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Times when you realized you were playing a game WRONG

Slavik81 said:
You can only do that move at a single point, right? When you come through a door on the island. My brothers and I have played the game about 5 times through and that's the only place we've ever seen it.

Nope, you can do it on the monks by shooting them in the knees first. I didnt know about it till after a couple of playthroughs.
 
I also played like 15-20 hours of Morrowind before I realized you could pickpocket by crouching.

I don't feel too bad about that one. My first copy of the game came with no instruction booklet and no paper map. Also, the in-game map was broken so what I accomplished without reference to a map was pretty impressive looking back on it.
 
Chaz Ashley said:
I went up to the final Wizpig-race, thinking it had to be on of the hardest games I've ever played and I just couldn't beat him. After a couple of days of futile trying I accidently found out that the arrows give you a way better boost if you let go of the gas-button before you drive over them, so I beat Wizpig on the second try and then breezed through the mirrored tracks.
NO

NO ****ING WAY

AHHHHHHHHH

Diddy Kong Racing 64 is one of the hardest games I've ever beaten. I felt so proud.

AND I DIDN'T KNOW ANY OF THIS
 
After reading this thread I was slightly embarrassed that this place was once labeled the home of the "hardest of the hard-core". :lol
 
Karakand said:
After reading this thread I was slightly embarrassed that this place was once labeled the home of the "hardest of the hard-core". :lol
You know, other players either read the manual or don't finish the game if there's something they missed. There's only hardcore players that are crazy enough to finish a game without using an important move or such things... :lol
 
Segata Sanshiro said:
The early days of Street Fighter II - had no idea what a combo was. Our matches were just flurries of jumping and pounding the fierce and roundhouse (because they were the strongest, obviously) and cheering whenever we accidently shot a fireball.
what do you mean, 'early days' >_> <_<

I still play it that way.
 
I'm probably around half way through Fight Night Round 3 and I only just figured out how to counter. To be honest you dont really need it in the first half of the game though.
 
Megaman (NES)
Didn't realise you could change your weapon for a whole year. No wonder I found it so hard. Didn't know about the pause-glitch, either.

X-men Legends II (PSP)
I was stuck on one level for an entire year. For the love of me, I could not work out what had to be done to advance me passed this one door. I knew I had to collect something, but due to the dissected play-times of PSP games, I really had no clue of what I'd done in previous sessions.

Turns out, I'd already collected everything I needed. I just didn't place the final item in the container. Felt like an idiot when I worked it out. No less of a time, it was when I was complaining to my friends that the game was unbeatable.
 
Gun Valkyrie took a bit to get used to but I eventually became quite good at it.

But this happens to me all the time: often with gameplay gimmicks that aren't actually needed to finish the games.
 
:lol Oh yeah It took me up until wet/dry world in Mario 64 to figure out how to wall jump properly (hold instead of tap jump)
 
I never got too far in Blaster Master because I didn't know how to use the other weapons I acquired.

Come to think of it, I still don't.

I also never figured out what to do with the hammers in Kid Icarus, and to this day I can't tell you how or where to use them in the NES game.
 
Jirotrom said:
when after 11 years of playing Street Fighter games...I finally learned of "negative edge". Yeah...I felt like a fool.

Same here. "/ Not a lot of people know about doing a negative edge.
 
Karakand said:
After reading this thread I was slightly embarrassed that this place was once labeled the home of the "hardest of the hard-core". :lol
You can thank the 6 or so thousand members that were added in 2007. Besides, I always hated the self-termed hadrcore gamer
 
a Master Ninja said:
1.) You are oblivious to an important game mechanic (possibly due to not reading the manual or skipping the tutorial) and either end up doing things the hard way or fail to progress much at all
Junctioning in the Japanese version of ff8. Got to the entrasnce of the last dungeon on disc 3 before it got too hard.
 
I was really stubborn when the transition came in fps to go from keyboard only to mouse and keyboard... :lol

Can't really remember which game finally changed my mind but it may have been so late as Quake 2 or something.
 
Counterstrike. I always thought you needed the defuse kit to disarm the bomb.

This led to a very awkard moment when I the last man standing (all terrorists were dead) was left with a bomb I *thought* I couldn't disarm....

