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Times you gave up on games (for any reason - difficulty, boredom, etc.)

Bravely Default. I played through the game, then it made me play though the game twice more, and now you tell me I gotta play through the game a few more times before I can get to the final area and real ending. Ghost and Goblins wasn't this bad. Back on the shelf you go...
 
Dragon Age Inquisition has been hard for me to keep picking up, the game feels so slow and its such a commitment that I can't find more reasons to keep going.
 
Many critically acclaimed open world games. I always get sucked into the hype, only to get bored.

The Witcher 3 is an unfortunate example of this for me.
 
Bravely Default. I played through the game, then it made me play though the game twice more, and now you tell me I gotta play through the game a few more times before I can get to the final area and real ending. Ghost and Goblins wasn't this bad. Back on the shelf you go...

Literally takes 20 minutes.



Final Fantasy IX will always be my favourite Final Fantasy which I haven't even completed. Even though I did the low level challenge, but even then I didn't finish the game. I started the game about 6-7 times and every time I got to the third disc or forth disc, but didn't complete it.
 
Dragon Age Inquisition has been hard for me to keep picking up, the game feels so slow and its such a commitment that I can't find more reasons to keep going.

I'm 2 or 3 hours from the end of DA:I and don't ever see myself going back to it to finish it off. Its a fun game, and I really enjoyed parts of it, but kinda ruined it for myself by spending too much time on dull side-quests and chasing collectibles. There is almost too much to do in that game.

I'm not far off the end of AC IV too, but haven't played it in over a year, Again, it seems to go on forever, and some of the tailing missions just aren't fun. Its still my favourite AC game since number 2, but I won't be buying anymore of them.
 
MGR
Nanomachines son, Senator Kick-Ass

I can battle him well, but when he starts throwing shit I can't couter slice, then shit goes south.

I think you can just slide under the rock, I don't remember for sure though, but hitting the rock gives you health items
 
Skyrim, started and quit within first few hours two or three times.

Not just because I played DS first either; there's just something about BethSoft style RPGs which bores me. I ran into the same problem with FO3 although I got much farther in that one.

Its a bummer as I am pretty much the only person in my gaming crew who doesn't "get" and love Skyrim.
 
Bloodborne - Really can't be bothered doing the same thing again and again just to be able to get further, too boring for my liking.
 
The most recent one I can think of is Just Cause 3, it just got really repetitive and boring for me.
Plus the last update on ps4 made it run way worse so yeeeah bye JC3
 
Killzone 2: the throne room gauntlet.

I was too proud to lower the difficulty so I just quit. A terrible, terrible sequence.

Wind Waker: once I realized that I had to hunt for Triforce pieces. Ugh.
 
Skyward Sword. Mathewmatosis' critique on it effectively pushed me on over into dropping it 1/4 way in.

Almost all Pokemon games after Gold/Silver. I usually get up to Victory Road and then...just burn out. I think the challenge at the Elite Four intimidates me too much. (But also, after G/S, I compulsively level as many Pokemon as possible which eats hours. Before then I'd just stick entirely to my starter)
 
Pretty much every JRPG ever. They're always like 20 hours too long, and most of it is filled with grinding.

This.

JRPGs are something of a sore spot for me in gaming. Never played any FF game to completion except Crisis Core on PSP.

I've tried over and over again and it just doesn't do it for me and as a gamer it makes me feel empty. Like I'm missing out in very important gaming experiences.

Killzone 2: the throne room gauntlet.

I was too proud to lower the difficulty so I just quit. A terrible, terrible sequence.


I'm assuming you're talking about the Radec fight? Yea that was a pain. I beat it on normal and hated it.
 
I am currently sitting at mission 32, and I don't know if I have it in me to finish up. I tried literally last night and got through some side ops, need to get the AI pod, but I just don't feel like it.

This game has crushed me.
 
I'm sure I could find many many more to throw on this list, but the first one that comes to mind is Two Worlds II. Having not played the first, I heard the second was much improved, although still not a first-class game. I booted this up and... wow.

The most cliche and hollow characters and plot I'd ever seen, followed by clunky controls, and poor instructions on where to go. I remember stepping foot outside the tutorial, getting lost, and immediately getting ripped apart by something in a cave. I put it down immediately, wondering what I was doing and why I'd ever bought the thing during a Steam Sale.
 
Final Fantasy XIII - felt like i was just watching long cutscenes and the gameplay was terrible. you just walk down corridors and fight enemies. the actual fighting was not interesting at all.

Dragon Age: Inquisition - the game looks amazing and i had never played a game where you can pause and issue commands (have since played baldurs gate/pillars of eternity). i thought that was so cool but the quests really weren't interesting and earning points (can't remember exactly what it was called) to progress wasn't fun.

Bloodborne - got caught up in the hype surrounding it. had never played a souls game before so thought i'd give it a shot. i know they are challenging games and i was totally up for it. to be fair i did make a little progress and i felt i was getting better but really i never made it to the second lantern (after the wolves and boss battle). there is only so many times i can do the same thing over and over and over and over again. i think i must have played about 10 hours.
 
