers were disappointed or simply disliked it.
 
RAGE QUIT.

I'm done. The lack of mission checkpoints couple with controls incapable of delivering the percision required to complete tasks.

I'm sick of never feeling in control during gun fights.
I'm sick of cops spawning directly in front of me.
I'm sick of having to play the same meaningless 10 minutes over if I fail a mission.

Thank god the trade in value is $59.99
 
Zip_Zap_Rap said:
RAGE QUIT.

I'm done. The lack of mission checkpoints couple with controls incapable of delivering the percision required to complete tasks.

I'm sick of never feeling in control during gun fights.
I'm sick of cops spawning directly in front of me.
I'm sick of having to play the same meaningless 10 minutes over if I fail a mission.

Thank god the trade in value is $59.99


This needs to be your avatar.

zipzaprap.jpg
 
Zip_Zap_Rap said:
I'm sick of never feeling in control during gun fights.
I'm sick of cops spawning directly in front of me.
I'm sick of having to play the same meaningless 10 minutes over if I fail a mission.

Thank god the trade in value is $59.99


Well damn... and they really gave you that for trade in value?
 
hclflow said:
If there's one game that proves the review system for major publications totally lacks integrity, it's GTA4. I'd be embarrassed if I was any of them. Since I'm not, I just laugh about it.
But WHY are they doing it?

With smaller titles there's always some variety in the reviews. There is no way that all reviewers can feel exactly the same about the game.
 
Burger said:
What, $100 million and several years isn't enough ? I'm no Rockstar dev, and it's not damage control, just my opinions.

At the end of the day, this game fits on a 7.2 gb DVD. 29 hours of audio and everything else. I think it's amazing they squeezed all that in there.

I think a lot of people here are expecting some sort of minor miracle from both the PS3 and Xbox. People are comparing it to Burnout which I think is totally unfair. I haven't got the latest Burnout, but I wonder, does it have pedestrians ? 9 odd radio stations ? Is the city as varied and life like as GTA ? Can you get out of your car and run about ? Are you running things like euphoria in the background ?

As a dev you do what you can. Also 29 hours of less then stellar audio may have been a bad idea. Cut it back get higher quality and allow the user to make up the difference with custom soundtracks. I bet a shit load of people hear would have voted for that. GTAIV is a very good game but it needed just a little more time. Also my producer asks for a miracle everyday. Gaming fans want more then that such is life.
 
Zip_Zap_Rap said:
EB Games in Toronto (possibly all Canada?) until the 13th.
Doesn't it retail for $89.00 in Canada? I think people thought you were getting the full value of the game back, which would indeed be crazy.
 
It's really good that they made a thread specifically for you guys. ^_^
It's nice to know who you all are. Just don't go roaming into any appreciation threads. Stay here. Troll with yourselves. It will be great for you guys, I swear. You'll love it.

Just stay in here.... just stay... in... here. Oh, here's a topic. Pop-in. Discuss for another 10 pages, while the rest of us play one of the best games to come out in the past decade.

Stay...

now.. stay...
 
Salmonax said:
Doesn't it retail for $89.00 in Canada? I think people thought you were getting the full value of the game back, which would indeed be crazy.

No games retail for $89.99 in Canada. I paid $59.99.
 
I don't like the various performance/graphical glitches of the game. Nor do I really care about the controls, they're alright, but just not fine tuned enough. There's also some crazy one time never able to reproduce AI glitches that really piss me off during events.

Still a great game though, solid 9-9.5 imho.
 
I'll admit that I hyped the game to death and that could probably be the reason why I'm not feeling the game. Don't get me wrong, it's still a good game, but the controls are really making it hard for me to continue further and the huge, open environment is bugging me, because it's like I don't have the patience to navigate through the game and look at the beauty. Yes, I know it sounds strange and you could say "Why don't you just play through the main missions and not worry about sight-seeing?" Well, maybe if the game's world was smaller, I would have the patience to sight see.