The rest of the server was tellingly silent after the bomb had exploded. I didn't make that mistake again. :D
 
A certain section of Metal gear Solid on GBC required the nikita missile to be moved diagonally, it took me 20 minutes to figure out I could do that.
 
tanod said:
In Vagrant Story, I am also sure I'm doing something wrong, because once I get 5 hours into the game, my weapons start doing little more than 2 or 3 damages on enemies. I know you can combine weapons and shit but nothing I tried ever works. It's really frustrating because I've never made it more than half of the way through the game and the story is awesome and everybody on GAF says Vagrant Story is TEH awesome but I always thought it sucked.
You really need to play around with the alchemy. Not only does it net you better weapons etc, your old weapons wear out eventually if you dont' upgrade them IIRC.

I played Karateka wrong for ages when I was a kid. I'd beat an enemy, then they'd show another guy running out of the gate, so I'd wait for the guy to reach me. I'd play forever as a result. Then I'd die at the first gate because I didn't know about running.
 
SNES Ogre Battle.

When I first played it when it came out, I had no idea how to level up. I just tried putting the characters I wanted to level up in the most battles. It was so frustrating when I would never get a class change option after leveling up really hard. I also used to try and liberate all the cities whiile the enemy was still on screen.

It took me soooo long to get my head wrapped around the idea of and how to change reputation, charisma, and alignment.
 
It wasn't a huge deal, but I didn't realize you had to shake the controller in Super Paper Mario to get the bonus points. They really didn't make that fact very obvious. I don't even think it was mentioned in the manual. I just happened to be watching the commercial for the game and noticed that the people playing it were shaking the controller and getting combo points.
 
Freshmaker said:
You really need to play around with the alchemy. Not only does it net you better weapons etc, your old weapons wear out eventually if you dont' upgrade them IIRC.

I don't think weapons ever wear out in Vagrant Story.

But you do have to worry about the stupid way the weapons become better suited for certain types of enemies. The more you use a weapon against one type (ghost, ghoul, beast, human, dragon, etc.), the weaker it become for other types, based on some overly complicated sliding scale they shouldn't have included in the game. You're better off making one weapon for use against each type. That's what I did and it works very well.

On top of that, you can't ignore the stat-affecting magic in Vagrant Story like you can in some games. You won't be able to do much damage to certain enemies if you don't slow them down, or halve their defense, or use the correct elemental attacks (either spells or elemental gems set in the weapons) against them. Scan them and check their stat screens if you don't know their weak points.

And while it takes a lot of time (mainly because the game has to read to and from the memory card so much during the process), figuring out the best combinations of parts to make the strongest weapons is important. I spent a couple of hours doing that alone (without consulting a FAQ, it must be emphasized).

If all of that sounds unappealing, just forget about Vagrant Story.
 
This weekend actually I was playing Fire Emblem and got to the part where you fight the Black Knight and I kept dying without knowing what I was doing wrong, he would just crit me for my entire life and I'd have to start the entire battle over again. I realized you have to stop fighting him and kill the spear guy and then the scene ends...I was so mad when I did that and the cutscene came on :lol
 
ElectricBlue187 said:
This weekend actually I was playing Fire Emblem and got to the part where you fight the Black Knight and I kept dying without knowing what I was doing wrong, he would just crit me for my entire life and I'd have to start the entire battle over again. I realized you have to stop fighting him and kill the spear guy and then the scene ends...I was so mad when I did that and the cutscene came on :lol

Um... is this PoR or GoD?... because you are either suppose to run away or kill him with mist helping you in PoR

If it is GoD >.<... you should really put a spoiler there :/
 
derder said:
I played Geometry Wars for the first thirty minutes not knowing you could shoot.
I was going to say the same thing. I bought it on launch day having only heard that it was good and nothing more. I'd been flying around and I'd worked out that the shoulder buttons set off the super bomb, so I was letting enemies build up as much as I could and then detonating. It was only after a few games that I happened to move the other stick and felt really stupid. I wonder what the top score for using my old method is...

Also in Guitar Hero I got most of the way through it on normal before I realised that the fret buttons could just be held down for successive notes. It suddenly felt much easier when I discovered that.
 
sebthelobster said:
Um... is this PoR or GoD?... because you are either suppose to run away or kill him with mist helping you in PoR

If it is GoD >.<... you should really put a spoiler there :/

Path of Radiance...Mist was fine running away from him and healing me with her psyhic staff (she's a valkriye in my game) it wasn't until the priests healed the black knight that I realized I had to kill them first

I actually got really close to killing him one time
 
Super Stardust: another boost button victim.

