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Things you DON'T like about GTA IV

Spoilers:

I thought Niko was a great character but they stretched him thin by forcing him to do missions for a bunch of people that have nothing to do with him. They used the cheap "we got something on you so shut up and just do the mission even if we didn't exist in your world just a few minutes ago" trick, and when it's not that they made it feel like Niko was hungry for money but they never really justified that. Niko felt like the kind of guy who wouldn't care much about money, yet if it was to help his cousin it should have been better explained.

Niko killed Vlad so Roman could be free from him and be with Mallorie, that was a good start. It was a stupid move, but it showed that Niko wasn't always thinking before acting, a side-effect of the violence he went through, especially if it is to help a friend or family.

But then it went down the crapper, it's like someone else wrote the rest of the game:

Niko didn't have to do any missions to provide Roman with a new house, out of gilt for him having lost his first one due to Niko's actions. THAT is what should have happened.

Niko never did missions to force someone out of a business to hand it over to Roman. THAT is what should happened. And it would all make sense with the game's possible ending too because Roman at the end of the game pressures Niko to go for the money and deal with Dimitri.

Pretty much the whole game should have been about Niko doing bad to help make Roman's life better, only to make it worst/more dangerous/riskier everytime.
 
I had the same issue as most people here. Played story, completed story, wanted to have fun doing side stuff, no side stuff or fun to be found.

It's definitely a problem. But then I had a revelation. If I want to have random fun, I play multiplayer. And that's when I realised GTA IV multiplayer gives you more side stuff to do than all the extras in SA and VC put together.

So I'm willing to forgive it. That said, I'd love them to get back up to a San Andreas level of content with this engine. That will be something very special.
 
Yeah to me the side stuff is not important, if there is a good multiplayer it's cool. But the story should have been better, and they need to do a non-linear game based on this (MMO?) where you BUILD UP something rather than just do missions for others. Something about generating money, influencing people, buying stuff, protecting stuff, etc.
 
Here's one thing I don't like about GTA4, or any GTA game.



Morrowind, a bug-ridden game that's very hard to play today. But one thing I like is that when you commit a crime, the guards come from somewhere to get you. They exist.

Wouldn't it be something if there were a finite number of law enforcement officers that came from a specific location, rather than swarming you endlessly?
 
Speevy said:
Here's one thing I don't like about GTA4, or any GTA game.



Morrowind, a bug-ridden game that's very hard to play today. But one thing I like is that when you commit a crime, the guards come from somewhere to get you. They exist.

Wouldn't it be something if there were a finite number of law enforcement officers that came from a specific location, rather than swarming you endlessly?

Indeed, it would have been a really sweet touch if you saw police cars drive out from the various police stations around the islands.
 
notjackbauer said:
a few things that were in previews that apparently didn't make it into the final game:

-climbing telephone poles
-mp3 cell phones
-row boats
-coney island activities (heavily implied)
-a bunch of songs that were reported on gta4.net and other sites in the week before release (hotel california, go team, bem bem maria and more)

other stuff?

Yeah, some other stuff had more emphasis too. Like running through fire escapes to escape the police, not really gonna happen. I remember reading you may be getting shot and not sure who to kill, so you could call that person and pick them out, but they're always marked.

I also do see a lot of row boats still sitting around, but you can't do anything, so that is a lost feature. :(

Ether_Snake said:
I don't remember seeing the cutscene where Faustin's wife says "Stop killing people!". Did I just miss that?

That's in there, she's a random pedestrian you can do a mission for, I think around Firefly Island.
 
I just beat it and since this topic has already been played out, I'll summarize my feelings in one (long) sentence: GTA IV is a good game with fun missions, funny dialogue, and neat little touches (radio, pedestrian reactions, and choices to name a few) but has some seriously flawed game play mechanics (no checkpoints, shooting still being so so), a beauty city that doesn't have nearly as much to do as it should, that it gets to a point where driving is just flat out boring (cabs make up for it however).
 
Pinch of salt. Got linked to this. (NSFW, spoilers etc)
Hi guys,

My name is Sam Houser and I'm with Rockstar North, the company that developed the GTA series, including the newly-released GTA IV (which, I assume, you all know ;-)).

Our company is currently carrying out a survey among users of several bulletin boards, which, of course, could not be done without the famous 4chan.

