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this week Famitsu (OMG MARIO GOT 40\40)

Regulus Tera said:
Hey, I never said I didn't like Galaxy. It's just that, in the battle between the greatest 3D Mario and the probably-greatest-but-the-jury's-still-out-on-this-one 2D Mario, 2D Mario will win by default.

For someone "backing out" you sure are doing a good job of dangling your blood in my face.

Also :lol at NSMB being the best 2D Mario.
 
marc^o^ said:
What makes NSMB a 40/40 is that it's a timeless game.
And it makes people happy.
Yeah I wonder how many people in this thread who've said 40/40 was not deserved, have actually played/finished the game? Not that I'm doubting the veracity of their opinion, just curious. Obviously you don't have to finish a game to declare in your opinion it was not perfect; that's the very nature of games that aren't perfect.

But seriously, World 5 to World
9
are deserving of 40/40 in and of itself, not to mention multiplayer, the two bonus play modes, the secrets, the excellent motion controls (yes, you need to get used to them! bah humbug!) and the rest.
 
Adon looks sick.

What the fuck happened to Cody? There's something off with his model.

Andrex said:
For someone "backing out" you sure are doing a good job of dangling your blood in my face.

Famitsu threads are too much of an allure. I love these motherfuckers.

Andrex said:
Also :lol at NSMB being the best 2D Mario.

NSMBW, not NSMB.

It's easy to mistake them so I'll let this one pass.
 
For a game to "deserve" 40/40, that score has to mean something in the first place. If it doesn't, then it's not even worth debating that issue. :lol
 
BowieZ said:
Yeah I wonder how many people in this thread who've said 40/40 was not deserved, have actually played/finished the game?

A game with blatant technical and control issues does not deserve a perfect score.
 
Regulus Tera said:
NSMBW, not NSMB.

It's easy to mistake them so I'll let this one pass.

:lol You're thinking I was saying the original NSMB. :lol Who do you think I am, really?

And because it's easy to mistake is why I find the notion New Super Mario anything besting any of the other 2D games is funny, until it actually does something, well, new. SMG was jam-packed with new. It was at least 85% new. Can the same be said of NSMB or NSMBW?
 
Marrshu said:
A game with blatant technical and control issues does not deserve a perfect score.

shoe.jpg
 
Andrex said:
:lol You're thinking I was saying the original NSMB. :lol Who do you think I am, really?

And because it's easy to mistake is why I find the notion New Super Mario anything can't best the oldies until, well, it actually does something new. SMG was jam-packed with new. It was at least 85% new. Can the same be said of NSMB or NSMBW?
He doesn't know. Have mercy on the poor thing.
 
duckroll said:
What does 9/8/9/8 tell anyone? :lol

That Koei didn't waste any money on a 40 score. Which means more money to devote to the game. This Musou's got production values, baby!
 
Andrex said:
:lol You're thinking I was saying the original NSMB. :lol Who do you think I am, really?

And because it's easy to mistake is why I find the notion New Super Mario anything can't best the oldies until, well, it actually does something new. SMG was jam-packed with new. It was at least 85% new. Can the same be said of NSMB or NSMBW?

Let me put it this way: New Super Mario Bros. Wii is a potpourri of the very best of previous 2D Marios. It's a refinement of most of what worked with the classic titles as it remixes the raw material in such a way that it is delightful to the knowledgeable platformer fan.

That, to me, is quality. And the quality levels in this bitch are set all the way up to 11 40.
 
The only thing I can get from this is that Nintendo must not feel that confident if they have put so much money in ads.
 
New/innovative =/= 40/40. A game with nothing new and nothing innovative can still get 40/40 imho.

Meanwhile, NSMBW is packed with New. If you don't know that, you haven't played the game.

That NSMBW has "control issues" is debatable. The only issue I ever had while playing was (a) getting used to the controls (took 3 levels), and (b) scratching your nose will lead you to do a spin jump. Boohoo.


It's also fucking fun:

16itniw.png
 
Acosta said:
The only thing I can get from this is that Nintendo must not feel that confident if they have put so much money in ads.

They sure were right with assuming Sin and Punishment 2 was going to be a hit!
 
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy
 
Imo a deserved tribute to Mario's return to its origins, brutal gameplay ,fun and design in that noble art that is perhaps the purest form of gaming: the 2d platform.
Maybe it's not perfect in everything, but in gameplay it is, and a perfect score to a 2d game is needed for the hope in this business.
 
Regulus Tera said:
They sure were right with assuming Sin and Punishment 2 was going to be a hit!

uh? You look overexcited, take a tea and relax, perhaps the sense will come back to your posts.
 
BowieZ said:
That NSMBW has "control issues" is debatable. The only issue I ever had while playing was (a) getting used to the controls (took 3 levels), and (b) scratching your nose will lead you to do a spin jump. Boohoo.

My thumb is about the size of the classic controller's D-Pad The Wii's default D-Pad is significantly smaller then that. The controls aren't as tight as they should be in a Mario game. If you can't add those three up and see why there's a control issue...