Vanquish - Insane boss difficulty curve at the end that I couldn't get through.

Zombi U - Kept getting mobbed early on and couldn't "git gud" enough to clear an early area. It was comical how I would die and the next body I inhabited woke up in a cold sweat, almost knowing that I would stubbornly try the same area only for them to be lead to death.
 
-Bayonetta. Just couldn't get through it. Started it three times and always stopped after the big statue boss thing.
-Shovel Knight- I think I just suck at it.
-Metal Gear rising- Silly me for thinking it was going have stealth gameplay. Couldn't figure out how to beat the dog robot thing anyway.
 
There are several games I didn't finish due to lack of time, but I don't think that's the point of this thread.

Only a couple really big ones.

Final Fantasy VIII. I'd finished VII, but also played Tactics right after, where the actual gameplay was just so much more engaging and exciting. I will always remember seeing the ending of VII and thinking, "well, I enjoyed it, and I liked the characters, but there was just so little to the actual gameplay." VIII was more of the same in that regard, and when the game prompted me to insert disc 2, I never did.

The Legend of Zelda: Ocarina of Time. I've started this game three separate times. The original and A Link to the Past are among my all-time favorite games, and I enjoyed the second game also, but I just cannot get over the considerably slower pace of OoT. Everyone tells me, "oh, it picks up after the first few dungeons," but I just can't make it there. I get bored and can't continue. The worst part is that I haven't even tried any Zelda game released since, because I'm afraid they'll also feel too slow to me. I have my free copy of Wind Waker HD on my Wii U though, so I'll probably try it eventually...

#unpopularopinions

Stopped GOW3 because the final boss is bugged.

No matter how many times I would hammer on "O" it wouldn't force the cutscene.

Glitched.

Joke post? I haven't even touched that game, and I thought it was a well-known fact that you have to STOP pressing O for the cutscene to finally trigger.
 
I generally play very hard and long games, so i don't generally finish them.
I do rack up 100h+ on them, though.

I think i have 300h+ on XCOM2, but i've never "finished" it, because the endgame gets so easy it's boring.
100h+ Sunless sea, and huh...
 
Took a break from MGSV when they started penalizing your single player game for not participating in the online. Then started reading about the repeat missions in chapter 2 and lost all interest, quit and sold the game.
 
Gave up on the last race in the newest SSX game... only tried it a couple times but didn't feel like spending more time with it.

Please don't hate me, but I got bored of MGS5 and stopped playing at around the 12th mission.

Also, stopped playing Zelda Twilight Princess after about 20 hours. Once again boredom was the reason.

I usually finish games that I start, the OCD in me hates unfinished business.
 
Gave up on MOBAS due to the community being toxic as fuck. Didn't want any part of it.

Gave up on Twilight Princess due to it boring the fuck out of me.

Gave up on MGSV after Act 1. Got bored and it honestly seemed like the logical end of the game.
 
Dying Light

Picked it up on The Following Hype and just didn't enjoy it. Played about 3 hours or so and got roughly 25-30% through the campaign, couldn't be bothered to play more
 
Shadow of Mordor


I think I am at the end. I have to brand 5 warchiefs so I can take on Sauron's army or something. I got to that point 2 years ago and quit. I put the disk in again on Sunday for the first time in 2 years. Pretty much rage quit.

You have to be alone with the warchief to brand him. He usually has 2-3 captains with him plus 30-40 regular orcs. If you spend 15 mins getting in to the stronghold then another 10 mins trying to get the warchief alone, he either runs because of a timeout or he gets scared of something and runs. I guess I should unlock the ability to pin enemies with an arrow, but I don't have it, and if an enemy runs an arbitrary distance, they just disappear even if they are 5 feet in front of you.

I figured I would game the system and brand all the lieutenants under the watchief and then just kill the warchief. That worked for 4/5 and now I am stuck on the last one. He killed all 3 lieutenants below him that I had branded while i was trying to take care of the 20 adds, which negated like an hour of playing to track them down. That's when I just said fuck it and quit. I'll watch the ending on youtube.
 
The most recent is Dying Light. It was cool and everything and I was playing it all on co-op but the missions were just getting too repetitive and I didn't care enough about the plot to see it through. Maybe I'll give it another shot if I can do four player.
 
Ni No Kuni... boring quests coupled with a bad combat system. No thanks.

Hope the sequel is better. I know Level 5 have done better games as well...
 
Loads of them, usually once something gets unfun I give up.

Most recently

Quantum Break (terrible end boss)
The Witness (a good walk spoiled)
Fallout 4 (Not Fallout New Vegas 2)
 
Digimon Re:Digitize for the PSP.

Game is awesome on all aspects but every few days (game has day/night cycle) your digimon dies. That's it, he dies. Then you get another digi-egg and have to start all over again, baby-child-adult-champion etc... it SUCKS!! besides, it's a shame that the translation team spent so much time translating this game... and this resurrection thing completely kills it.


This mechanic is a million times more tedious than the Bravely Default's cycle repetition. At least in BD, you can skip all of it and just fight the crystal bosses (and get the Vampire job, i mean, it doesn't take more than an hour...).
 
