Jason Rubin pulls an Iraqi general mind trick this morning on Spike. Everything's normal, perfectly fine. We'll get rid of a few games...
I dunno, he was obviously spinning in a few key ways (and Keighley could have done a hell of a lot more to push him on this kind of situation), but his pragmatic approach in that interview perfectly meshes with this business decision.
What specific franchises was Rubin referring to?
He was incredibly vague, basically saying "We're not going Indie, and we're still going to make occasional AAA-titles, but expect us to try to find a new business model somewhere in between." I have no clue what exactly that will mean to the company long-term, but it was definitely pushing a "creativity" approach more than a licensed one.