Motorstorm Demo: paid no attention to the button config (load screen), started a race, but the car wasn't moving while pressing x, after a few moments of "wtf, is my sixaxis broken?!" (actually the booster countdown went down to zero) I was off racing while pressing x, then I was wondering why the car was blowing up all the time :lol
 
Stormwatch said:
It wasn't a huge deal, but I didn't realize you had to shake the controller in Super Paper Mario to get the bonus points. They really didn't make that fact very obvious. I don't even think it was mentioned in the manual. I just happened to be watching the commercial for the game and noticed that the people playing it were shaking the controller and getting combo points.

Eh? I don't have any idea what you're talking about (I think I'm 3-2).
 
Im really surprised by all the FF8 ones. At 11 or 12 when I first played it I had no problem understanding the junction system. I guess that explains a lot of the FF8 hate you normally see.

Speaking of FF8 do people know you can hit R1 at the right moment in everyones attack to get a critical, or at least a more damaging, hit. Squalls is the easiest, just do it right when he hits and he'll shoot his gun.
 
It's old and more obscure, but the most vivid memory I have of this is when I played Who Framed Roger Rabbit? and didn't know you had to use select to switch between answers when the weasels caught you. It always frustrated me because I knew the correct answer but just couldn't... select it. Yeah I was a stupid kid.
 
Goldeneye 64 I was trying to play this as a traditional FPS and couldnt work out why enemies would be " triggered" at different points and it took a "non-gaming friend" who suggested i tried to be James Bond.
 
ratcliffja said:
It's old and more obscure, but the most vivid memory I have of this is when I played Who Framed Roger Rabbit? and didn't know you had to use select to switch between answers when the weasels caught you. It always frustrated me because I knew the correct answer but just couldn't... select it. Yeah I was a stupid kid.

I basically fumbled around during the entire game. Don't think I ever got very far.
 
zesty said:
Eh? I don't have any idea what you're talking about (I think I'm 3-2).

If you shake the controller as you land on an enemy in Super Paper Mario you actually rack up "bonus points". The more enemies you hit in a row as you are shaking the controller, the more points you get. It is nowhere in the instructions at all, I just checked.
 
ratcliffja said:
It's old and more obscure, but the most vivid memory I have of this is when I played Who Framed Roger Rabbit? and didn't know you had to use select to switch between answers when the weasels caught you. It always frustrated me because I knew the correct answer but just couldn't... select it. Yeah I was a stupid kid.

Coming from Sega consoles, I found the whole Select button business very weird. I never saw why they were so adverse to using the d-pad to select menu items.
 
I never play any game involving combos correctly -- I've just never taken the time to learn how to properly perform them. I've played through and beaten DMC 1 and 3 with the same Devil Arms equipped 85% of the time, only performing a few choice attacks. I played VF4 up to about 6th Dan ranking without utilizing any combos (besides a few basic ones that I memorized) or counters before it simply got too difficult for me.

When I was younger, I never played any fighting games, and most action games back then only had a few moves, so I guess I never really acclimated myself to newer action games like DMC.
 
Not knowing game mechanics can happen easily, since thay've gotten so complex over the years. What always makes me feel worst is when I can't figure a simple "puzzle" out.

In God of War, I got totally frustrated in the rooftops of Athens because I couldn't figure out what to do with the draggable ballista. I tried taking it into the room where it's supposed to go, but it hung up on an edge, so I thought it couldn't go there. For twenty minutes until I tried again, I thought it was the worst design in history.

No, just me being stupid.
 
Ree said:
Shadow of the Colossus, riding Agro I kept pushing X every couple of seconds because it made 'sense' to me that you're whipping the horse into running, blah! Yeah, after I finished the game I find out you can just HOLD X, jeez. >.<
Whoa, I didn't know O_O
Oh well, button mashing = fingers training :lol
 
Playing Double Dash, it took me a lot of hours to finally understand why sometimes I was able to collect a second item and sometimes I wasn't. Not to mention the fact that I was even able to choose wich want to use when I carried two.
 
Super Mario 3 with my brother. We kept playing the Mario Bros Vs. game, for about 3 hours over a span of 2 days, because we couldn't figure out that we needed to move the character around on the map to the level 1 box before hitting A to play the real game.
 
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