32GB is probably fine for a 540p handheld. Vita gets by with 4GB max.I think 32GB is ridiculously small these days and will either fill up in no time, or the NX is much less powerful than we thought (if we follow the general assumption that higher quality assets need more space).
Or the dock comes with a big HDD.
I think 32GB is ridiculously small these days, maybe the NX is less powerful than we thought (if we follow the general assumption that higher quality assets need more space).
Or the dock comes with a big HDD.
Downloadable packs with higher quality assets Xenoblade style (or as we've seen in some console -> Steam ports), that's a real possibility.32GB is probably fine for a 540p handheld. Vita gets by with 4GB max.
In console mode then perhaps there are download packs with 1080p assets since you could plug in a USB HDD.
I'm looking at my Steam and PS4 library and most of the AAA games already need more than 32GB. This is a new console that's hopefully going to stick around for a couple years and game sizes will continue to increase.Blu-rays are not much bigger dude and we are talking about a portable Nintendo console.
I figured they'd throw in some flash but now I'm thinking they'll probably stick in a 32GB microsd card and call it a day.The issue has always been internal storage.
I tend to agree Nintendo's games will go lower size (8-16GB) but the two ports we've gotten wind of will probably demand 32GB cards (Zelda BOTW and Smash U).Eurogamer's use of the 'recommend' word was confusing to me too. I have decided it means that Nintendo can't guarantee anything above that to be available/affordable for launch, so they 'recommend' that as the upper limit to aim for.
I could be totally off with that, but either way I doubt the majority of Nintendo's launch games will exceed 8GB carts.
Maybe the 32GB recommandation isn't because the assets needs 32GB, but to allow patches to be installed *on the cart* rather than in the internal memory/on SD...Plus you'll need room on the card for patches which can be rather large.
Costs will always impact size. It even happens on 3DS, publishers avoid things like dual audio because they'd rather not spring for a 4GB card.If that's the "reccomended" I expect the maximum will at least double it, maybe quadruple. Hopefully it doesn't make devs size limited by how much extra the larger carts cost, like happened with the N64.
Nice thing about carts is their scalability though, not a fixed max like BD.
Why do you need system storage when they are using carts? You will not need to install games. HDD space would only be needed for digital downloads and patches. System will probably include some type of flash storage but the sock will allow hdd
There won't be patches to cards, it just doesn't make much logistical sense and 3DS/Vita didn't do it either. In fact I think saving to cards directly might be dropped too and moved to system memory/cloud so Nintendo can cut costs further by dropping the EEPROM pool.Maybe the 32GB recommandation isn't because the assets needs 32GB, but to allow patches to be installed *on the cart* rather than in the internal memory/on SD...
Most Nintendo carts have rewritable memory, and with the tiny costs of SD, I wouldn't be surprised if the carts could have a large amount of rewritable memory.
Even better, you could buy "blank" carts, and download e-shop software on a cart rather than on SD.
I tend to agree Nintendo's games will go lower size (8-16GB) but the two ports we've gotten wind of will probably demand 32GB cards (Zelda BOTW and Smash U).
True Zelda may end up being smaller than we expect. I was basing things on Xenoblade X (23GB) but it really depends on the amount and quality of audio and assets, plus if there's any fmv. Skyrim's somewhat small (about 13GB with all expansions) but it also uses heavy compression and a relatively small pool of repeated assets versus other open world games, plus no fmv. Even Twilight Princess HD is 4.5GB and that's only with improved textures and was just over 1GB on Gamecube.That's why I said majority . I think Zelda could be surprisingly small file size though, like Skyrim's was.
Assuming Smash NX has 1080p video files then additions could easily push beyond the Wii U version's 16gb, but even then it could be squeezed onto 16 if they really want.
Maybe the 32GB recommandation isn't because the assets needs 32GB, but to allow patches to be installed *on the cart* rather than in the internal memory/on SD...
Most Nintendo carts have rewritable memory, and with the tiny costs of SD, I wouldn't be surprised if the carts could have a large amount of rewritable memory.
Even better, you could buy "blank" carts, and download e-shop software on a cart rather than on SD.
Game carts will certainly be encrypted ROMs.Aren't Nintendo carts ROMs? Allowing the SD card to be re-writable sounds incredibly dangerous.
Aren't Nintendo carts ROMs? Allowing the SD card to be re-writable sounds incredibly dangerous.
Downloadable packs with higher quality assets Xenoblade style (or as we've seen in some console -> Steam ports), that's a real possibility.
With the ability to install games, 32GB should be enough, but they might have 64GB cards for special games like Resident Evil 2 on N64.
Also SDXC will be supported (like 3DS) so a 512GB+ card should be possible at launch.