Oh well. Most likely I'll buy The Getaway for PS3 so who the hell am I kidding? :lol
 
I think most should realize that even if the ratings seem to high for this game it is defiantly worth a buy at $59.99. I don't think anyone could list 10 games on the 360/ps3 better than this.
 
Ok, trying to be rational about it, 'cause I am liking the game much more than any previous GTA, here's what I don't like so far:

- It still has Rockstar Crazy Camera. Camera lags too much when turning in cars, and bounces around and swerves too much when on foot, especially when trying to fight.

- The framerate is fine for the sheer amount of crazy that the game is throwing around but the texture pop-in and related glitches is dissappointing.

- Walking speed on foot is too slow, non-tiring sprint mode should not be wasted on a button, just put it on analog push.

- Needs a shortcut for the map and oh, in this day and age, the map should have the street names and such marked on it - or at least fill the names in as you explore. Burnout Paradise is my current standard for a sandbox city map and navigation system.

- Enough annoying loading pauses, including during cut scenes, on the 360 side that I wonder if they should have given the user a HDD install option.

- Not having constant auto-save for everything you do in a game like this seems archaic now. Let the player make manual saves if they wish for rolling things back, but keep the current active save file auto-updated continually.

- Related to the camera, general fistcuffs and gunplay both in controls and in "feel" are still too mushy and unreliable, and confusing.

Of course, given that this is a game on PS3 / 360 the possibility for title updates to address virtually any concern exists. I would hope that they work on at least some of this stuff. I do really like the game and am going to be playing it for a long, long time.
 
one of the best games i've played in a while

but what i dislike:

some chase missions let you kill the guy while he's driving in his car... sometimes it's like he's invincible so you see a story element at the end of the chase. i hate wasting bullets trying to kill someone that is impossible to kill.

there are some buildings (like diners) that look just like the diners you can buy food in. these diners, however, are fake and you can't eat.

you can't seem to go play darts/bowling/get drunk with people online... WTF
 
Despite being fun, it's still a jack of all trades, master of non. Lots of things still feel mediocre and sloppy and loose.

Not much on the radio I like. Luckily I have plenty of entertaining talk radio to listen to, still.

Dealing with the insane hype, hyperbole, and overrating by people. It's good, it's not that good.
 
EviLore said:
http://www.abjecthubris.com/images/evolution2.jpg

I like how we've kind of skipped the 2-4 week grace period the game gets after launch and jumped right into hate mode after two days. At this rate, we'll have LTTP threads on friday, and 'no it actually sucked' threads again on monday.
 
dfyb said:
one of the best games i've played in a while

but what i dislike:

some chase missions let you kill the guy while he's driving in his car... sometimes it's like he's invincible so you see a story element at the end of the chase. i hate wasting bullets trying to kill someone that is impossible to kill.

there are some buildings (like diners) that look just like the diners you can buy food in. these diners, however, are fake and you can't eat.

you can't seem to go play darts/bowling/get drunk with people online... WTF
Yeah, had this several times. It's annoying but not a big deal imo. There should be more stores you can walk in and buy stuff/food/whatever. If I recall correctly even VC and SA had more shops.
 
Scopebob Sniperpants said:
It's really good that they made a thread specifically for you guys. ^_^
It's nice to know who you all are. Just don't go roaming into any appreciation threads. Stay here. Troll with yourselves. It will be great for you guys, I swear. You'll love it.

Just stay in here.... just stay... in... here. Oh, here's a topic. Pop-in. Discuss for another 10 pages, while the rest of us play one of the best games to come out in the past decade.

Stay...

now.. stay...

It definitely is one of the best games to come out in a long while; however that does not mean that it doesn't have its fair share of problems. Sorry that upsets you so much.
 
Kaijima said:
- Enough annoying loading pauses, including during cut scenes, on the 360 side that I wonder if they should have given the user a HDD install option.

