jiji said:New video!
http://watch.impress.co.jp/game/docs/20081007/tf.htm
Bow down, plebes!
The music in that is very Zuntata, very Layer Section.
want want want ......... damn that looks fun
jiji said:New video!
http://watch.impress.co.jp/game/docs/20081007/tf.htm
Bow down, plebes!
The music in that is very Zuntata, very Layer Section.
jiji said:New video!
http://watch.impress.co.jp/game/docs/20081007/tf.htm
Bow down, plebes!
The music in that is very Zuntata, very Layer Section.
jiji said:New video!
http://watch.impress.co.jp/game/docs/20081007/tf.htm
Bow down, plebes!
The music in that is very Zuntata, very Layer Section.
Tamayo Kawamoto is a woman. She made the music for all of the RAY series games. In my opinion, her best work is RayForce (Layer Section/Galactic Attack/Gunlock) -- the first and best game in the series.kazuo said:Well, yeah. TAMAYO is one of the guys doing the music and he used to be in Zuntata.
I know. It kills me whenever I think about it. I wish we got R-Gear instead.drohne said:holy shit! layer section is one of my favorite games ever, and i had no idea that they had planned a 2d sequel, let alone that it had gotten so far into development. raystorm and raycrisis are thoroughly meh
U K Narayan said:Tamayo Kawamoto is a woman. She made the music for all of the RAY series games. In my opinion, her best work is RayForce (Layer Section/Galactic Attack/Gunlock) -- the first and best game in the series.
kazuo said:LOL you are right, I always forget that TAMAYO is female and refer to her as a guy. -_-
Personally I liked Darius Gaiden's music the most. But I totally agree with you that Layer Section > Raystorm.
I personally felt that Darius Gaiden's soundtrack was pretty tame. Now, G-Darius? Creepy as Hell.andymcc said:Darius Gaiden's soundtrack thoroughly creeps me out, the only shooter to make me feel uncomfortable!!
U K Narayan said:I personally felt that Darius Gaiden's soundtrack was pretty tame. Now, G-Darius? Creepy as Hell.
Damn... that would've indeed been sweet. I liked RayStorm quite a bit (never really played RayCrisis all that much), but I would've taken R-Gear without question. The soundtrack(s) in RayStorm were fantastic, IMO.U K Narayan said:I know. It kills me whenever I think about it. I wish we got R-Gear instead.
jiji said:New video!
http://watch.impress.co.jp/game/docs/20081007/tf.htm
Bow down, plebes!
The music in that is very Zuntata, very Layer Section.
neo2046 said:
adversesolutions said:Death to synth rock. Trailer music was gdlk
edit: am reserving this at sofmap TONIGHT
TheSonicRetard said:
adversesolutions said:allies, to my side
7
This is an orthodox and basically memorization-type horizontal shooter.
They've improved the graphics with time, this has also led to bullets melting into the background.
Shots in the game have their own personality and clear spots to use them.
The over-weapon that you get instead of a bomb feels nice.
There is an unlockable third ship that is painfully awesome.
7
Enemy ships and bullets are hard to distinguish and there were many points where I got killed before I even knew it.
However if you memorize the landscape and enemy appearance patterns, you'll be able to deal with it.
If you can keep playing without throwing your controller you'll definitely find yourself improving.
Switching your weapons and building your own patters is definitely fun.
6
Depending on the situation, there is some fun with going through the stages while switching among the five weapon types.
You can also heap a bunch of special attacks on an enemy which is nice.
The background, ships and bullets all tend to bleed into each other which got on my nerves. The game world is pretty unique so people will probably have their own opinions on the game.
6
If you're used to HD quality shooting titles, the graphics here may dissapoint, however the content is definitely "Thunderforce".
However, most users will not be able to say the game is worth it given the simplicity of three ships, 6 stages, no replays and no internet.
However if you really get into the game it has a real character.
adversesolutions said:Some brief impressions of the game after playing last night:
Music is awesome. I could do without the buttrock, but there are thousands of long-hairs who will be pleased. The ambient/techno almost aphex-ish tracks are really great. Shit, I really want that soundtrack!
Opening FMV is really nice too.
I was able to get to level 5 without any real trouble, and it's on level 5 where you really have to start changing up your weapons, as you'll have enemies below and behind you that can't be dealt with in any other way. Game is not very hard, and there are 1ups in levels 3 and 4.
Brandon F said:This belongs on a 360!
Torgo said:So you want to buy a Japanese 360 that's impossible to return or fix once it Red Ring's??????
Hero of Legend said:Why not Wii?
The console does have a number of shmups, and a polished port with added 16:9 and whatnot would be fine with me.
Not sure if that was a typo, but they're not the same game. It borrows heavily from TF5, but it's like TF5 with the memorable stuff taken out and the balance even more out of whack._dementia said:so basically TFV is kusoge?
D-X said:Buy it and they'll make Space Harrier!
http://www.seganerds.com/2008/11/05/sega-buy-thunderforce-vi-and-well-make-a-new-space-harrier/
Will Thunder Force VI be released overseas, and how?
I would like to see how download distribution could work for us. But in that case we have to find a balance with the pricing. On another hand, we could very well shift this title to the PSP. But it is unclear how much that performs if you take Monster Hunter Portable out of the equation here in Japan. It reminds me of the Wii a bit. Im not sure our game would have much impact on those platforms even if they meet lots of success. So after we release the game on the PS2, the next platform we could try is certainly the download distribution. Of course, should Thunder Force VI do well in Japan, I would be very happy to go with the Xbox 360 for the overseas market. No problem at all. But in Japan, it is about PS2.