The goal of this survey is to gather information about ideas the fans - you! - would like to see included in a possible sequel to GTA IV. We are chiefly looking for inspiration about possible game content, not so much about the technical aspect.

Rockstar North would appreciate your help in this matter!

Sincerely,

Sam Houser
Just throwing it out there to see if it pops up anywhere else.
 
Too linear:
-Why can't I kill Little Jacob?
-Why am I forced to complete a certain race in a predefined car? When I get out of the car, my passenger should follow me to the racing car of my choice.
-Why am I forced to date? I never answer the phone, yet the girls keep calling. Talk about unrealistic. If I wanted a dating sim, I'll play my Dreamcast
-Why are there so few cheatcodes? I honestly hope more surface later. I wanna spawn riots on the fly and makes cars explode on impact.

It's a damn shame the storyline won't adapt to your choices.
 
Speevy said:
Wouldn't it be something if there were a finite number of law enforcement officers that came from a specific location, rather than swarming you endlessly?

And....what? Once you kill them all, they're gone forever, and are never punished for another crime ever again? Or better yet, the city goes into a permanent riot mode (does GTA IV have riots? it should if it doesn't.) that you can never stop?

There are alternatives, I suppose - maybe the city could be magically restocked with policemen every in-game week, or perhaps have a static civilian population that gradually joins up with the LPCD until it's just you against the last dozen people in the city, all of whom are police officers who allow you to get out of jail time and time again? And once you kill them all, you wander an empty city, looking at what you have wrought and feeling a single bittersweet tear of triumph and loneliness roll down your face?

what the fuck, man?
 
Scribble said:
I'm playing Crackdown at the moment, and I have to say that Crackdown is far better. Don't want to sound bitter about it, but =/

Could you explain why you think it's better? I don't own a 360, so I'm curious to see how a lot of people think Crackdown pushes the boundry when it comes to sandbox games.

Also, It seems I agree with a lot of the responses. I think I'm done with GTA or any other sandbox game like GTA until something really fresh comes out. I'll keep my eye Mafia 2. Other than that, I'm done.
 
Jason's Ultimatum said:
Could you explain why you think it's better? I don't own a 360, so I'm curious to see how a lot of people think Crackdown pushes the boundry when it comes to sandbox games.

Also, It seems I agree with a lot of the responses. I think I'm done with GTA or any other sandbox game like GTA until something really fresh comes out. I'll keep my eye Mafia 2. Other than that, I'm done.


Leveling up is a lot of fun in itself.

Every time you level up, there is something greatly better about the game play.

Finding the orbs and just climbing buildings becomes a fun game itself.

They nailed the look, feel, online, and game play. The only mistake they made was forgetting to put an actual game/story in there.

I think the game is worth it just to find orbs and climb buildings.
 
There's not much you can say about GTA on the negative side that hasn't been said before.

Lack of checkpoints, Run button, general controlling plus a host of others. But it's the sort of stuff GTA is known for yeah?

I mean Rockstar put out other buggy GTA games that still sold a lot soI don't see why they'd want to put the effort into this one, especially considering the head fuck it was to optimise the game for two vastly different development platforms.

I agree with some others though that Crackdown is still the ultimate sandbox game to date. Don't think I've ever put so many hours into one of these types of games to be honest.

Even Crackdown though has it's lock on issues.
 
I agree with the complaint that Niko is way too detached when he begins to take missions from new characters who he doesn't even know. It isn't until particular scenes where he demands to get what he's after that I began to care. But those instances were far and few in between. Then again, I am only about halfway through the game (I think) so things might pick up.

Also, I find it a tad annoying doing missions where you're required to make two or more different stops, especially when they're far apart. No matter where you are during the entire mission, when you die you have to start from the beginning. On one hand, it extends the playtime greatly, but on the other, it's pretty irritating when you just want to get back to the part in the long mission where you got killed.
 
Jason's Ultimatum said:
Could you explain why you think it's better? I don't own a 360, so I'm curious to see how a lot of people think Crackdown pushes the boundry when it comes to sandbox games.

Also, It seems I agree with a lot of the responses. I think I'm done with GTA or any other sandbox game like GTA until something really fresh comes out. I'll keep my eye Mafia 2. Other than that, I'm done.

