Yeah, this is total bullshit. I died often in DS1. It was almost never my fault.
Somehow, I doubt it.
The treasure chest that eats you.
I guess without a player message warning you it might surprise you. But funnily enough the mimics are actually
moving, and the chain around them is different than on normal chests. Still, it's hard to notice, so I'll grant you that one if you're playing offline.
Enemies that shoot toxic arrows at you from the darkness.
How is that unfair? The first time I was shot and saw my toxic bar fill up I was like "WTF?" but figured it out pretty quickly. I actually watched my boyfriend play Dark Souls (his first playthrough) a few days ago, and he took care of the dart snipers pretty quickly. He was patient and panned the camera around and was observant. It's not rocket science.
The archers on Anor Lando - possibly the cheapest most bullshit enemy ever.
Hah oh man. Can't believe people still bitch about this. The only unfair part is the physics of the arrow that push your character according to the angle of the character rather than the angle of the arrow impact, but I suspect that's a tech limitation rather than intended design. But yeah just roll through and then kill the knight. Easy.
Stumbling onto Ornstein and Smough for the first time.
"Stumbling onto"? You mean the giant fog gate inside a giant main hall of a giant castle didn't warn you "boss is coming"? Not to mention they're 30 seconds away from the nearest bonfire. Anyway, it's a tough fight but not an unfair one. You can summon help from an NPC, there are pillars to use strategically, the first one you kill goes down really fast, and so on.
The fire breathing damage that you have no chance to fight one on one and you're forced to hide.
You mean the bridge drake? You can certainly melee him, but you can also completely skip him. Not sure what the issue is. You could argue that the first time he arrives on that bridge and spews fire, it's a bit of a cheap ambush moment, but the fire doesn't even OHKO at SL 1 so the game gives you a chance to learn.
The first time you get to the ghosts or the skeletons.
My boyfriend, again who's a total noob going in blind, figured out how to fight the ghosts right away. He actually
read the description of the item he picked up right before going into New Londo, imagine that. Then he couldn't attack the ghosts, went "oh, I see", retreated, used the transient curses, and then tried again. He died and gave up because the area is pretty hard for a beginner, but not because of anything "unfair".
The skeletons? What's unfair about them? I went there first thing in my first playthrough. I died a few times 'cause they were hard, and decided I should come back there later. What's the problem?
The many gifs of cheap kills.
Such as? The funniest gifs are for funny derpy deaths, not "cheap kills".
Battletoads is way less cheap and more forgiving.
lol, sure.
The funniest thing is that Dark Souls
does have a few unfair moments. But it's not the Anor Londo archers or stuff like that. Here are some actually unfair Dark Souls moments, before anyone screams "fangirl" at me:
- Seath's first encounter
- Bed of Chaos
- Lost Izalith dinosaurs, particularly pre-patch (messy lock-on, wonky hitboxes, but at least they can be skipped more easily now)
- Fog ring NPCs pre-patch (patched fixed it)
- Finding the DLC areas. It's so obtuse and ridiculous. If you beat the Hydra, then proceed ahead, the golden golem isn't there until you reload. Kind of stupid.