No More Heroes 2: Desperate Struggle: Stopped at the last boss, who was freaking difficult, I wasn't able to defeat him, and never went back to it. It's a shame, I really like both No More Heroes.

Lightning Returns: Final Fantasy XIII: Lost the interest because of the sidequest system. The game is basically just dumb side quests, ugh. But even so I want to go back to it, I like the combat system.

Dragon Quest IX: Sentinels of the Starry Sky: When I realized that I had to create not only the protagonist, but all my party and that the XP would be divided to 4, I lost the interest. I was totally fine with creating the protagonist. I was okay with creating the other 3 of my party. But I was not nearly okay with divided XP.
 
Assassin's Creed: Syndicate. Bought it full price.

They removed the most important part of the AC games which is the modern day storyline and
all the interesting mysteries of the ancient precursor race and the powerful beings that ruled them.

So there's really no point in playing. Plus the protags were dull and paper-thin. Without modern day and precursor human race/piece of eden motivation, there's not much of a reason to play it.

Witcher 3: Hearts of Stone: Snooze fest, slow pacing, and really cringy story elements.

Street Fighter 5: Too hard, and lack of any real tutorial/training/VS CPU/arcade mode.
 
Currently playing Tales of Xillia 2 and I'm not getting the hook that I got from the first one.

And I'm also playing Breath of Fire IV. I'm at 11 hours but the random encounters are too high and it seems like every dungeon, while not too long and time consuming, have mundane puzzles that just don't belong. I want to keep going with this one because the story has my attention, but the pacing has been inconsistent so far.
 
Dark Souls: not going to bother with your game if you didn't bother making it atleast playable. Outrageous input lag and framerate: no thanks.

Only two areas in the game have bad frame rate, the start of New Londo Ruins which barely has any enemies, and Blighttown which can be 90% skipped with the master key.

Input lag? lol
 
Assassin's Creed: Syndicate. Bought it full price.

They removed the most important part of the AC games which is the modern day storyline and
all the interesting mysteries of the ancient precursor race and the powerful beings that ruled them.

So there's really no point in playing. Plus the protags were dull and paper-thin. Without modern day and precursor human race/piece of eden motivation, there's not much of a reason to play it.

I was happy to see the modern day stuff mostly ejected as it's been nonsense for years, and although Jacob was an arse, Evie was awesome.

No way I would have paid full price for it though, not after Unity but for a third of the price it was more fun that I expected.
 
Final Fantasy XII. Couldn't stand Vaan...I still haven't gotten into the Archadian dinner party right after killing the Rogue Tomato.
 
90% of PS+ games - I either don't like them, or I say "this seems somewhat interesting, I'll play some more later" and then I completely forget that I even own the game

Skies of Arcadia - lost the second disc

Skies of Arcadia Legends - an early desert temple boss killed 2 of my party members right before I hit the death blow and they missed out on the XP. Said "fuck this" and never returned

Most recently, Mairo & Luigi: Paper Jam. Literally up to the final boss, but I'm way underleveled and have no interest in grinding. This was about 2 months ago and I told myself I'd come back to it later when I didn't feel so burnt out. I never did.
 
I was happy to see the modern day stuff mostly ejected as it's been nonsense for years, and although Jacob was an arse, Evie was awesome.

No way I would have paid full price for it though, not after Unity but for a third of the price it was more fun that I expected.

Yeah, the modern day stuff was just turning into some Damon Lindelof type shit. There was never going to be answers, just more mysteries added. I doubt anyone at Ubi had an idea where it was suppose to end up going. Maybe Patrice did, but that ship has sailed. *pun intended*

Syndicate had a turn in the right direction by focusing on putting the assassination back in Assassin's Creed. They gave the player more options and choices, though it was very Ubisoft brand of hand-holding choices. I hope with future games they trust the players a little more and let them just play the game how they want.


For me more recently I have given up on Quantum Break until they get the PC version more stable.
 
I never beat Perfect Dark because I hated that last level. Made it to the boss 3 times and kept dying because I didn't know I was supposed to be hitting the statue above the boss. Found out later, but I couldn't be bothered to go through that level again.

Here's a stupid one, Tales of Symphonia. I put the game down at some point, and when I came back to it months later I had no idea what I was supposed to do next. There's a hint system in the game, but what it was giving me at the time was super general and didn't help. I looked into guides, but I never figured it out.
 
Most recently I gave up on Bastion after playing it for a couple of hours. I unlocked a bunch of weapons, but I still didn't really get a feel for the combat and never found myself enjoying it. It never felt like the enemies were reacting to my hits, so it just felt really weak. I enjoyed the narration and the artstyle, but not as much as the ones in Transistor, so I figured if I was gonna play through another Supergiant game it would be Transistor NG+.

I also gave up on Hand of Fate right at the end. I put 15+ hours into it, so I got my money's worth, but I tried fighting the final boss and was like "nope, not dealing with this shit".

I'll just wait for Hand of Fate 2, which already looks much better.
 
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