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Time(s) where you thought, “WT ackchyual H were the devs thinking?!”

unlurkified

Member
I’m not talking about minor design annoyances where you could muster up some possible justification for, these are baffling, asinine, even bewildering aspects of a game that put you in the permanent frown of constipation. These are the, “but why tho?…” things that force you into contemplative silence and dare say moments of questioning your life choices of even getting into gaming in the first place.

I have several, but my biggest of late is:

FF7R. Took a couple year hiatus, but decided to pick it up again the other day. Dude, why in the hell did they think it was ok to have the screen flash a bright, blinding white every time you land an attack with no way to turn it off? Do the devs not have eyeballs of their own to experience this discomfort/pain. First, it’s uncomfortable. Then you feel the eye strain start to kick in as you’re squinting harder than Steven Segal. Then you’re in full-blown headache zone and you think of uninstalling, but then opt to just go complain on Gaf instead. (Btw, playing with the brightness down and the room fully lit and several feet further away from the TV than usual). What are your first-world gaming grievances?


P.S- I will not suffer the fool who complains that their favorite wiafu in Genshin only has 6 cute, skimpy outfits when all the others have 7.
 
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STARSBarry

Gold Member
Star Fox Zero

Some people will say something like the control scheme wasn't that bad, or you just had to get used to it.

No the game was decent DESPITE the control scheme. Its like Kid icarus Uprising where they had to bring out a new accessory so people didn't break their hand trying to play it. Nintendo constantly try to do "new" things but there is no way either of these games got to production without them already knowing the control schemes where ass backwards and a completely negative experience for any user.
 
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mrmustard

Banned
- Farming the Frostsaber and High Warlord/Grand Marshal title (World of Warcraft)..
- 5 minute escort missions on a PvP server (World of Warcraft).
- Not played it my myself, but read here plenty of stuff about how Ragnarok spoils the riddles before you can even try so solve them. If true--->stupid, especially in a 18+ game.
- Non skippable quick time events / cinematics / intros.
- Reputation grinding in a fucking single player game (Days Gone) and grinding mechanics in general in single player games.
- Making games too easy. Normal nowadays is like easymode + cheats back in the days.
- Controls in Heavy Rain. I really love that game, but come on.
- Stupid junk loot that wastes inventory space (Fallout, World of Warcraft and others)
- Stunlock mechanics
 
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winjer

Gold Member
- Games that don't have options to disable chromatic aberration, motion blur, film grain, lens flares, etc.
- Grinding mechanics to pad game time
- No option to toggle ADS, run, crouch
- No option to adjust FOV
- Unskipable cutscenes
- Unskipable tutorials
 

The Cockatrice

Gold Member
Too many to count so I'll just go with recent ones: everything about Starfield, Shadow Gambit, forcing you to replay the same islands 5 times, act 3 in Baldurs Gate 3, Final Fantasy 16's side quests/level deisgn, performance/animations in Jedi Survivor, the entire existence of Gotham Knights, Midnight Suns social aspect, Dragon Age 2's level design/exploration, Elden Ring's story, Dying Light 2's story/mechanics, Deathloop's level design, etc.
 

Thief1987

Member
Unskippable cutscenes specifically before or during boss fights. Especially if they are trendy "hardcore" games where you can make tens of attempts and forced to endure this garbage every time.
 
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LiquidMetal14

hide your water-based mammals
No, I’m just getting sick. C’mon now, it’s actually proper gaming parlance.
qkfshT.gif
 

Nankatsu

Gold Member
Final Fantasy 16’s loot that you find around the world is all comprised of either a couple Gil or a worthless crafting material. This is even more egregious since the crafting system is unused and you hoard thousands (literally) of crafting materials.
Yap, and I somehow opened all the chests expecting to get something unique in one of them. It didn't happen.

Game is atroucious loot wise.

Also games that dont let you fast skip the text the character is saying. I fucking hate when you read fast enough and you need to wait for the character to finish saying the line.

Why the fuck do devs even do things like these?
 
