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This is SSX (Trailer) + Uber Mondays

WHAT THE FUCK?!

So basically Autolog/RiderNET is the only "multiplayer" in this game? That is ridiculous. Soultron, how on earth can you defend this?

Just relax.. The maps are way bigger than they were in SSX 3 (which still had terrible multiplayer may I add), and there is still real time since the players racing at the same time as you phase in and out of the run when you are close enough.. It would probably be way too laggy considering how huge the drops are and all the tricks. Now it can be alot smoother and there's no melee metagame which I thought was lame..

Will we just relax and wait till EA tells us something.. This thread is so unpleasant.
 
Not sure if this has been discussed further back in this thread or perhaps in another, but do we know what the DLC mountain ranges will be? I ask because I noticed 13 mountain ranges marked in this video. I assume the 10th is Japan, and 11, 12 and 13 are possibly DLC?

See the map here:

That's interesting. I definitely see a dot for Greenland and maybe another for the area that K2 would be. I don't know where the 3rd extra dot is, though.
 
Not sure if this has been discussed further back in this thread or perhaps in another, but do we know what the DLC mountain ranges will be? I ask because I noticed 13 mountain ranges marked in this video. I assume the 10th is Japan, and 11, 12 and 13 are possibly DLC?

See the map here:

The video was probably just from a point in time where they had a few more ranges in the game that ended up getting cut. There are two purple dots right on top of each other, it looks like they probably just combined both of those into the one range for Nepal.
 
Just relax.. The maps are way bigger than they were in SSX 3 (which still had terrible multiplayer may I add), and there is still real time since the players racing at the same time as you phase in and out of the run when you are close enough.. It would probably be way too laggy considering how huge the drops are and all the tricks. Now it can be alot smoother and there's no melee metagame which I thought was lame..

Will we just relax and wait till EA tells us something.. This thread is so unpleasant.

Awesome, that's what I was looking for in an SSX game. Not being able to play with friends and watching random people phase in and out of my game while I play. Can't wait.
 
Awesome, that's what I was looking for in an SSX game. Not being able to play with friends and watching random people phase in and out of my game while I play. Can't wait.

lol..You can create a custom event, invite your friends to meet up and chat, they'll phase in and out too.. It still has their custom models and recorded runs.. You won't even see them if head to head is there, just at the start and then gone. Everyone would trace down the same "recommended" path after a week.. Is that what you really want from these huge maps ? I want to do my own thing and feel like others are too..
 
Any chance we'll be able to unlock skis?

Wish this was coming out sooner, winter will be over by the time it's out.
 
lol..You can create a custom event, invite your friends to meet up and chat, they'll phase in and out too.. It still has their custom models and recorded runs.. You won't even see them if head to head is there, just at the start and then gone. Everyone would trace down the same "recommended" path after a week.. Is that what you really want from these huge maps ? I want to do my own thing and feel like others are too..

Well yeah it'd be nice to see the people you're actually racing against. Call me crazy.
 
Well yeah it'd be nice to see the people you're actually racing against. Call me crazy.

I know the developers keep saying that even if everyone did start together and race at the same time that there's a good chance nobody would see each other anyway. Apparently the courses are so wide and there are so many paths that unless you both followed the exact same path then you wouldn't ever see one another.
 
You still can.. Did you even read what i wrote.. Ok.. Fine. If you aren't even going to try to understand why its like this then whatever..

I understand what you mean, but I still understand his frustration. Oh well.
 
WHAT THE FUCK?!

So basically Autolog/RiderNET is the only "multiplayer" in this game? That is ridiculous. Soultron, how on earth can you defend this?

As someone who enjoyed AutoLog in NFS, I'm alright with either result of the MP debacle EAC has on their hands right now.

The other thing is that we don't have all the information yet. While the situation doesn't look good as far as simultaneous multiplayer is concerned, I'm not going to freak out yet because A) Global Events have not been shown in action B) that video was old and vague and C) we're getting confirmation and details soon.

I've been hyped even since the horrible reveal. This situation, in my opinion, is a minor bummer that isn't harshing my buzz. The end result of a racing or score game is a place on a leaderboard. How that happens, whether it's simultaneous or asynchronous, doesn't really matter to me. This game provides the illusion of simultaneous multiplayer if you want it to, so I'm alright with that too.
 
Ok I guess I'll wait for confirmation and details, but if there is no real simultaneous multiplayer (and not just a bunch of people running time trials at the same time) there needs to be a new thread made about it, so people know. That is what I would consider to be significant news about the game.

