OH-MyCar
Member
Liked:
Castlevania Rondo of Blood. As someone who likes Castlevania II more than most people, Rondo of Blood became the definitive 2D Castlevania experience to me (yes even moreso than SotN). It drew from all of its predecessors and made something fresh and unique for the franchise. SotN, while a masterpiece, cribs too heavily from Metroid. To me, Rondo of Blood is the best expression of what the franchise had to offer.
Disliked:
Dark Souls III. I consider Dark Souls II to be obviously flawed, but the the post-Bloodborne design ethic that went into III was actually more unappealing to me. I enjoyed Bloodborne, but those similarities carved out a lot of what I initially found appealing about Dark Souls: The diverse locations & the sense of surprise in exploration and the slower pace of battle. The more you speed up Dark Souls, the more you slowly begin to encroach into the same territory Nioh did. While Nioh did it well (because of Team Ninja's experience), I think DS3 was an overall disservice to a lot of the RPG-esque strengths of DeS and DS.
Neutral:
Dragon Quest IX. I loved the flexibility of it and the ability to play multiplayer in a way that felt organic and completely natural for the franchise, but it was at the expense of having any memorable characters. Coming off of VIII, which had one of the best casts of all-time, I'd be hard-pressed to tell you much about DQ9's story despite spending over 250 hours on it.
Castlevania Rondo of Blood. As someone who likes Castlevania II more than most people, Rondo of Blood became the definitive 2D Castlevania experience to me (yes even moreso than SotN). It drew from all of its predecessors and made something fresh and unique for the franchise. SotN, while a masterpiece, cribs too heavily from Metroid. To me, Rondo of Blood is the best expression of what the franchise had to offer.
Disliked:
Dark Souls III. I consider Dark Souls II to be obviously flawed, but the the post-Bloodborne design ethic that went into III was actually more unappealing to me. I enjoyed Bloodborne, but those similarities carved out a lot of what I initially found appealing about Dark Souls: The diverse locations & the sense of surprise in exploration and the slower pace of battle. The more you speed up Dark Souls, the more you slowly begin to encroach into the same territory Nioh did. While Nioh did it well (because of Team Ninja's experience), I think DS3 was an overall disservice to a lot of the RPG-esque strengths of DeS and DS.
Neutral:
Dragon Quest IX. I loved the flexibility of it and the ability to play multiplayer in a way that felt organic and completely natural for the franchise, but it was at the expense of having any memorable characters. Coming off of VIII, which had one of the best casts of all-time, I'd be hard-pressed to tell you much about DQ9's story despite spending over 250 hours on it.
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