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Times when you completely overlooked certain game mechanics

I didn't realise that your reticle gets a small dot in the centre if you're aiming at an enemy's head in Halo until a few months ago.

I still hardly ever actually notice it, I don't see how it's supposed to help you lol. Maybe I just suck (I don't think that's it though)
 
I also got about 40 hours into Xenoblade before I realized there was a fast travel system. Blew my mind when I figured it out, since I was waiting for the story to take me back to Colony 9 so I could mess with the gem system.
lol. This was me. Maybe not 40 hours into it, but it took a considerale amount of time before I figured out the game had fast travel.
 
Didn't know you could Blade mode the blue chest in MGRRising until real late in the game.

In Viewtiful Joe 1, the ship stage with the motors. I beat that stage the alternative hard way first, didn't know the right way until the 2nd playthrough and remember how much easier that was.

I have had a lot of overthinking "REALLY!?" moments as well.

Oh man, Viewtiful Joe was one of my big ones too. During a timed escape segment you needed to drop through the floor to platforms below but I had no idea how to do it. You never were required to do it anywhere else in the game and I couldn't find it in the manual. Took me hours to figure out it was just Down+A
 
I have completely missed that you could refine items into magic in FF VIII. I was 10 when I played it, and I'm not a native english speaker, but I shouldn't have missed that one lol - made the system much less tedious I imagine.
 
I imported Tales of Xillia and beat it without realizing I didn't equip any skills. For some reason I just assumed they were automatically set upon learning them. To be fair everything was in Japanese. lol
 
I recall beating the water temple in OOT without the Zora Tunic the first time I went through it. I didn't even know it was a thing. It was by far the hardest temple in the game and I could never understand why the rest of the game was much easier. The puzzles in the water temple weren't even that hard by comparison.

Um wow..
 
In Deux Ex: Human Revolution I didn't know you could carry and move the turrets you hacked up until the
Namir
fight. I was on a hacker/stealth build so that fight was a nightmare. I looked up online for strategies and found out I could just bring a turret inside and let the turret fight for you.
 
85% of people who played Mario Strikers Charged didn't understand chipping and trickshotting. If any people here knew about this game, this would be "MSC: The Thread". Also, even the people who constantly played this game discovered new mechanics up to 6 years after its release. I don't think that goes for most games.

But anyway, as for myself:

- ME3 bonus powers. They never told me about that fucking room until endgame!

- Mega Man Zero games on Hard Mode. The shield boomerang literally turns from being a piece of crap gimmick into your main mode of attack.

- When I first played FE games, I overlooked supporting. How wrong I was. I know a friend who almost went through the beginning of FE:A of all FEs without pairup and I literally saved his midgame.

- When I was younger, I thought Amnesia sucked in RBY. Then I tried it on my Mewtwo and beat the crap out of every kid at school with it. I proceeded to GameShark amnesia onto every one of my Pokemon just to torture them.
 
I didn't know how to use the cure spell in Final Fantasy VII until after Nibelheim...
It was my first JRPG and I was still fairly young, pretty funny when I think about it. I remember I kept having issues beating the Nibelheim boss using only potions to heal myself, so I just grinded until I was about level 33-34 so I could beat it.
 
Oh fine, I'll post it.

SonictheHedgehog3CarnivalNightZoneA.png

Oh, and of course, this is the thread conqueror. Most people and this fucking barrel, lmfao.
 
Didn't know you could sprint on foot in RDR by tapping the A button. I held it the entire first playthrough.

Oh I also went through a good portion of Dragon Age: Origins without unlocking a heal spell for Morrigan or Wynne.
 
I got to the end of disc 3 in FFVIII without knowing how the junction system worked so I never properly utilized it. I used summons to progress through the game. Needless to say, it was a huge pain in the ass. Getting through the part on the Ragnarok was next to impossible and I'm amazed I got as far as I did.

I eventually did a new playthrough a few years later and figured out how it worked. Game still sucks though.
 
When I imported Xillia, I forgot that you had to donate stuff to shops so they could get new equipment.

Xenoblade, I knew about topple, but I never knew how good it was in most cases.

Xenosaga, never used those mechs since I never bothered buying new parts.

Viewtiful Joe, I didn't know how strong RHOH was until the last area.
 
I dont understand how some of u missed things like "press triangle to switch weapons" or "circle to heal". I would have thought learning what each button does was the first thing u do when starting a game :/
 
Oh fine, I'll post it.

SonictheHedgehog3CarnivalNightZoneA.png
Mmm... the problem is that realizing this is the only way to proceed, unless you get really lucky with the jump timing (I never did.)

My example would be Psychonauts. I got to a part where I needed to buy a certain item, and proceeded to run around the camp scavenging arrowheads (the currency in the game) one by one, which took me a lot of time. The next day I was talking to a friend about the game, and I told him about that boring part, and the fact that it took so damn long to get the required amount. He then laughed and told me there was an item I could have bought for really cheap that would have helped me with that, picking a lot of arrowheads at the same time therefore cutting the time spent doing that in more than a 90%. I wanted to punch myself afterwards, having lost over 3 hours grinding those stupid things (good thing I loved the game, or I would have stopped playing right there never to come back).
 