I am excited about this game too but now only really because of single player, unless there's something they've been holding back for some reason.
 
Yeah, I still think there are going to be plenty of confused people who maybe haven't gotten word yet about the lack of real-time racing, split-screen or replay.

I'm also holding out hope on what Todd said a bit ago about the possibility of adding in features during future updates.

But yeah, we'll see what else they have to say about it first I guess.
 
I know the developers keep saying that even if everyone did start together and race at the same time that there's a good chance nobody would see each other anyway. Apparently the courses are so wide and there are so many paths that unless you both followed the exact same path then you wouldn't ever see one another.

This is not an acceptable excuse to not have head-to-head.
 
Ok I guess I'll wait for confirmation and details, but if there is no real simultaneous multiplayer (and not just a bunch of people running time trials at the same time) there needs to be a new thread made about it, so people know. That is what I would consider to be significant news about the game.

I am excited about this game too but now only really because of single player, unless there's something they've been holding back for some reason.

Until there's news confirming it either way, I wouldn't make a thread. It'd just be a festering mess of misinformation. EAC is working fast as they can to reacting to the backlash. And, hey, I don't blame anyone for reacting the way they did. The promo materials released were vague since they were meant for marketing to a much wider audience.


Hardcore fans like us, when left to our own devices, are going to attempt to read between the lines and make our own conclusions. Can you blame us? Not at all.

EAC has worked hard to earn back a lot of your faith in this game, and I'm sure they'll work hard to maintain it (as best they can) with this upcoming info burst.
 
This close to launch there's no excuse for full MP details not being out there.

I bet they know what a retarded design choice most people will (rightly) see it as and are trying to keep it hidden til the very last moment.
 
I couldn't care less, really. SSX 3 didn't have multiplayer. Wip3out didn't have multiplayer. I'll still be able to challenge my friends, beat them on leaderboards, etc. That's me personally, though. I've never really played many racing games against friends directly, although free racing in Burnout Paradise was amazing. Something like that might have been fun.

Oh well. Certainly still buying it full price, day one, immediately. To not do so would be to send a signal to developers that Wip3out was not the finest game ever designed, and that is unacceptable.
 
This close to launch there's no excuse for full MP details not being out there.

I bet they know what a retarded design choice most people will (rightly) see it as and are trying to keep it hidden til the very last moment.

I'm open to it, as I've stated before, since I'm open-minded to other non-conventional forms of MP becoming the norm. A lot of mobile games are adopting asynchronous MP, and people love it, but in an ideal world -- for a console release -- I'd rather have both because I feel console players aren't ready to embrace async MP yet.

Racing games without collision, like Trackmania, for instance, give you the illusion of "regular" MP, but the end result is the same: you're competing against everyone's time rather than their interaction with you. Because they cannot interact directly with you since there's no collision detection. The same will be true for SSX if there's no collision in Global Events. (We still don't even know for sure, yet! We thought we did before, but I can't say that we know this for sure now.) I can understand why people want this illusion of competing simultaneously. But to me, it doesn't matter either way. We'll still be competing against each others' final times or scores, just in a format that allows you to compete on your own time, at your own convenience. And, from what we're guessing, you can still ride the same runs with your friends simultaneously and chat with them, but you don't have to start at the exact same time.

I also don't think this is a "retarded design choice," it's a smart design choice that allows you to play when you want, even if your friends aren't online. You can still play with them when they're online too. It's just coming in a form that you're not used to yet.

I know that I'm the sole member of the defense force here, but it's not really SSX that I exclusively give this kind of benefit of the doubt to. You'll see me championing games that look like shit to most people because I always enjoy new and interesting gameplay mechanics or games that allow us play in different ways. I'm always one to give a game a shot and play it a bit before I go out there and shit on it, or at least I try to as much as I can, these days. I was a cynic in my early years of lurking and posting on GAF. But I just felt like it was a waste of time and energy, a very entitled attitude to have, and kind of disrespectful to people who pour years of their lives into something meant to please us. I love games and the art of play. It's what I do as part of my job. I'm not saying I love games more than anyone who has posted in here, but it definitely gives me a bias about being very forgiving until I'm actually able to pass an informed judgement of something. I hope this clarification gives people some understanding when they see me trumpeting and marching in on my steed to defend a game/SSX's "honour."

