My pleasure. I'm glad you're enjoying it!Thanks again to Neiteio for his random generosity, I'm loving every second of it.
Just tap A for panels. Hold it for everything else (turning at red walls, breaking orange bars, sailing over pink spikes, etc).Just got this game for my Vive last weekend and it really is great!
The one thing I can't get the hang of is I can never tell if I'm supposed to be holding down A or just tapping it.
Have you finished the game? If not, keep playing. Get better.
There's nothing more satisfying than returning to a level and finding everything has changed. What once was hard now is easy. What once felt fast now feels slow. Patterns that didn't seem to match the music before now make perfect sense and you somehow find yourself reacting to them in time, in ways you once thought was impossible. It absolutely is trance inducing, and there's no other game this gen that has come close to matching that feeling.
I'm a human and already a pretty good player, not a machine.
After a certain point, it's not fun. The difficulty is too hardcore and a bit elitist.
A shame as you can't really share this game with more casual players.
Just tap A for panels. Hold it for everything else (turning at red walls, breaking orange bars, sailing over pink spikes, etc).
I switch back and forth between my headphones and hometheater system and the latter is just sublime and a little intimidating.VR, headphones and a powered subwoofer turned to 11.
Its just something else.
Those parts are exhilarating. Very tricky to master!Yeah but sometimes they'll put a panel right before something where you need to hold it down, in which case it's better to just hold.
I also kind of find levels easier to get through if I just keep A held downit makes panels harder but they're technically optional. But then the game is less fun.
Damn, world 5 with its unmissable obstacles is brutal!!!!!
I gave up at 5-3... Will revisit it later today.I actually hit a wall there when I played it back on PS4
Couldn't get past 5-1
So I was showing VR to my friend's kids and they loved Thumper.
So much so that they spent the entire day playing it.
When my friend's 13 year old got to 5-1, they passed it on their third try.
Took it home and managed to pass it myself after getting over my mental hangup.
Now on the Switch (and probably because there is no lag) I can pass it without any trouble.
But fuck that thing.
It's one thing to make a mistake, but for them to say you have to pass this shit perfectly just intimidated the heck out of me for some reason.
Not ready to drop that much money on maturing tech, and a library that's still a bit on the sparse and demo-y side.Neiteio how are you not playing this in VR.
My pleasure. I'm glad you're enjoying it!
Hopefully Cerium enjoys the copy I got him/her too (assuming he/she used the eShop money for it). But no obligation here.
AWESOME! Glad you're liking it. And Metal Gear Rising is my favorite Platinum title (just eclipsing Bayo 2), so I dig the analogy.I just played for the first time and wow, I was not prepared.
My hands are hurting and my heart is pounding and I was literally sweating just from the second level.
I probably haven't had a gaming experience this intense since Metal Gear Rising.
One of the prettiest games on Switch right now as well. With the antialiasing and art style it looks gorgeous even on a 4K screen, and that buttery smooth 60fps is so good.
Thanks again Neiteio, can't wait to try it on the handheld later.
I can't imagine not playing Thumper in VR.
So does Thumper without VR. BAZINGA.Your imagination sucks
So just tried the demo in VR.
That's it?
This thread man lol. GAF hyperbole at its finest.
It's kinda trippy but super repetitive even in the short demo.
5-1 is a masterful skill check. Seems impossible at first, but it trains you to focus down the track. After 5-1, I rarely miss blue panels anymore. Rest of the world wasn't hard at all.
Amazing thing about this game is, no matter how hard it seems at first, you DO get better.
Yeah, I'm not sure. Still, I think the game is making me quicker.To be fair, 9-20+ is probably impossible near the end unless you have a very solid reaction time. There's something to be said about minimum reaction time regardless of how well you may memorize the patterns.
I don't know if that should be a knock against the game or not.
Yeah, I'm not sure. Still, I think the game is making me quicker.
That's what I mean, though. That effectively trains me to be quicker! :-OIt may be working your eye-hand coordination and reaction coherence though!
im pretty sure rhythm games do infact effect your reaction time nd hand-eye cordinationIts probably not. You're just adjusting to the timing and learning the tricks of the tracks because they repeat a lot once you realize the logic behind the music/beat, the game is largely not going to actually change your inherent reaction times on the microsecond scale.
It may be working your eye-hand coordination and reaction coherence though!
Yeah, I've been playing all night in portable mode and it's an absolute joy. So comfortable, and with headphones and HD Rumble it's like a theme park ride in my hands, lol. The Switch screen is so gorgeous too.Okay I was playing on a 4K TV and thought portable mode would be less impressive, but wow I was wrong. I'm holding it close to my face and the complete absence of input lag makes the gameplay superior, and I absolutely love the HD rumble. Feeling the grind against the rails and the "attacks" traveling up the track is incredibly satisfying. I think I actually prefer this portable. This is really great.
I'm having trouble on 2-Omega though. There are these red spikes, and I attempt to fly over them, but partway through something damages me anyway and I'm not sure what the solution is. Any ideas?
edit: Figured it out, I wasn't holding down A derp.
Shouldn't the timing be exactly the same? Or are you talking about moving to a laggy TV?So does Thumper without VR. BAZINGA.
It can be pretty hard adjusting to the timing going from one format to the other though.
The game describes itself as "rhythmic violence." Not so much a "rhythm game."I just started playing this because of this thread (and it was 30% off on Steam) and I'm loving it, but I'm not entirely sure how this is a 'rhythm game'. In the first two levels the patterns follow the rhythm only pretty sporadically, it feels like a pattern recognition game where your input enhances the soundtrack (like in Rez).