I won't even start on the forced widescreen in 4:3 mode (wtf, nintendo, at least offer a VGA cable if you're gonna do that. :lol )
 
Regulus Tera said:
Let me put it this way: New Super Mario Bros. Wii is a potpourri of the very best of previous 2D Marios. It's a refinement of most of what worked with the classic titles as it remixes the raw material in such a way that it is delightful to the knowledgeable platformer fan.

That, to me, is quality. And the quality levels in this bitch are set all the way up to 11 40.

I'm just not going to accept that the best 2D Mario automatically beats the best 3D one. That's the statement I had a problem with.

And this connects to the OoT thread but rehashing isn't enough. SMG won #2 because it sprinkled nostalgia on top of completely new experiences, it wasn't based on them. To me a 2D Mario has to do something as revelatory as SMG's gravity levels to stand a chance.

Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy

Thank you.

Even if we were dealing with the same base game, these details puts SMG way over the top. (Well, except the story bit, though I do like Rosalina's storybook.) SMG's music alone goes a good long way towards slaughtering NSMBW.

And it does pain me to say this because I love 2D Mario and Mario in general. :lol It's what I grew up with.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy

Point conceded.

Bebpo said:
-the average music in NSMBW >= the incredible orchestra score of Galaxy

Point also conceded.

Bebpo said:
-the traditional level design in NSMBW >= the innovative and very original level design of
Galaxy

If by traditional level design you mean amazingly well-crafted Pavlovian level design, then yeah, I concede that point too.

Bebpo said:
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy

I seriously don't understand this. So Mario has different physics? He has different physics in every game! Unless you mean the waggle portions, which are limited to certain levels (like in Galaxy) and are just as sensitive as Galaxy's.

Bebpo said:
-the short content of NSMBW >= the huge content of Galaxy

I don't know, Galaxy is a game I've completed once. That's it. Whereas NSMBW's multiplayer ensures it stays in rotation for years to come.

Not to mention the fact that 2D Marios tend to be more replayable than their 3D counterparts, but still.

Bebpo said:
-the non-story of NSMBW >= the nice story of Galaxy

The story in both is equally as idiotic.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy

Don't be so cruel, it´s the only game they have to show Nintendo superiority and mastery of design for months.
 
Andrex said:
I'm just not going to accept that the best 2D Mario automatically beats the best 3D one. That's the statement I had a problem with.

And this connects to the OoT thread but rehashing isn't enough. SMG won #2 because it sprinkled nostalgia on top of completely new experiences, it wasn't based on them. To me a 2D Mario has to do something as revelatory as SMG's gravity levels to stand a chance.

I believe this is more indicative of our preferences in game design than of the actual merits of 2D vs 3D Mario, to be honest.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy
I agree with everything except for this. I prefer the non-story of NSMBWii.
 
king zell said:
Reviews

Wii New Mario Bros 10/10/10/10- 40\40
I think this is the most deserved perfect score of this generation. This game is awesome (I've yet to play Bayonetta :P). Screw the haters, it's the first 2D proper mario sequel on a home console after how many years? And it actually lived up its expectations, placing himself on the top with titles like SMB3 and SMW.
I never thought I would have seen this day and I'm glad I did
 
Acosta said:
Don't be so cruel, it´s the only game they have to show Nintendo superiority and mastery of design for months.

Sin and Punishment: Successor to the Sky > New Super Mario Bros. Wii > Super Mario Galaxy

Okay I cheated that first one was a Treasure game.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy
yes, eveything is fucking black and white. everything has to be better or worse than something else for it to be properly evaluated. and by comparing features or parts of games to the same features in other games we can determine which game is better, since a game is never more than the sum of its parts.
 
Regulus Tera said:
Sin and Punishment: Successor to the Sky > New Super Mario Bros. Wii > Super Mario Galaxy

Okay I cheated that first one was a Treasure game.

What did I tell you about the sense?
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy

I prefer Galaxy, but you're really not giving NSMBW a fair shake.

Art, music, and story. I agree on art and music (lol story), but these are pretty much incidental traits in a Mario platformer.

As for level design, here's where you're really being unfair. The NSMBW thread is already discussing the posters' favorite worlds and levels. There's a lot of refinement of what has worked in past 2D platformers, but also a lot of creativity to the levels. Overall, Galaxy wow'ed me more. Agreed. But it's unfair to dismiss NSMBW as simply "traditional level design."

Oh, and I had no problems with the controls, except for a few moments where I tapped down on the tiny d-pad accidentally. That's really a Wiimote problem, not a software problem.
 
I for one welcome the debates about which awesome Mario game this generation was better. It'll be even more entertaining when SMG 2 is released. Now Nintendo just needs to start churning out retro style Zelda and Metroid games on Wii as well.
 
Marrshu said:
A game with blatant technical and control issues does not deserve a perfect score.

And I think the lack of online features in a "multiplayer oriented" game must rest some points.
 
So you're saying a sum of parts that are less good than another game makes it as good or better than that game?