This is why I'm optimistic about SSX's MP. If it's terrible, and people don't like it, and the SSX series finally dies off? Then that's the developer's responsibility to own up to. But until that happens, and until we get a chance to get our hands on this, I don't blame people for reacting to a game that doesn't have the MP that they're used to. Because those forms of conventional MP are all you know right now.
 
SSX 3 didn't have multiplayer.

What?


This close to launch there's no excuse for full MP details not being out there.

I bet they know what a retarded design choice most people will (rightly) see it as and are trying to keep it hidden til the very last moment.

How would you like if F1 2010 or 2011 didn't give you the ability to run that GAF league? Just leaderboards and ghosts? That's what this new SSX is, lol.
 
How would you like if F1 2010 or 2011 didn't give you the ability to run that GAF league? Just leaderboards and ghosts? That's what this new SSX is, lol.
The bolded is flat-out incorrect, even based on what we do know. You can have live friends playing with you on the same runs in Global Events. We don't know if you'll be able to tailor the custom GE events so that you start at the exact same time and whether or not there will be collisions. I'm guessing there will be no collisions, but we don't know this yet.

But you can race at the same time with your friends, on the same run. It's kind of like zones in an MMO, you can occupy the same space. Each event in Global Events (either private or public) will have players occupying that zone. Does this make sense?

What people are taking issue with is that we don't know if you'll be able to set up an event for your friends so that you can start at the exact same time.
 
Every SSX I've ever played has had some kind of MP, at least split screen. SSX 3 actually had online although I think it was pretty limited, still that was last gen when it wasn't really common yet.

I honestly cannot remember SSX3's online, but IIRC it was there. The game also has 2 player split screen, looking at my copy of the XBOX version that I have in front of me.

I never played the online back in the day, and the manual mentions nothing about it, so I couldn't tell you about it. :c
 
Only the PS2 SSX3 had online. Both had split-screen multiplayer.

I've been coming around on this game since I really want to play a snowboarding/racing type game, but the lack of split-screen or head-to-head is disappointing.


:p

Well, fine. Then a bunch more games had multiplayer. Then Wip3out had multiplayer.
If they didn't have online head-to-head, it was because online play wasn't sophisticated enough yet. What's EA's excuse?
 
What people are taking issue with is that we don't know if you'll be able to set up an event for your friends so that you can start at the exact same time.

This is the only thing I care about, and it's what SSX3 had in its 2003 release. I have Trackmania 2 and love it, but it falls apart if the tracks are over a minute or so, the 3-4 minute long tracks that SSX will have are way too long for it to work. I also highly doubt the restart in this console game will be anything close to as quick as the 1 button Trackmania style. The 3 seconds sitting there when you restart a run in Trackmania is already irritating, and I have no doubt it will be a good 5-7 seconds at minimum in a console game. Pause, scroll to restart, hit X/A, confirm it, wait for small load, have 3 second countdown, then go. Way too long.

Trackmania is great pretty much because it's Trackmania, but I just don't think that will ever work in almost any other genre because car racing.

Did it? I never played multiplayer on it.

I don't actually know if it had splitscreen, or pass the controller local multiplayer, but I definitely played a good 3000 hours of SSX3 online with the ps2 network adapter.
 
Soultron, or anyone else that knows, are the leaderboards JUST RiderNet in that they'll focus on only friends or are their full global leaderboards as well. EA's recent Autolog stuff has really bummed me out as I usually only have 3-10 friends playing any particular game using their service so the leaderboards can occasionally be extremely limited. I love the idea of Autolog and presumably RiderNet but to only have that and not real leaderboards to check my ranking with everyone is really disappointing.

Considering the recent (possible) developments where ghosts and leaderboards will be an important factor I'm hoping that there's full leaderboards. I just recently played through Burnout Crash and I'm the only person on the leaderboards after six intersections or so and it sucks.
 
Soultron, or anyone else that knows, are the leaderboards JUST RiderNet in that they'll focus on only friends or are their full global leaderboards as well. EA's recent Autolog stuff has really bummed me out as I usually only have 3-10 friends playing any particular game using their service so the leaderboards can occasionally be extremely limited. I love the idea of Autolog and presumably RiderNet but to only have that and not real leaderboards to check my ranking with everyone is really disappointing.

Considering the recent (possible) developments where ghosts and leaderboards will be an important factor I'm hoping that there's full leaderboards. I just recently played through Burnout Crash and I'm the only person on the leaderboards after six intersections or so and it sucks.

I'd guess there will be global leaderboards but then again I thought there was going to be head to head MP too.
 