Basically it works out to this:

-There's some guy in a hideout somewhere and you have to kill him.
-How you approach this is entirely up to you.
--Grab a vehicle and bust in through the front door?
--Sneak around the back and attempt to take him out from there?
--Jump from roof-top to roof-top tossing explosions at everyone?

The hideouts range from simple mansions to mega-industrial areas to massive corporate offices so many different strategies have to be applied(especially on the harder difficulties).

You can also do all of this with a friend, leaving you with countless ways of dealing with the criminals. This is not even mentioning the fact that you have a variety of super-powers like incredible strength, crazy jumping prowess, and other abilities that grow in power as you do different things and collect the hundreds of orbs strewn about the city.

To add to the Sandbox nature there's a free DLC known as "Keys to the City" which opens up everything in the game and allows you to set objects, change around various aspects, give your character all sorts of special abilities, and other such things.

Granted many of these aspects simply wouldn't work in a GTA game but Crackdown's approach to handling the "missions" seems to have been completely ignored...and that's a damn shame because CD is among one of the 50 best games I've ever played.
 
LakeEarth said:
After much experimentation, I have found that yes, holding Y when getting out of a car will prevent the car from magically disappearing BUT the car can still magically move after a cutscene, which I think is something they have to fix in the future. The magic of GTA is the ability to do whatever you want in a realistic world. But you can't do anything you want now. I can't block exits with cars because the cars will magically move (and all damage will magically fix itself half the time).

Yeah I did that lots in the older ones and it was really cool that you could set stuff up knowing it will be where you left it..total downgrade:(
 
BTW the way to turn properly is to alternate a lot between brake and handbrake as you turn, try it. Don't tap like crazy, but switch a lot from one to the other as you turn. Soon you'll get a better hang of it.
 
- Rotating the camera while in cover is extremely clunky, as it sticks randomly while doing it.

- Firing a shot in cover means popping out and then firing a shot, which has too much lag plus you lose the spot you were aiming for because of Niko's movement. I liked Uncharted's coverfire system better where free aiming from cover means popping out to make your aim.

- Camera lags when turning into corners with a car, making you crash into whatever is in the street because you couldn't see it. You then have to use the right stick to rotate the camera which snaps back constantly.

- Just three clothing stores? I think we're going to get raped on DLC on this one... well, dot not really apply to me considering we don't have PSN cards and will never have at this rate.

I just beat the game and I really enjoyed it though. Euphoria is awesome and so is the realtime shadowmapping. I'd like an ability to clinch and throw people, a la Saints Row 2.
 
I don't like the fact that I feel like I'm gonna miss the beat the story in 30 hours achievement.

I really don't like the fact that I don't like the fact I'm about to miss an achievement.
 
For games like Saints Row and GTA, there's no need for auto-aim. I don't know why Rockstar put it in there in the first place. It just makes easy killing for SP and cheap shit on multiplayer.

Do the Saints Row way and you'll be loving it.

Crackdown couldn't do it without lock on. With the jumping, running fast, etc. that's what you had to rely on.
 
dark steve said:
And....what? Once you kill them all, they're gone forever, and are never punished for another crime ever again? Or better yet, the city goes into a permanent riot mode (does GTA IV have riots? it should if it doesn't.) that you can never stop?

There are alternatives, I suppose - maybe the city could be magically restocked with policemen every in-game week, or perhaps have a static civilian population that gradually joins up with the LPCD until it's just you against the last dozen people in the city, all of whom are police officers who allow you to get out of jail time and time again? And once you kill them all, you wander an empty city, looking at what you have wrought and feeling a single bittersweet tear of triumph and loneliness roll down your face?

what the fuck, man?



Yay for respawning, 1980 game design?

The idea is not to kill every police officer, but to develop a realistic sense of existence and mortality. Of course in reality people would just keep coming, but they would come from somewhere.

Not only do Liberty City police know exactly where you are (which is so, SOOOOOO stupid), but they seem to come from anywhere and everywhere.

Morrowind's idea fits here, because the guards don't seem like sensors for doing something wrong. You can actually evade them, but you'll probably die if you're at a low enough level.
 
dark steve said:
There are alternatives, I suppose - maybe the city could be magically restocked with policemen every in-game week, or perhaps have a static civilian population that gradually joins up with the LPCD until it's just you against the last dozen people in the city, all of whom are police officers who allow you to get out of jail time and time again? And once you kill them all, you wander an empty city, looking at what you have wrought and feeling a single bittersweet tear of triumph and loneliness roll down your face?

what the fuck, man?
Yes, that sounds fucking awesome.
 
