Bravely Default. I played through the game, then it made me play though the game twice more, and now you tell me I gotta play through the game a few more times before I can get to the final area and real ending. Ghost and Goblins wasn't this bad. Back on the shelf you go...
Dragon Age Inquisition has been hard for me to keep picking up, the game feels so slow and its such a commitment that I can't find more reasons to keep going.
MGR
Nanomachines son, Senator Kick-Ass
I can battle him well, but when he starts throwing shit I can't couter slice, then shit goes south.
Pretty much every JRPG ever. They're always like 20 hours too long, and most of it is filled with grinding.
Killzone 2: the throne room gauntlet.
I was too proud to lower the difficulty so I just quit. A terrible, terrible sequence.
Stopped GOW3 because the final boss is bugged.
No matter how many times I would hammer on "O" it wouldn't force the cutscene.
Glitched.
I got super bored of Ni No Kuni after you get the boat.
Dark Souls: not going to bother with your game if you didn't bother making it atleast playable. Outrageous input lag and framerate: no thanks.
Assassin's Creed: Syndicate. Bought it full price.
They removed the most important part of the AC games which is the modern day storyline andall the interesting mysteries of the ancient precursor race and the powerful beings that ruled them.
So there's really no point in playing. Plus the protags were dull and paper-thin. Without modern day and precursor human race/piece of eden motivation, there's not much of a reason to play it.
I was happy to see the modern day stuff mostly ejected as it's been nonsense for years, and although Jacob was an arse, Evie was awesome.
No way I would have paid full price for it though, not after Unity but for a third of the price it was more fun that I expected.