There is loading times in game on the 360?

That's lame.
 
Victrix said:
I like how we've kind of skipped the 2-4 week grace period the game gets after launch and jumped right into hate mode after two days. At this rate, we'll have LTTP threads on friday, and 'no it actually sucked' threads again on monday.

Some people are so touchy about discussing flaws. Just because you like (hell, or even love) something doesn't mean it's without fault.
 
this thread is a very interesting read for someone who has been kind of down on past games in the series and was hoping for some big fixes with the move to next-gen. thanks for the info, guys.
 
DevelopmentArrested said:
It definitely is one of the best games to come out in a long while; however that does not mean that it doesn't have its fair share of problems. Sorry that upsets you so much.

It's all good. I don't dislike anyone in here. You're all entitled to your own opinions. People just enjoy appreciation threads as well.. appreciation threads, not bicker threads. I'll probably come up with one or two problems with this game once I've beaten it and can give a thorough critique. However, I'll be sure to keep it within this thread only.
 
beelzebozo said:
this thread is a very interesting read for someone who has been kind of down on past games in the series and was hoping for some big fixes with the move to next-gen. thanks for the info, guys.

I don't think it will change you if you weren't a fan of the old ones. I liked the old ones, and this feels much more refined. It's an evolutionary step up from GTA3. I don't think we'll ever see anything like that again in this genre.
 
darscot said:
Also 29 hours of less then stellar audio may have been a bad idea. Cut it back get higher quality and allow the user to make up the difference with custom soundtracks.

Absolutely not. You can't please everyone. I don't give a whit about custom soundtracks. Put as much music and content on as you can imo and skip that niche feature (or what really happens in game development. Prioritize it and if you have time go ahead and implement)
 
I wish the jumping was more developed than it is. Niko's jumping animation is nigh silky smooth, but impractical. It's the same canned jump animation from the previous games: if you're holding forward (or any direction), you push the jump button and then Niko jumps, literally, uncontrollably in one direction. There's no adjustment of the jump based on how quickly you were running before executing the maneuver and whatnot -- he just performs the same jump animation, traveling the same distance every time.

And, I'm just not feeling the world. I mean, the world is great and detailed, and the graphics have received a major facelift, but all this talk about "A LIVING BREATHING WORLD" seems to be a bit exagerated. Pedestrians still spit out those stupid, nonsensical, and uniform one-liners (uniform in that one every race of NPC repeats the same line(s) when you walk past them) that they used to. They walk down sidewalks and alleyways only slightly more smoothly than before, and their gestural movements are just as un-lifelike as before as well.

The latter problem I am more upset about than the former. I wish the world could come alive, with NPC's actively participating in long conversations and having purpose (such as one going out shopping and then returning home while another goes out to eat with a friend). In reality, they seem exactly as they were before: generally taciturn until you walk past them, in which case they'll spit out a line or two that either insults you or makes it seem as though they're actually carrying a coherent conversation of some kind when they essentially aren't. The world is alive, but it's people -- they lack the life their environment so deeply elicits.
 
beelzebozo said:
that's exactly the sort of honest info i was hoping to cull. thanks again, man, and enjoy the game.

It kinds of reminds me of the Final Fantasy 7 crackback from people who thought they were getting a different kind of game from the commercials. If you liked prior GTA games you absolutely should buy this one. If you didn't, you shouldn't. It's really that simple.
 
dirtmonkey37 said:
The latter problem I am more upset about than the former. I wish the world could come alive, with NPC's actively participating in long conversations and having purpose (such as one going out shopping and then returning home while another goes out to eat with a friend). In reality, they seem exactly as they were before: generally taciturn until you walk past them, in which case they'll spit out a line or two that either insults you or makes it seem as though they're actually carrying a coherent conversation of some kind. The world is alive, but it's people -- they lack the life their environment so deeply elicits.

