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Times where devs shown how passionate they are

Halo reach Vidoc when they started talking about the game and all their excitement and hand actions. You cant fake that excitement. I miss that old bungie. Even the old halo 3 visors showed similar passion
 
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Motomu Toriyama, Yoshinori Kitase and Yoichi Wada telling us why the Final Fantasy XIII games are the greatest thing ever.
 
What inspired this thread premise is a point in the splatoon competition that happened a few months ago, one of the devs of splatoon got on stage and started giving thanks to the many people who brought and enjoyed the game, he started to break down and cry because a passion project that Miyamoto ok'D went on to resonate so much with the world and managed to sell 4 million copies, I have seen the video clip once and wish I could find it again, it was a really touching moment.

Here it is.

And here's a translation from a fellow gaf member.
 
No particular anecdote that I can think of right now (though chatting with guys like Rami, Ron Gilbert, Peter Molyneux and others in general would qualify), but overall most gaming related conferences like GDC, GDC EU, Nordic Game are incredibly full of passion and something that has always increased my drive for months.
 
Unravel guy.

A shame the game he made is kinda dull.

Unravel is everything but dull though

Even if we don't consider that, the fact that he was even trying to make Shenmue 3 happen for so long shows his passion for it.

Preach

There's a line in a coolio song that goes "If hip hop didn't pay I'd rap for free"

I have a feeling every single dev in the world feels the same way. Yu Suzuki admitted he'd built hundreds of small game prototypes in his free time since leaving the spot light. You can't take the dev out of the developer.

The thought of Yu Suzuki being overcome with emotion because of fan reaction always makes me smile, though.

I hope half of his prototypes turn into games. Maybe one of those is Outrun 3?
A man can dream
 
Yacht Club Games with Shovel Knight. The game is just fuelled by passion. They have been awesome whilst attending speed run events of the game, they have gave us awesome DLC at no cost, they genuinely care for their franchise and its quality. Physical copies of the game are cheap and come with an awesome Instruction Book. Just all round amazing passion for this game.
 
I'd say when developers were still making big manuals. I recall the Baldur's Gate manuals, they really show the love Bioware had for those games.
 
Meeting the guys from Hello Games at a con in '10. Nobody showed any interest in them and they were just trying to get people to play Joe Danger. Talked for a good 20 minutes or so with them. Kinda funny to now see all that hype for NMS when just some years ago nobody gave a damn about them
 
Sega AM2 with Final Showdown. They went back and reanimated every single throw to accommodate the inclusion of Taka in VF5FS for the sake of presentation.

NRS (minus Ed Boon) with MKX. They periodically keep adding free moves, fatalities, outfits, stages, and other easter eggs months after release outside of the traditional paid DLC. But the biggest thing of all is the netcode overhaul. (I'm not including Ed Boon because his trolling to the PC audience is downright evil)
 
CD project releasing The Witcher series without any DRM. It's one thing to talk about being against DRM and supporting PC players but making sure that even the game that is vital for their success as a company be sold without any limitations shows just how much they respect this medium and the people who support them.
 
I'd say when developers were still making big manuals. I recall the Baldur's Gate manuals, they really show the love Bioware had for those games.

Oh man, the Baldurs Gate manuals were the best, with the little footnotes from Elminster and the bard who's name I forget. Added so much flavor to the game. I loved those games so much.
 
I always loved Bungie's cute little Chapter Titles full of jokes, play on words, and situational commentary. It added an extra touch to already entertaining games, and provided a bit of comic relief at some of the more serious plot points.

Who could forget:
Unpfhorgiven
Shafted
I Would Have Been Your Daddy...

Not to mention the numerous easter eggs hidden throughout, like the Marathon symbol, an obsession with the number 7, etc.
 
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