Speevy said:
Not only do Liberty City police know exactly where you are
But they don't. Not unless they can see you. Which is reasonable because they can radio for back up if they can see you. If they can't see you, they don't follow you. They just search the last known area. If the stars at the top right are lit up, they can see you, if they're greyed out, they can't see you, and if they're flashing you're outside of the search area.
 
BobFromPikeCreek said:
But they don't. Not unless they can see you. Which is reasonable because they can radio for back up if they can see you. If they can't see you, they don't follow you. They just search the last known area. If the stars at the top right are lit up, they can see you, if they're greyed out, they can't see you, and if they're flashing you're outside of the search area.



That's incorrect. If you were hiding in a place where no one could have possibly known where you were, the police come straight to that location as long as it's in the red zone.

It's not like police search other places and say "Well, I guess he isn't here."
 
The only thing that really bugs me about this game is the online party system. There is no way to leave a match with your party in-tact until after the lobby is back up. Here's a scenario.

I start up party mode and invite some friends so we can play together. I take us to a player match and set it to cops and crooks. I am not the match host. We play, the other people suck so we decide to bail. The following things then occur.

1) The match ends.
2) I quickly look at the results screen and close it out.
3) I'm stuck waiting at the post-match screen until the rest of these dicks realize they haven't closed the results screen.
4) I'm stuck waiting more because at least half of them haven't readied up yet.
5) They finally all ready up but now there is a loading screen.
6) The new pre-game lobby loads up. I can finally yank my friends and myself back to our party mode.

The kicker is that some idiot at Rockstar decided that the option to leave a match with your party didn't need to be on the post-game screen. What the fuck? Now I have to sit here listening to all these 13 year old idiots until half of them hit the A button to move the screen along. My only other option is to press B and be kicked off line back to single player. This makes no fucking sense at all. Halo's party system works so well because you never lose control of your party. The second a Halo 3 match ends I can press B and pull my whole party back to our own lobby.

Don't even get me started on how annoying it is that your party "lobby" is actually Liberty City itself, which just puts two more loading screens between you and the game mode you actually want to play. It seemed like a good idea at first, but it's horribly inefficient and just gets in the way.
 
dak1dsk1 said:
Too linear:
-Why can't I kill Little Jacob?
It'd be awesome if you could. Kill him, all his missions disappear, maybe a mission appears where Badman attacks you, and any other time Jacob appears in the game is removed. THAT would be awesome.
 
LakeEarth said:
It'd be awesome if you could. Kill him, all his missions disappear, maybe a mission appears where Badman attacks you, and any other time Jacob appears in the game is removed. THAT would be awesome.

Play the Exclusive Grand Theft Auto 4 Missions on Microsoft's Xbox 360 Home Entertainment System, this fall only on Xbox Live. [/PR]
 
Not having a text window in the online lobbies is a horribly choice. On the PS3 about 1 out 5 people has a mic, and it's almost never the host. I just can't play an online shooter when winning comes down to who can hold two buttons the fastest. Auto-aim breaks the online modes for me.

The game could be, and is, so much better than that. It's as if it doesn't want to be taken seriously online. The game can be as competitive as any other online shooter out there when it wants too, you just have to have the right settings, but the community just doesn't seem interested in that at all. Not to mention that people just can't play with out blips on ALL in every mode. What's wrong with FAR? Why do you absolutely have to know that there's a guy right around the corner from you? What's so bad about having to actually look at someone to see the dot above their head?!?!?
 
Scribble said:
I'm playing Crackdown at the moment, and I have to say that Crackdown is far better. Don't want to sound bitter about it, but =/

once you've jumped around juggling family sedans in mid-air with a rocket launcher, you can't go home--nothing less will do.
 
The biggest problem (outside of the usual complaints) is the story's disconnection from the game world. Playing this game after loving Crackdown so much, feels like a bit of a letdown. In Crackdown, the world is constantly "active" and it reacts to you depending on what you do at that time...there are no mission arrows that force you to stand there before you can advance the story. It's a complaint I had with the last 3 and I wish they would address it in a meaningful way.