You want Shenmue III, which is understandable, but other than "Woah, cool, this guy is gonna go get groceries, take his kids to the park, go home, and I can run him over and make his kids cry", is it really going to affect the gameplay? Not really. It would be nice, but I'd rather have them spend time nailing down that elusive framerate.

I've also seen two people walk up to eachother and chat, so maybe you just need to people watch more.
 
beelzebozo said:
this thread is a very interesting read for someone who has been kind of down on past games in the series and was hoping for some big fixes with the move to next-gen. thanks for the info, guys.

Here, here. I'm still gonna give it a go (even though I never finished any GTA game before), but I'll definitely wait for the PC version now.
 
KTallguy said:
You want Shenmue III, which is understandable, but other than "Woah, cool, this guy is gonna go get groceries, take his kids to the park, go home, and I can run him over and make his kids cry", is it really going to affect the gameplay? Not really. It would be nice, but I'd rather have them spend time nailing down that elusive framerate.

I've also seen two people walk up to eachother and chat, so maybe you just need to people watch more.

The stuff he is talking about sounds more like what something like Oblivion was trying to do. I don't think that sort of stuff really matters in a GTA game. The goal of a GTA game is imo the subtle surface level interactions that occur in real life. You don't need to go that deep unless the gameplay direction of the GTA series radically changes.
 
KTallguy said:
You want Shenmue III, which is understandable, but other than "Woah, cool, this guy is gonna go get groceries, take his kids to the park, go home, and I can run him over and make his kids cry", is it really going to affect the gameplay? Not really. It would be nice, but I'd rather have them spend time nailing down that elusive framerate.

I've also seen two people walk up to eachother and chat, so maybe you just need to people watch more.

Well, I think it would. I wouldn't affect the "story missions," but it would improve casual, aimless play (which is a draw of this series). As all of us do, I sometimes deviate from the mission structure and screw around with the "living breathing" world that is Liberty City, trying to increase my wanted meter or, oftenly, interacting with the world and observing how it interacts back. And the interacting I do more than the "police-killing." Having more detailed NPCs (not in terms of visual design) with more complex AI routines would make the game so much more interesting for casual, non-mission, play.
 
vumpler said:
Are you on the PS3? Because I know slow down and framerate drop when I see it. Fuck I was a budget pc gamer for 7 years for god sake.

On the 360 I have only had 1 time has it even flirted with framerate drop and I have yet to see slow down..

:lol

Just pan the camera around Niko and see the frames drop like mad.. It´s not anywhere smooth especially when driving.
 
EviLore said:
There's definitely no tearing in the PS3 version, and I haven't seen or heard anything to suggest there's tearing on 360 either.

I was moved to tears last night in a multiplayer game when I was running across the road to get back on my bike and someone absolutely creamed me in a car going about 140 mph. Definitely some tearing there.
 
I could complain about certain aspects of the game that aren't as great as some reviews made it out to be. But the main thing about the game that annoys me beyond belief is the "too cool for the room" choices for the radiostation.

I love the commercials and all but I don't wanna hear them everytime I turn on the radio. And then, finally, when a song comes on... it's some unmemorable bland piece of crap.
Some people have responded to this by saying "broaden your horizon", but believe me when I say I can listen to almost any kind of music without wanting to turn it off immediately. It's just that.. the songs aren't that great. There's only 1 rock station (with only 2 good songs) and about 10 crossover/funky/jazz/hiphop stations that just aren't that good.

It says a lot when the only 2 stations that are somewhat enjoyable are The Journey (Philip Glass 'n shit) and Vladivastok FM (Wild Dances is a great song, people).

I'm LOVING this game despite some shotcoming, but the one thing I didn't expect them to fail at was the content of the radio stations.
 
- Not liking camera that much.

- Niko is really slow when walking. I think default mode should be running. No option to change this.

