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This is SSX (Trailer) + Uber Mondays

Bummer, that's a shame.

I own both consoles but all my friends are 360 owners. Ah wells.
(USA obviously)

i think it will come to the 360. its more important where your friends play. maybe you can get a dlc code from ebay (there will be some european 360 owners that sell the dlc code that in the box).
 
Wish they would show footage of ice picks in action. Siberia is the Ice area and they only showed renders of the picks :(

Yeah, I hear that. I'd honestly forgotten they were in the game until you mentioned them!

Damn, EA sure does love them some blue & orange.

2 WEEKS!!

Complimentary colours, bruv!

The demo is mentioned in the latest episode of Pulse

http://www.youtube.com/watch?v=J45oh8HN0p4

But they only have the release date listed as "Coming Soon". So a pre-release demo isn't looking so good.

I'd guess that was filmed in advance. The lead time on promotional materials is often fairly sizeable.
 
Not sure I need a demo. All reports say it plays like SSX. I know what that's like through and through. Just gimme the game please.
 
It's really stupid they can't just tell everyone whether a demo is coming next week or not. Just a simple "yes" or "no' will do.

We'll know for sure on Sunday since Sony updates the blog with all of the releases for that week. But it doesn't seem like they're going to release a demo before the game is available.

Here are three new gameplay video

http://www.computerandvideogames.co...deos-show-off-antarctica-new-zealand-rockies/

Antarctica, New Zealand and the Rockies.
 
It's really stupid they can't just tell everyone whether a demo is coming next week or not. Just a simple "yes" or "no' will do.

It is really confusing, yeah. EA Europe just held preview events yesterday. They're surely using final code at this point. And reviewers have final code, from what I've heard.

Making a demo isn't easy work, sure, but I never knew it was this difficult. Maybe it's an issue with cert?

We'll find out today since Todd Batty is on the Ubercast.
 
OMG New Zealand looks like an HD version of Untracked. Can't believe it's been 6 and a half years since proper SSX. So pumped for this game...!
 
lol'ed at Elise's "I can see my house from.. no forget it." line. Can't remember how many countless times I heard the original line.
 
Not sure I need a demo. All reports say it plays like SSX. I know what that's like through and through. Just gimme the game please.

For some of us with both consoles it's the only way to truly know which version you'd rather buy.

It is really confusing, yeah. EA Europe just held preview events yesterday. They're surely using final code at this point. And reviewers have final code, from what I've heard.

Making a demo isn't easy work, sure, but I never knew it was this difficult. Maybe it's an issue with cert?

We'll find out today since Todd Batty is on the Ubercast.

Yeah, maybe it is a certification issue, but they could just say that's what it is. Either way, they long ago promised a demo, and we've even seen the demo recently hinted at, and yet they won't say anything about it. That's what's stupid. Just be honest with people.

lol'ed at Elise's "I can see my house from.. no forget it." line. Can't remember how many countless times I heard the original line.

I caught that as well and found it funny.
 
Interesting that for no 'proper' MP a lot of this footage has you racing the computer and jumping over each other etc

I think i'll miss that in the multiplayer- that sense of physical competition.
 
This game takes the SSX Tricky method of selecting tracks from a menu over the SSX 3 method of snowboarding in a large open world to begin events. There aren't going to be any 30 minute runs. I would think 10 minutes might be the max, as you've suggested.

There are more tracks in this game than all other SSX games combined, so you won't run out of things to do.

I'm with the other guy though, I really dug that about SSX 3. Seeing how everything connected was really cool.
 
We'll know for sure on Sunday since Sony updates the blog with all of the releases for that week. But it doesn't seem like they're going to release a demo before the game is available.

Here are three new gameplay video

http://www.computerandvideogames.co...deos-show-off-antarctica-new-zealand-rockies/

Antarctica, New Zealand and the Rockies.

First time I've got a good on-screen look at the gameplay. It looks SOOOOO slick!! Animations are epic!

Really psyched for this!!
 
Congrats EA, that Rocky Mountain vid just sold me on the game. I'm glad the developers listened to fan feedback. Now im just debating what system to get it for.

lol'ed at Elise's "I can see my house from.. no forget it." line. Can't remember how many countless times I heard the original line.

That's elise? She looked like Zoe
 
No live online racing and no splitscreen racing means bargain bin for me. Although the SSX nostalgia (TM already got me this month) might make me cave early.
 
The guys at Merq were supposed to interview the producer yesterday, but it was pushed to today. They will be asking about the demo, so we should know around 5:00 eastern when the demo will be out.

That Rockies footage looks sweet.
 
We'll know for sure on Sunday since Sony updates the blog with all of the releases for that week. But it doesn't seem like they're going to release a demo before the game is available.