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ManaByte

Gold Member
Abby is more fun to play than Ellie in TLoU2.

fEkUWME.jpg
Here's the problem with it: MGS2 came out and everyone expected to play as Snake after the first game, but the game yanked the rug out from under them and made them play as Raiden. Ever since then, game directors want to be Kojima so bad that they're repeating that stupidity with their sequels. Like I said, Halo 5 with Locke replacing MC, Abby in TLOU2, and Atreus in Ragnarok. People are buying a sequel because they like the protagonist in the original game, but the sequels are forcing them to play as someone else and it's incredibly stupid.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I also like her story much better than Ellie's in the second game. Screw that little bitch tbh.

Not gonna as the game kept going I was like fuck this bitch, why am I even playing her.
I was happy at her ending I was like:
dd2.jpg


Here's the problem with it: MGS2 came out and everyone expected to play as Snake after the first game, but the game yanked the rug out from under them and made them play as Raiden. Ever since then, game directors want to be Kojima so bad that they're repeating that stupidity with their sequels. Like I said, Halo 5 with Locke replacing MC, Abby in TLOU2, and Atreus in Ragnarok. People are buying a sequel because they like the protagonist in the original game, but the sequels are forcing them to play as someone else and it's incredibly stupid.

Wait thats what you are crying about?
101479_original.gif


You still have Ellie to play as, her story is just less interesting and Abby plays better.
 

Hudo

Member
Command & Conquer 4. The whole game as it existed in its form.
Warhammer 40k: Dawn of war 3. The whole game as it existed in its form.
WarCraft 3 Reforged. The whole game as it exists in its form.
Grand Theft Auto Trilogy Definitive Edition. The whole games as they exist in their forms.

Starfield. You were selling me a game about exploration, Todd. The game presents its own main theme as exploration. So why the fuck is exploration so limited, janky and unrewarding? Maybe Starfield 3 will be the game that you were selling.
Red Dead Redemption 2. Mission design that not only prohibits me from using the open-world, it also punishes me. And why the are the missions so constrained? What's the point of the world, then?
Destiny 1 when it came to world size, story (or lack thereof) and everything else other than the beautiful visuals and the good gunplay. Destiny 2 at least knew it wanted to be "we have Phantasy Star Online at home".
 
Middle Earth Shadow of War ending game before patch
I know why they did that. They wanted to sell microtransactions but good god...
You basically had to do the same sieges over and over approximately 25x against high level orcs that became almost impossible because you had to recruit orcs with higher levels each time
 

Killer8

Member
Not really gameplay related but I remember buying GTA: Liberty City Stories digitally for my PSP Go back in the day and it was unplayable due to stuttering. I compared the game size with an ISO rip and noticed that Rockstar were using so much compression on the PS Store version that it had introduced this stutter issue to the game. I tried to get a refund and even emailed them explaining the exact problem but nothing was ever done about it. Eventually the PSP Go hacks came out and I could finally put my own ISO file on it - ran flawlessly. Just baffling how they never noticed the issue and it always makes me laugh when people say things like "Rockstar take a conservative and careful approach to their re-releases".
 

Three

Member
The menu system in death stranding. I know a lot of Japanese games have a reputation of having awful unintuitive menu systems but Death stranding's was tedious.
 

Husky

THE Prey 2 fanatic
I tend to feel this way any time checkpoints are too far apart. I really don't like replaying content I just played, so I prefer somewhat generous checkpoints. I hate being forced to replay the last ten minutes, unless those ten minutes are part of one continuous challenge (like I don't want checkpoints mid-boss battle). If a game is balanced with save points in mind, then it's generally not frustrating.

I'm playing the Saw game right now, and some areas are scattered with shotgun traps, some of which are armed, and some of which can be armed to kill nearby NPCs (except often there aren't any NPCs in the area). I've been really annoyed by areas where all but one trap is already disarmed, letting my guard down, or areas where I accidentally arm a disarmed trap, because I've been reflexively disarming the other traps. I've also accidentally armed traps when I was trying to grab an item or search a container. I just got a flashlight upgrade, so hopefully I'll be able to consistently spot the tripwires now.
 

Crayon

Member
7R blinded you? Put on some sunglasses.

I tried Xenoblade saga/saga/whatever recently. I found that doing combo attack among team members is important, but there is now way to control, effect, or predict what your party members will do. I played for quite a while expecting some mechanic to be introduced before asking here and realizing that was it.

Let me know if I'm missing anything because liked it but atm considering it unplayably stupid design.
 
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