Not sure what to believe about the MP situation, but i'll wait for the clarification. No hype lost for me all the same, i'm still day one.

Despite this, if there is no friend v friends mp it's a bit shit that a lot of the promo videos so far have had boarders jumping and carving round each other. Very misleading.
 
I'm open to it, as I've stated before, since I'm open-minded to other non-conventional forms of MP becoming the norm. A lot of mobile games are adopting asynchronous MP, and people love it, but in an ideal world -- for a console release -- I'd rather have both because I feel console players aren't ready to embrace async MP yet.

Racing games without collision, like Trackmania, for instance, give you the illusion of "regular" MP, but the end result is the same: you're competing against everyone's time rather than their interaction with you. Because they cannot interact directly with you since there's no collision detection. The same will be true for SSX if there's no collision in Global Events. (We still don't even know for sure, yet! We thought we did before, but I can't say that we know this for sure now.) I can understand why people want this illusion of competing simultaneously. But to me, it doesn't matter either way. We'll still be competing against each others' final times or scores, just in a format that allows you to compete on your own time, at your own convenience. And, from what we're guessing, you can still ride the same runs with your friends simultaneously and chat with them, but you don't have to start at the exact same time.

I also don't think this is a "retarded design choice," it's a smart design choice that allows you to play when you want, even if your friends aren't online. You can still play with them when they're online too. It's just coming in a form that you're not used to yet.

I know that I'm the sole member of the defense force here, but it's not really SSX that I exclusively give this kind of benefit of the doubt to. You'll see me championing games that look like shit to most people because I always enjoy new and interesting gameplay mechanics or games that allow us play in different ways. I'm always one to give a game a shot and play it a bit before I go out there and shit on it, or at least I try to as much as I can, these days. I was a cynic in my early years of lurking and posting on GAF. But I just felt like it was a waste of time and energy, a very entitled attitude to have, and kind of disrespectful to people who pour years of their lives into something meant to please us. I love games and the art of play. It's what I do as part of my job. I'm not saying I love games more than anyone who has posted in here, but it definitely gives me a bias about being very forgiving until I'm actually able to pass an informed judgement of something. I hope this clarification gives people some understanding when they see me trumpeting and marching in on my steed to defend a game/SSX's "honour."

This is why I'm optimistic about SSX's MP. If it's terrible, and people don't like it, and the SSX series finally dies off? Then that's the developer's responsibility to own up to. But until that happens, and until we get a chance to get our hands on this, I don't blame people for reacting to a game that doesn't have the MP that they're used to. Because those forms of conventional MP are all you know right now.

Half of this reads like terrible PR damage control mate.
 
Well I, for one, called the Trackmania: SSX thing months ago, and am fine with it. My HDD's loaded up with 2+ hours of custom music, and my body is ready. Head to head boardercross or not, it's the first real SSX since 2003. Gimme gimme gimme.
 
Well I, for one, called the Trackmania: SSX thing months ago, and am fine with it. My HDD's loaded up with 2+ hours of custom music, and my body is ready. Head to head boardercross or not, it's the first real SSX since 2003. Gimme gimme gimme.

Word. That's what keeps me hyped. :P

I'm so psyched that you can set mode-specific music for your custom soundtracks. Gonna have so much variety.
 
I'm just miffed that I can't sucker-punch my friends for a full über-meter. So much fun when you landed a fully charged punch.
 
This is the first game I will buy in 2012, also my first SSX game. All these videos have gotten me seriously hyped though, the last game I played a similair genre would be tony hawk pro skater 2.
 
On splitscreen, my cousin and I used to play splitscreen SSX 1 and Tricky for hours on end. It was awesome and this was with a shitty 40" boxy non HD big screen TV. Now 50"+ screens being commonplace, stop complaining about screen real estate! Shits wack. Would have been awesome if they implemented an advance co-op sort of split screen mode that allows you to either play online or unlock content with a friend.
 
On splitscreen, my cousin and I used to play splitscreen SSX 1 and Tricky for hours on end. It was awesome and this was with a shitty 40" boxy non HD big screen TV. Now 50"+ screens being commonplace, stop complaining about screen real estate! Shits wack. Would have been awesome if they implemented an advance co-op sort of split screen mode that allows you to either play online or unlock content with a friend.

That's not the way it works.
 
I don't really care for a real MP, back in the day (earlier SSX games) it was always score and time comparisons between friends, so we will just do this again, now with the autolog system which makes it easier.

Still as hyped as before !
 
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