Played 40 hours of Monster Hunter 3 Ultimate without touching the farm and the kitchen outside of the tutorial.

EDIT: Also never once bothered to look into the EV/IV stuff in Pokemon.
 
Played through almost all of DKCR without knowing the game had a run button........... On the plus side, I'm a master of the roll now.
 
I'm sure the majority of people that played GTA IV don't know about these two.

- While aiming a gun on foot, press the back button or the button that changes the driving camera. It'll zoom out each time to a different distance, gives you more vision around the main character while aiming.

- Press the key or click and hold the right analog stick while on foot, you'll get a camera angle behind the player character. If you have a weapon out, press/click in the button, hold it, and press the aim button. You'll do a 180 degree turn instantly and be facing where you were aiming behind the main character.
 
I made it through 75% percent of Breath of Fire III before realizing that you can learn enemy abilities with the "Examine" command. Suffice to say, the game got a lot easier afterwards.

My first time through Kingdom Hearts, I got up to around Neverland before realizing you can equip different keychains.
 
I beat The Last of Us and found it so weird I couldnt change the shoulder view when aiming..

On my second playthrough I hit the button on accident lol...
 
Took me halfway through Bioshock Infinite to realize i could buy gun upgrades.

Not a fun thing to not realize when youre doing 1999 mode for the first run
 
I didn't know you could light up your Pip boy in Fallout 3, until at least 20 hours in. So much scavenging in the dark, when I didn't need to....
 
I played through Circle of the Moon without knowing there were Familiars, Summons and an Item Crush. :|
 
In Deux Ex: Human Revolution I didn't know you could carry and move the turrets you hacked

Wait, what?

I missed that entirely. Mine was a Pacifist run, but still...

Two old-school game things I missed:

* In Castlevania: Circle of the Moon, there's a long stretch where the ground is flooded with bloody water, which poisons you. I never figured out that you could turn off the poison and make it regular water, and instead I leaped through it avoiding the poison the entire time.

* In Golgo-13, I thought that all the laser barriers in the labyrinths were instant death if you touched them. So I had gotten so good at timing my path through them that I managed to get most of the way into the Fangbacks Building without ever touching one. Just steps from recovering my M-16, I touched one and was about to rage until I noticed that Mr. Duke Togo still had some health left. "Wait, those things don't kill you instantly!?" ;_;
 
I was almost completely done with Mass Effect 1 when I realized that I could zoom in the cannon's sights while in the Mako, and that the planets you landed on had a map you could access.

I was shooting enemies from a huge distance and just driving around looking for the elements and treasures.

Not quite as bad as not knowing how to level up, but i felt stupid nonetheless.
 
Metal gear rising. The game mechanic were you can pinpoint your strikes using the right stick. The last couple bosses this becomes a crucial part in beating them. For some reason I was horrible with lining up my attacks so I ignored it.
 
Devil May Cry. It took me 11 years to realize you could switch between Alastor and Ifrit instantly with R3.

Similarly, I played through DMC4 at least twice before discovering instant rev. :P
 
In Ys 6: Ark of Naphistim, I didn't realize there was a weapon-switch button until the final boss fight. Any time I needed to switch weapons, I brought up the menu and did it from there.
(The final boss requires you to use all three weapons' elemental effects, but you can't open the menu during boss fights. "Oh...")
 
Metal gear rising. The game mechanic were you can pinpoint your strikes using the right stick. The last couple bosses this becomes a crucial part in beating them. For some reason I was horrible with lining up my attacks so I ignored it.

This post reminded me that the specials I completely forgot about in Gungrave were crucial to beating a late game boss. I had one hell of an hour trying to beat him without them
 
I went through the Rock Tunnel in Pokemon Red without knowing about Flash; definitely a pain. No wonder I hate Zubats.
 
I remember someone once explained how the controls in MGS3 worked. I went through the game only knowing how to slit someone's throat.

I didn't know the slow + zoom trick in Viewtiful Joe until after I beat Bruce the Shark. Not as bad as the one user who beat the entire game without it though.

Spent a while playing Xenoblade before I realized you could fast travel between major locations. I would fast travel as close to an exit that was closer to where I wanted to be, run to the next zone, and then repeat. About 20 hours before I figured it out.

The first time I played Dragon Quest, must have been in the late 2000's, I didn't use buffs/debuffs. I think at that point I hadn't really played anything that used them effectively.

When playing Pokemon Red/Blue, I didn't realize you had to catch them. I thought there would be other professors that gave you a choice between more pokemon. I also didn't get Flash until after the Elite 4.
 
Metal gear rising. The game mechanic were you can pinpoint your strikes using the right stick. The last couple bosses this becomes a crucial part in beating them. For some reason I was horrible with lining up my attacks so I ignored it.

Fucking this. I almost ragequit on the final boss when I realized that learning how to do this was mandatory. What made it worse was that missing those strikes instantly kills you in the final boss fight, which made learning how to do it quite a pain in the ass.
 
I think my friend completed the original Splinter Cell without realising the Shift key stabilises the bouncing reticule of the sniper rifle. He still dismisses any prompt/hint that a game throws up without reading it.
 
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