Honestly the game wasn't really that good when it first came out, it only really stood-out sales and critical wise in North America due to a massive paid marketing and paid-review campaign filled with intense artificial press hype, in order to make up for the N64 entering late. That strategy didn't really work anywhere else where bundling was the only feasible way to get that game out in mass. Largely because the collectathon platformers weren't as popular as traditional platform games outside of North America and to a lesser extend the United Kingdom.
Also, it helped that other countries didn't pretend computers didn't exist which already had games with those archaic camera systems beforehand. Technically even some early PS games did that.
Goldeneye in comparison actually attracted mass attention almost entirely on its own appeal. It wasn't packaged nearly as much with the N64 console yet outsold or came close to outselling Mario 64 in every country the N64 sold at least reasonably well in, outside of Japan for obvious reasons.