Game's gone gold.
Reviewers have it, confirmed from Todd Batty.
Longest drop: Serenity, Macalu. About 6 minutes. Said to be good for achievements and badges because of its difficulty. Dev team record is about 65mln thus far. Would probably be 8-9 minutes by old SSX speeds.
Classic controls: +pad for prewinds and spins in air, butters on right stick, etc. No punch button. Back/select cycles through camera controls.
12 spots on board to grab. ~72 grab tricks + character signature trick. New control scheme mimics hand placements on board. Batty believes the new controls are better.
Grind tricks: 6 grind tricks, does not have to be in TRICKY for off-board grinds. 18 total grind tricks, counting TRICKY and SUPER TRICKY variants. No balance. Can do tail/nose presses in grinds.
Board equipment rating helps you balance out. Letting go of your stick when you have enough time will result in the game correcting and landing for you. Later in the game, there are less assists on the boards, meaning you have to work harder to stick landings.
Batty assures that challenge exists. Speed and bumpiness of tracks, combined with boost and physics, means the game is challenging in ways that you can't really see from only watching videos.
Secret areas: some tracks are linear, some are loaded with secret paths, some are wide open; it varies from region to region.
Character leveling: each character levels independently, cap at 10, can expand later in DLC if it happens, slows at level 4, 7-10 takes a long time, gear offered in the store scales to your level. Level your character by earning XP (by placing geotags), earn credits (do everything). You cannot buy levels. You cannot use credits you buy to level. Meaning the credit packs we've seen won't allow you to buy an advantage.
Credits: will flow easily. You'll only need lots of credits if you're a completionist in getting all the boards or all the gear pieces. There are thousands of pieces of gear, to put this in perspective.
World Tour starting points: you will start on a line. Explore and Global Events will have you starting from the exact same point in physical space.
Batty played 50 hours, only got 19/150 medals in Explore, 0/9 deadly descents. Was busy competing with friends to grab scores.
Tutorial: sky diving to teach air controls! First thing you do is jump out of a helicopter for 2 minutes to learn air tricks! Complicated game, a design focus was to make sure you know what you're doing at all times.
Top speed in the game: "Really, really, really fucking fast." 250-275 MPH. Old SSX is slow by comparison. (There's a medal in the game for going >250, IIRC.)
Happiness (old SSX track) is in Alaska. Will be recognizable to series fans.
Flow system: have to keep moving back down the mountain, will kill your multiplier if you fall behind it. Cannot "session" something for a super long time because of this. Can use halfpipe structures for one or two tricks, but they don't want competition based around spamming spots and staying put. You can certainly session spots, but don't expect to be rewarded for it.
Pieces of flare: hit the flares (office space reference!) to keep a combo alive without doing butters, will also give you boost! You can follow flare lines (not always the fastest lines though) to pick up half a boost bar, for instance! They've used it for some specific level design scenarios.
GeoTags specifics: snowflakes (599 of them; 1 of them is worth 1mln credits, in the Rockies; no achievement for all snowflakes collected; once you collect one of these, they are gone forever) are placed in the game by the dev team; these are offline GTs. The ones placed by your online friends, are the floating spheres. Your GTs are grey, colours will reflect value of a GT. GTs you can buy will have a maximum value: one for placing, and then the max amount you can earn which will fill up after 24 hours. Drops will tell you how many GTs are there and how much GTs there are worth.
Can restart anywhere, takes 3-4 seconds total. People have started to use Explore like Free Ride. You can just explore and ride around even though your friends' ghosts are playing around you. Use rewind or reset to find short cuts or GeoTags. You can even use Explore as the most effective mode to place GTs in since you don't have to compete in your current Explore event. Can wait for ghosts to leave/get super far ahead if you want to ride without them there.
No drop cost in World Tour.
No HUD-free yet. But, Todd Batty wants to do it in an update.
Don't want griefing (oh fuck, my 10 million point combo!) in the online so there are no collisions.
ZERO LAG for multiplayer.
Gondee (admin of merqurycity.com) will be getting exclusive footage of Global Events to analyse.
When you select Global Events, RiderNet wall recommends events. Your friends who're online will be at the top of this wall, and you can press a button to join. When a friend is online, it will always say where they are and you can always join them with the touch of a button. RiderNet is designed to help you find and join your friends. So creating an event will essentially auto-invite all of your friends because it will always notify your friends of what you're doing and vice versa.
Voice chat: full voice chat on 360, no chat on PS3 because of limitations of Sony's system. They're trying to find a work around but again, PSN was not designed for a type of multiplayer like this.
Ghosts in Global Events: the person in the bracket higher than you will be the only ghost in the Global Events mode. Everyone else will be live riders such as your friends.
Silver members online: No Global Events, but you do get Explore and all of the other online functionality. The team wanted Silver members to get it all, but Microsoft argued it was real-time multiplayer. Haha.
World Tour said to be a 12-hour experience with a light fiction. Unlock a character by beating them in a specific scenario. Beat a deadly descent to unlock more regions to conquer. Narrated by Zoe and DJ Atomika. Collisions with AI in this mode.
Big head and big hand character costume variants for joke purposes?
Travis Rice is an unlockable gained through a RedBull promotion, it appears.
Tunable audio options: can turn down heli pilots, can turn down rider speech, remix can be turned on or off, TRICKY music can be adjusted with 3 settings, music volume goes to 11 (Really, Spinal Tap!). With the obvious options like hi-fi set ups, surround, etc.
RedBull helicopter is featured in the regions that were also in The Art of Flight. (Go YouTube this RIGHT NOW if you've not heard of it!)
Ice axes are automatic. They kick in when you carve, sharper turns once they finally "catch" into the ice or snow.
Can assign your custom music to event types. Race, Trick, Survive, and Menus.
>700 community boards were submitted!!
No special edition for NA. Euro has every pre-order exclusive mentioned crammed into 1 LE. The Elite snowboards are level 6 boards you can use as a level 1. These are pre-order bonuses. So you'll eventually outgrow the board anyway!
Mt. Fuji will be on NA 360... somehow?
On Tour just came out on PSN. Interesting. But Tricky source code is lost? Don't know what Todd was getting at.
10 early copies on 360 to community members if possible.
Ubers can be looped!
Weather does not change dynamically, but there are events with multiple day/night lighting conditions.
Equipment durability wear is not permanent; the durability is reset every drop.
Cannot purposely lose to friends to give them money!
Survive It events are cumulative distance amounts. If you make it down once, your second run distance will be added to that; and so on.