Because the sum of SMG was one of the greatest titles in the last decade. Possibly the best 3d game Nintendo has ever made. The sum of NSMBW is a very good game, but it has legitimate flaws that keep it from that same untouchable status Galaxy resides in.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy
- I dunno, I'm gonna get shredded for this, but apart from the setting in Galaxy, I don't think the art design itself is all that. It seems pretty generic to me. It's just spherical, with space backdrops, rather than flat with any other pretty backdrop.
- The music in NSMBW is not average, but yes, the Galaxy score is greater (not just because it's orchestral)
- Yeah, umm, have you played the game? NSMBW gets just as wacky as Galaxy. Just because there's no Toy Time World and no gravity elements doesn't mean the levels aren't practically perfectly crafted and a blast to play.
- I find the controls in both games perfect. I didn't like Mario's slipperiness in NSMBW at first, but I got used to it, and now I almost prefer it. Gives him a slight sheen of "realism" for lack of a better word, and learning how to correct your landings is a valid part of the game's learning curve imho.
- NSMBW has more substantial content than Galaxy imho, and better replay value. "Gold Leaf Galaxy," "Sea Slide Galaxy" and "Dreadnought Galaxy"? Terrible, terrible end-game imho. Thank GOD for Melty Molten.
- I find Galaxy's story a pleasant burden, especially the 30 minutes it takes to start playing the equivalent of 1-1. But I appreciate how NSMBW's story is fully embedded into the gameplay, and I'm not alone in thinking that.

Marrshu said:
My thumb is about the size of the classic controller's D-Pad The Wii's default D-Pad is significantly smaller then that. The controls aren't as tight as they should be in a Mario game. If you can't add those three up and see why there's a control issue...
Try the Nunchuk.
 
lherre said:
And I think the lack of online features in a "multiplayer oriented" game must rest some points.

I guess. I can excuse that to some degree, but lack of classic controller and forced widescreen in 4:3 mode? That's not just inexcusable, that's just awful and lazy.

BowieZ said:
Try the Nunchuk.

Tried it. It's awkward as hell for a platformer.
 
Bebpo said:
If you are saying NSMBW = Galaxy or are crazy and saying NSMBW > Galaxy you are saying:

-the generic art in NSMBW >= the incredible art design of Galaxy
-the average music in NSMBW >= the incredible orchestra score of Galaxy
-the traditional level design in NSMBW >= the innovative and very original level design of Galaxy
-the less than perfect controls of NSMBW >= the near perfect controls of Galaxy
-the medium-length content of NSMBW >= the huge content of Galaxy
-the non-story of NSMBW >= the nice story of Galaxy

The parts I made bold I disagree with. The art style of NSMBW is great and I can't see how it's generic.

I love the music of NSMBW. Sure Galaxy has the better score but even though NSMBW isn't orchestrated doesn't mean the music is bad.

The part about less than perfect controls I don't get at all. I never had one problem with the controls throughout the 15 hours I've spent on the game so far. Any problems you have would be your own screw-ups not the games.

While galaxy is the longer game I'd say the content of NSMBW will keep people coming back to it for quite a long time.

I didn't bold the part about the level design but some of the stuff later on (especially world 7) is really what I'd call traditional.

I love both games and I'm not going to put one over the other. I'll just say there both the best at what they do. Galaxy is the best 3D Mario platformer and NSMBW is the best 2D Mario platformer.
 
http://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii said:
Famitsu, The hardest rating gaming company, gave New super mario bros wii a perfect 40/40. Making it the 13th game to receive a perfect score by Famitsu

There you have it people, you're all monsters.
 
Personally I think both SMG & NSMBW deserve 40/40s.

SMG deserves the older famitsu 40 that was a once every 2-4 years award. Setting it above all other games of the generation.

NSMBW deserves the new 40/40, which is awarded to all the big games each year.
 
Bebpo said:
Personally I think both SMG & NSMBW deserve 40/40s.

SMG deserves the older famitsu 40 that was a once every 2-4 years award. Setting it above all other games of the generation.

NSMBW deserves the new 40/40, which is awarded to all the big games each year.

Where does 428 fit in all this?
 
Bebpo said:
So you're saying a sum of parts that are less good than another game makes it as good or better than that game?

Because the sum of SMG was one of the greatest titles in the last decade. Possibly the best 3d game Nintendo has ever made. The sum of NSMBW is a very good game, but it has legitimate flaws that keep it from that same untouchable status Galaxy resides in.

I'm saying that the level design in NSMBW is so good it elevates it above the banality of the art style and still makes it triumph over Galaxy's achievements.
 
Bebpo said:
So you're saying a sum of parts that are less good than another game makes it as good or better than that game?

Because the sum of SMG was one of the greatest titles in the last decade. Possibly the best 3d game Nintendo has ever made. The sum of NSMBW is a very good game, but it has legitimate flaws that keep it from that same untouchable status Galaxy resides in.
So Galaxy is untouchable now? Lol. I think people on both sides of this issue are a little too eager to overlook the relative shortcomings of each game. They're both great, but neither is perfect.
 
Freezie KO said:
art and music... are pretty much incidental traits in a Mario platformer.

Bull. After Galaxy I'm accepting no substitutes. If SMG2 came out with NSMBW's music I guarantee it would get points taken off. Same for art, I can't really blame people for thinking NSNBW is a DS port. If it had the art of SMG there wouldn't be any excuse.
 
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