Then there are the autosave points...I'm really glad they instituted the ability to restart a mission if you fail it, but for shit's sake, do I really have to start at the very start of the mission when the most of the time you are merely driving to a location anyways? Why not restart the mission closer to the site? I finished the bank robbing mission yesterday after dieing quite a few times and forced to drive to the bank EVERY TIME. Rockstar clearly sees this as a problem as they now allow you to take a cab and quickly jump to the location but you can't do that if you have to escort a number of people to a location.

The other thing that bugs me is the game's insistence on completing a mission based on what Rockstar wants to complete it. If I rob a bank, why do I have to follow these idiots into the subway instead of simply getting into a getaway car? Why can't I escape via a helicopter parked on the roof? Give me freedom, dammit.

Control. Is it really not possible to control Nico without feeling like he has a broom stuck up his butt? How about a free camera? Would someone...ANYONE at Rockstar please play Crackdown. It controls beautifully and switches from over the shoulder to 3rd-person effortlessly. Driving is also kinda difficult as it's sometimes difficult to read the road...The map helps but its at the bottom left of the screen and small in comparison and with as much traffic as there is, you have to keep you eye on the road.

Dating/hanging out is stupid...There is absolutely nothing fun about driving cross town to pickup a fictional character, driving him/her to a diner only to drive them back. It's stupid.

I'm sure I can think of a few more problems, but I'll have to play a bit more.
 
Driving. Worst fucking driving I've EVER played in a game like this. Seriously terrible on their part. A lot of people tried telling me, "they tried to make it more realistic". So apparently all cars handle like absolute shit in real life now? I've never in real life seen a pickup truck try to turn going 15 miles an hour, losing control unless he slammed the e-brake, then as soon as he did that spun all the way around for no reason. It's so bad, it honestly took a lot of enjoyment out of the game for me when doing a lot of missions. I hate missions with Brucie because they involve too much driving.

Sorry to go on a tirade, but the driving bothers me that much.
 
Story complaints from me that have probably been mentioned already, but that I just got to over the weekend -
Why the hell am I helping Player X and Dwayne? I never liked how quickly Niko devolved into a thug for hire, but at least with Manny we were introduce and Niko made it clear that it was all about money. Then I get introduced to Elizabeta, and I just decide to start killing people for her within 5 minutes of meeting her. Okay, whatever, I say, she's a friend of Mallorie so maybe I can imagine this happening. Now I'm doing more shit for Player X for no apparent reason, though again I tell myself I'm just making money to live. Then I decide to go to a strip club and kill all the owners because I feel bad for Dwayne? Dwayne, who I've known for like 20 minutes? Seems like people are just popping up all over the place and I'm just killing for them for no reason.

And why has there only been like 5 minutes of talk about Niko's past so far? Didn't he come to Liberty City trying to find the guy that sold him out? Why is he willing to kill for people he's only known for five minutes, but he hasn't taken a SINGLE STEP towards doing what he moved across half of the world to do?
 
beelzebozo said:
once you've jumped around juggling family sedans in mid-air with a rocket launcher, you can't go home--nothing less will do.

Well, there is still Mercenaries 2 for those of us addicted to open worlds and co-op. No super powers (unless you count artillery and airstrikes), but dammit, after playing GTA4 I want an open world where the missions can be accomplished how *I* want them to.

GTA4 is too scripted and it doesn't take any advantage of the sandbox. It doesn't make sense.
 
thanks said:
Driving. Worst fucking driving I've EVER played in a game like this. Seriously terrible on their part. A lot of people tried telling me, "they tried to make it more realistic". So apparently all cars handle like absolute shit in real life now? I've never in real life seen a pickup truck try to turn going 15 miles an hour, losing control unless he slammed the e-brake, then as soon as he did that spun all the way around for no reason. It's so bad, it honestly took a lot of enjoyment out of the game for me when doing a lot of missions. I hate missions with Brucie because they involve too much driving.

Sorry to go on a tirade, but the driving bothers me that much.

I was surprised driving to work this morning when I didn't start fishtailin around every corner.
 
Ether_Snake said:
I completely smashed the rear of a police car once and nothing happened:p
.

Was it on the bridge?