Here are three new gameplay video

http://www.computerandvideogames.co...deos-show-off-antarctica-new-zealand-rockies/

Antarctica, New Zealand and the Rockies.

On the Antarctica video, I noticed Moby's core temp going down on a Trick It run. You still have to worry about the Deadly Descents stuff even when doing a trick or race event?
 
On the Antarctica video, I noticed Moby's core temp going down on a Trick It run. You still have to worry about the Deadly Descents stuff even when doing a trick or race event?

There are a bunch of different event types mixed in these videos. I'll rewatch it to confirm! c:

Yeah, the first event dropped in is a Survive It event. You can tell by looking at the HUD, to the right, where it shows the distance you need to beat.
Notice the second event has scores in that same spot on the HUD, signifying that it is a Trick It event.
Similarly, Race It events have times logged by your friends (and/or competitors within your bracket) in the spot on the right.

Shit, I actually just noticed that the "core temp" is in every event in that video! So you're right, Chamber. It might be on one mountain in Antarctica only though. I'm unsure!

Watching it again, the core temp is not affected in certain runs (notably the one with night conditions, ~1:20) so it might be a HUD snafu or an old build? It sure is confusing...
 
It's Antarctica so you have to deal with the temperature (staying in the sun/avoiding the shade) in every track in that region. I'm assuming it won't be too much of a factor in the Race/Trick events, but it'll be more noticeable and extreme in the Survive event.

Don't know what's going on during that nighttime segment though.
 
Watching it again, the core temp is not affected in certain runs (notably the one with night conditions, ~1:20) so it might be a HUD snafu or an old build? It sure is confusing...

Yeah, that's the confusing part. If the temp doesn't go down, what's the point of even showing it there?
 
Todd Batty will be on the SSX Ubercast in 45 minutes, you can watch it at the link below

http://www.livestream.com/ssxubercast

I'm guessing he'll be answering lots of questions and addressing fans' concerns. You can also find Ubercast's official thread below

http://merqurycity.com/ssx_forum/viewtopic.php?f=18&t=8998

I'm hyped :D


Edit: My bad, I had the post ready to be posted but I went afk to have dinner and then just pressed the button when I came back, so I didn't notice your post soultron.

... But yeah, hype!

2nd edit; And yeah, someone will post a summary here.
 
Game's gone gold.

Reviewers have it, confirmed from Todd Batty.

Longest drop: Serenity, Macalu. About 6 minutes. Said to be good for achievements and badges because of its difficulty. Dev team record is about 65mln thus far. Would probably be 8-9 minutes by old SSX speeds.

Classic controls: +pad for prewinds and spins in air, butters on right stick, etc. No punch button. Back/select cycles through camera controls.

12 spots on board to grab. ~72 grab tricks + character signature trick. New control scheme mimics hand placements on board. Batty believes the new controls are better.

Grind tricks: 6 grind tricks, does not have to be in TRICKY for off-board grinds. 18 total grind tricks, counting TRICKY and SUPER TRICKY variants. No balance. Can do tail/nose presses in grinds.

Board equipment rating helps you balance out. Letting go of your stick when you have enough time will result in the game correcting and landing for you. Later in the game, there are less assists on the boards, meaning you have to work harder to stick landings.

Batty assures that challenge exists. Speed and bumpiness of tracks, combined with boost and physics, means the game is challenging in ways that you can't really see from only watching videos.

Secret areas: some tracks are linear, some are loaded with secret paths, some are wide open; it varies from region to region.

Character leveling: each character levels independently, cap at 10, can expand later in DLC if it happens, slows at level 4, 7-10 takes a long time, gear offered in the store scales to your level. Level your character by earning XP (by placing geotags), earn credits (do everything). You cannot buy levels. You cannot use credits you buy to level. Meaning the credit packs we've seen won't allow you to buy an advantage.

Credits: will flow easily. You'll only need lots of credits if you're a completionist in getting all the boards or all the gear pieces. There are thousands of pieces of gear, to put this in perspective.

World Tour starting points: you will start on a line. Explore and Global Events will have you starting from the exact same point in physical space.

Batty played 50 hours, only got 19/150 medals in Explore, 0/9 deadly descents. Was busy competing with friends to grab scores.

Tutorial: sky diving to teach air controls! First thing you do is jump out of a helicopter for 2 minutes to learn air tricks! Complicated game, a design focus was to make sure you know what you're doing at all times.

Top speed in the game: "Really, really, really fucking fast." 250-275 MPH. Old SSX is slow by comparison. (There's a medal in the game for going >250, IIRC.)

Happiness (old SSX track) is in Alaska. Will be recognizable to series fans.