- No option to turn on on-screen stats always.
 
dirtmonkey37 said:
I wish the jumping was more developed than it is. Niko's jumping animation is nigh silky smooth, but impractical. It's the same canned jump animation from the previous games: if you're holding forward (or any direction), you push the jump button and then Niko jumps, literally, uncontrollably in one direction. There's no adjustment of the jump based on how quickly you were running before executing the maneuver and whatnot -- he just performs the same jump animation, traveling the same distance every time.

And, I'm just not feeling the world. I mean, the world is great and detailed, and the graphics have received a major facelift, but all this talk about "A LIVING BREATHING WORLD" seems to be a bit exagerated. Pedestrians still spit out those stupid, nonsensical, and uniform one-liners (uniform in that one every race of NPC repeats the same line(s) when you walk past them) that they used to. They walk down sidewalks and alleyways only slightly more smoothly than before, and their gestural movements are just as un-lifelike as before as well.

The latter problem I am more upset about than the former. I wish the world could come alive, with NPC's actively participating in long conversations and having purpose (such as one going out shopping and then returning home while another goes out to eat with a friend). In reality, they seem exactly as they were before: generally taciturn until you walk past them, in which case they'll spit out a line or two that either insults you or makes it seem as though they're actually carrying a coherent conversation of some kind when they essentially aren't. The world is alive, but it's people -- they lack the life their environment so deeply elicits.

As someone who spends hours just walking up and down streets watching the world go by in his GTA games I find this disappointing. I thought bringing GTA to "next-gen" was all about peds having conversations and interacting with you and with the world. Cops chasing criminals (not you), criminals mugging peds (not just stealing cars), peds picking fights with others and you. Peds walking in and out of their homes, consistently driving to and from places. Peds picking up hookers, eating at places, etc.

I'm glad I came upon this thread it has been very insightful.
 
Burger said:
I think this thread shows that a lot of people live in a complete fantasy land.

The graphics are poor ? I mean, jesus christ, did you expect it to look like real life or something ? I grew up with a freakin Acorn Electron and you think the graphics in this game are shit ? Get a reality check.

Also most of the minor niggles are just retarded. Too hard to check the time ? Too hard to press up on the d-pad ? Fuck off. "I hate the lock on" Turn it off then. "The cars are hard to drive, it's retarded" I guarantee if they made it easier for the babies they would be moaning how it wasn't realistic enough.

"im running away from the cops and all too convienent truck or garbage truck swerves into my path" Are you for real ? Welcome to GTA, is this your first time ?

As for the character controls, get fucked. They are astounding. It actually feels like you are controlling a real person. I think they days of having a character do a immediate 90 degree turn without slowing down are over.
Were you looking for sim like gameplay back in the Acorn days too?

Who needs fun? Just think, some day a GTA character is going to be able to trip on cracks in the sidewalks!!! I can't wait!@#
 
Pretty much everything has been said that I dont like - radio stations are horrible, cars have no weight, it's too dark, cops are bi-polar, chase missions and long driving missions you have to restart... I'm still really enjoying it but feel like I'm fighting some archaic design in the process.

If Rockstar had looked at Saints Row and lifted the control scheme among other things then GTA IV would be so much more enjoyable. Right now it's next gen graphics/atmosphere with last gen design/controls.
 
What the fuck did they do to the motorcycles??? It's like they're unable to go over 10 mph. The radio stations are horrible too. I wouldn't mind cuz of the 360's custom soundtracks but I wish they would do what SR did and automatically turn down the soundtrack music whenever someone is talking, like during a cutscene or something. The combat controls aren't that great either, yeah now I can go to cover, but it still feels a bit archaic and unnatural.
 
1. ...not on Wii.
2. ...not on DS.
 
My only gripes with the game are getting a phone call to do something with a friend right after I accepted one from a different friend or while doing important stuff. Also, after playing Saints Row, the aiming in this game baffles me. It's by no means terrible, but come on. Other than that, it's still one of the best games I've played in a while.
 
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