Due to horribly shitty AI driving on the bridge, the cop AI is typically alot more lenient on accidental contact.

Under most if not all other situations the lightest bump is a star.


Also i wanted to add to my list earlier:

Cop Awareness: It's too omnipresent. It sort of feels like an choice made because it's so easy to get away. I also hate how it's a mixed bag if they are going to interfere with missions or not. I'd like more options for executing missions w/out getting cop attention unless it's scripted. Normally I wouldn't mind that i get attention, but these fucking cops literally respawn by fours. They just keep going and can make a whole mission confusing.

Speaking of which. SILENT WEAPONS. Fuck there needs to be silent weapons. And the next protagonist needs to learn how to shut the fuck up. He can straight walk up and jack a dude but instead he chooses to shout "X wants you dead!". I'm like holy nipple fuck asshole, how did you survive in Europe again?

They need to choose better vehicles for missions. I hate going into car chases with a stock vehicle that controls like a fucking boat. Sure the driving is "realistic"(ish), but no need to flaunt that in my face with rides that can't make a simple left turn at 10 miles per hour. It's absolutely nauseating. Especially given the CPU can fucking drift like lil bow wow in even the biggest and ugliest vehicles.
 
Vaxadrin said:
Things I don't like about GTA4:

2) 10/10 is too high of a score, but no sites are honest enough to underline its defects and implement them in the reviews.

Fixed. This thing is becoming nauseating.

Gumby04 said:
i don't like that IGN gave it a 10 .. cause i got all hyped about it and feel let down.. cause its definately NOT a 10.

IGN is not alone. Not at all.
 
Monroeski said:
Story complaints from me that have probably been mentioned already, but that I just got to over the weekend -
Why the hell am I helping Player X and Dwayne? I never liked how quickly Niko devolved into a thug for hire, but at least with Manny we were introduce and Niko made it clear that it was all about money. Then I get introduced to Elizabeta, and I just decide to start killing people for her within 5 minutes of meeting her. Okay, whatever, I say, she's a friend of Mallorie so maybe I can imagine this happening. Now I'm doing more shit for Player X for no apparent reason, though again I tell myself I'm just making money to live. Then I decide to go to a strip club and kill all the owners because I feel bad for Dwayne? Dwayne, who I've known for like 20 minutes? Seems like people are just popping up all over the place and I'm just killing for them for no reason.

And why has there only been like 5 minutes of talk about Niko's past so far? Didn't he come to Liberty City trying to find the guy that sold him out? Why is he willing to kill for people he's only known for five minutes, but he hasn't taken a SINGLE STEP towards doing what he moved across half of the world to do?

It doesn't really get better. I mentioned that before, they should have focused on the Niko/Roman relationship and how Niko is only able to help Roman by getting into more trouble. They really fucked it up just like in GTA:SA story-wise, giving you a good premise early on only to put the story aside and make you do missions for a bunch of unrelated people. It ends very quickly too, completely rushed ending, just like with GTA:SA.
 
dark steve said:
And....what? Once you kill them all, they're gone forever, and are never punished for another crime ever again? Or better yet, the city goes into a permanent riot mode (does GTA IV have riots? it should if it doesn't.) that you can never stop?

There are alternatives, I suppose - maybe the city could be magically restocked with policemen every in-game week, or perhaps have a static civilian population that gradually joins up with the LPCD until it's just you against the last dozen people in the city, all of whom are police officers who allow you to get out of jail time and time again? And once you kill them all, you wander an empty city, looking at what you have wrought and feeling a single bittersweet tear of triumph and loneliness roll down your face?

what the fuck, man?
Holy shit.

That sounds awesome. O:

I especially like the riots part.

Oh, man, you could make a whole game out of trying to hunt down and slaughter every last person in the city. It'd be crazy intense. Like a big huge experiment. Maybe the government is testing a new super weapon and you are that weapon. O: O: O:

Maybe it becomes an arcade game, where you get graded on how fast you can get it done. Multiplayer co-op. Versus. Who can kill the most civilians within the time limit? Or! Who can kill the mos tcivilians in one attack? Say an explosion or something! Maybe you lure a huge crowd to the park by setting it on fire. Then BAM you set off the C4 you've littered all around the park.

It sounds stupid but I'd play it, if done right!
 
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