Flow system: have to keep moving back down the mountain, will kill your multiplier if you fall behind it. Cannot "session" something for a super long time because of this. Can use halfpipe structures for one or two tricks, but they don't want competition based around spamming spots and staying put. You can certainly session spots, but don't expect to be rewarded for it.

Pieces of flare: hit the flares (office space reference!) to keep a combo alive without doing butters, will also give you boost! You can follow flare lines (not always the fastest lines though) to pick up half a boost bar, for instance! They've used it for some specific level design scenarios.

GeoTags specifics: snowflakes (599 of them; 1 of them is worth 1mln credits, in the Rockies; no achievement for all snowflakes collected; once you collect one of these, they are gone forever) are placed in the game by the dev team; these are offline GTs. The ones placed by your online friends, are the floating spheres. Your GTs are grey, colours will reflect value of a GT. GTs you can buy will have a maximum value: one for placing, and then the max amount you can earn which will fill up after 24 hours. Drops will tell you how many GTs are there and how much GTs there are worth.

Can restart anywhere, takes 3-4 seconds total. People have started to use Explore like Free Ride. You can just explore and ride around even though your friends' ghosts are playing around you. Use rewind or reset to find short cuts or GeoTags. You can even use Explore as the most effective mode to place GTs in since you don't have to compete in your current Explore event. Can wait for ghosts to leave/get super far ahead if you want to ride without them there.

No drop cost in World Tour.

No HUD-free yet. But, Todd Batty wants to do it in an update.

Don't want griefing (oh fuck, my 10 million point combo!) in the online so there are no collisions.

ZERO LAG for multiplayer.

Gondee (admin of merqurycity.com) will be getting exclusive footage of Global Events to analyse.

When you select Global Events, RiderNet wall recommends events. Your friends who're online will be at the top of this wall, and you can press a button to join. When a friend is online, it will always say where they are and you can always join them with the touch of a button. RiderNet is designed to help you find and join your friends. So creating an event will essentially auto-invite all of your friends because it will always notify your friends of what you're doing and vice versa.

Voice chat: full voice chat on 360, no chat on PS3 because of limitations of Sony's system. They're trying to find a work around but again, PSN was not designed for a type of multiplayer like this.

Ghosts in Global Events: the person in the bracket higher than you will be the only ghost in the Global Events mode. Everyone else will be live riders such as your friends.

Silver members online: No Global Events, but you do get Explore and all of the other online functionality. The team wanted Silver members to get it all, but Microsoft argued it was real-time multiplayer. Haha.

World Tour said to be a 12-hour experience with a light fiction. Unlock a character by beating them in a specific scenario. Beat a deadly descent to unlock more regions to conquer. Narrated by Zoe and DJ Atomika. Collisions with AI in this mode.

Big head and big hand character costume variants for joke purposes?

Travis Rice is an unlockable gained through a RedBull promotion, it appears.

Tunable audio options: can turn down heli pilots, can turn down rider speech, remix can be turned on or off, TRICKY music can be adjusted with 3 settings, music volume goes to 11 (Really, Spinal Tap!). With the obvious options like hi-fi set ups, surround, etc.

RedBull helicopter is featured in the regions that were also in The Art of Flight. (Go YouTube this RIGHT NOW if you've not heard of it!)

Ice axes are automatic. They kick in when you carve, sharper turns once they finally "catch" into the ice or snow.

Can assign your custom music to event types. Race, Trick, Survive, and Menus.

>700 community boards were submitted!!

No special edition for NA. Euro has every pre-order exclusive mentioned crammed into 1 LE. The Elite snowboards are level 6 boards you can use as a level 1. These are pre-order bonuses. So you'll eventually outgrow the board anyway!

Mt. Fuji will be on NA 360... somehow?

On Tour just came out on PSN. Interesting. But Tricky source code is lost? Don't know what Todd was getting at.

10 early copies on 360 to community members if possible.

Ubers can be looped!

Weather does not change dynamically, but there are events with multiple day/night lighting conditions.

Equipment durability wear is not permanent; the durability is reset every drop.

Cannot purposely lose to friends to give them money!

Survive It events are cumulative distance amounts. If you make it down once, your second run distance will be added to that; and so on.
 
Character leveling: each character levels independently, cap at 10, can expand later in DLC if it happens, slows at level 4, 7-10 takes a long time, gear offered in the store scales to your level. Level your character by earning XP (by placing geotags), earn credits (do everything). You cannot buy levels. You cannot use credits you buy to level. Meaning the credit packs we've seen won't allow you to buy an advantage.
What mode is this for? Online or world tour?
 
Hopefully if they're not going to release a demo there's not a review embargo that hurts my ability to pre-order from Amazon and still take advantage of the 10 dollar off promo.

275 kph? Ugh. This is sounding more and more like a game I don't want.
 
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