• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Times your mind was actually blown by a video game

First time I fired a heavy salvo of LRMs in Mechwarrior 2. I'd never felt that powerful in a videogame.

The level complexity of the first System Shock.
 
-But I AM dead! *slash*. . . As are you.-

I consider this my favorite line in any game to date.
internet-bro-fist.jpg


Same here. Almost 20 years and it's still up there. *nods*
 
Halo, Ocarina, Metal Gear Solid. These games changes you. Atmosphere, integrity.


Online; Star Wars Galaxies, Battlefield 1942, Planetside 1, Guild Wars 2, Left 4 Dead. These changes changed how you played with other players. What I could mean to play with others.
 
I never found Mario 64 that revolutionary. For me, it was Ridge Racer on the PlayStation. I couldn't understand how they'd managed to bring an arcade game that was so graphically impressive into the home. It was incomprehensible at the time and so far ahead of everything else that was happening with consoles.

The way that Metal Gear Solid 1 and 2 broke the fourth wall was also quite exciting and a little bit creepy for me, especially in the later stages of Metal Gear Solid 2.
 
Probably Final Fantasy VII.

It was my first RPG. All the music, imagery....at the time it was something I'd never seen before.


That, MGSS1 and Zelda OoT were all mind-blowing to me.
 
Mario 64 no doubt about it.
tumblr_mkcgbxySwe1r37jd5o1_500.gif

THIS!

I still remember playing it for the first time at Babbage's. Anyone remember Babbage's? What Gamestop used to be BEFORE they were Gamestop. Anyway, the game absolutely mesmerized me. It was a true phenomenon at the time.
 
Probably the opening cinematic in X-Wing (so much dialogue! so much wizbang!) or the soundtrack for Warcraft II (still unmatched to this day).

Being a kid who had a PC-game loving dad was the best.
 
Aside from what had posted already, does anyone remember Soldier of Fortune 2 double helix, dismemberment and graphics on the Pc? Never seen anything like that after.
 
BioShock Infinite's ending is the most recent example. Was curled on the floor after that.

COD2 on the 360 playing the D-Day level was pretty amazing as well. The graphical jump was pretty amazing.
 
THIS!

I still remember playing it for the first time at Babbage's. Anyone remember Babbage's? What Gamestop used to be BEFORE they were Gamestop. Anyway, the game absolutely mesmerized me. It was a true phenomenon at the time.

Babbage's was the best thing ever when we were kids. Awesome store.
 
So glad I made this thread, so many amazing memories have come rushing back in.

GAF has good taste. *feels*
 
Metal Gear Solid is the first thing that came to mind.

Plugging in the controller in Port 2 to avoid Psycho Mantis's telepathy. Using cigarettes to see infrared sensor beams. Having to look at the back of the CD Jewel Case to find Meryl's codec number. Story Spoilers -
Master Miller actually being Liquid Snake the whole time, causing Solid Snake to indirectly activate the Metal Gear he'd been sent to stop. Snake being the carrier of Foxdie, explaining all of the deaths in the game.
Not to mention the cinematic, engrossing, and intense gameplay. All of it was mindblowing way back in 1998.

Still probably my favorite game with the most lasting impression on me even to this day.

I came here to post this.
 
Doom 1 - Connected to another dudes modem and a few minutes later, holy shit, that's him in the level! Changed everything.
 
You can also see Manus' glowing red eyes if you look down the pit before the fight. Not something I found out by myself but an awesome touch.
Ohhh that reminds me, another mind-blowing part of Dark Souls (DLC/Prepare to Die Edition):
rescuing puppy Sif, and then seeing the alternate cut scene in the main game where you fight him... ;_;
 
Playing the map Crossroads in Socom 2 online for the first time. Headset secured on my ear taking orders from perfect strangers to kill the enemy. I felt like a fucking Navy Seal!
 
Ohhh that reminds me, another mind-blowing part of Dark Souls (DLC/Prepare to Die Edition):
rescuing puppy Sif, and then seeing the alternate cut scene in the main game where you fight him... ;_;

Yeah, I got that alternate cutscene my last playthrough (which was my first time doing the DLC), kinda heartbreaking.
 
When I played Jumping Flash on PS1, I was floored.

KOTOR plot twist. Simply Awesome.

First time I saw FF7 screenshots. My Nintendo fanboy days were officially over.

Skyrim. I loved exploring the game so much.
 
From the first moment of stepping out of the boat onto the island of Morrowind the game has been blowing my mind with its depth of the world, characters, epic story, weather effects, clouds, amount of things to do and ways to do them, magic system (they still had levitation at that point!), enchant system that allowed to become god with enough time spent. No Elder Scrolls game since then has been able to give the same feeling of joy.
 
When I was a kid I watched a friend play Final Fantasy 1 for the first time. He was walking around in tis cave fighting creepy ghosts and zombies. After the battle he would walk around the cave some more, but you never knew when the monsters would attack you again so it was very intense. Then he finally got out of the cave and got into his airship. I asked him, "When do you go to the next level?" "There are no levels", he said, "It's just one big world". That completely blew my 10-year-old mind, and I was a Final Fantasy fan (if not a gaming fan) from then on.
 
Beating pokemon silver and Kanto region being available. Another 8 gyms to beat and then the epic battle at Mt. Silver
 
Actually, when I think about it, the biggest mind-blown-moment might have been when my dad came to get me to show me the weird super-secret room he just fell into in Zelda - A Link to the Past. The infamous Chris Houlihan-room. I didn't even believe it, it was so strange. We took photos of it and everything, in case nobody else believed it.
 
Also, when the Sims 2 first launched, and when I found out that you could produce children Sims which actually inherit physical/personality traits from both parents. Eyes, jaw shape, nose shape, hair color, skin tone, everything. Absolutely blew my mind--to my knowledge no other game series has ever done something similar.
 
The twist in KotoR.

Char models and slow mo in Fight Night Round 3.

Playing your first Gran Turismo 3 Rally event with a force feedback racing wheel.

Facing Worlds, Unreal Tournament.

Seeing Mortal Kombat for the first time in the arcade. And the first Fatality.

The future/hoverboard stage on the SNES version of TMNT Turtles in Time. The background and music.
 
FF6... I played it after FF13 came out and it was so amazing. It was mind blowing how SE could make something like that before and fall so low now.

TWEWY- I didn't expect much of this, but ended up being one of my favorite RPGs. Loved the style of the game and story.

666/VLR- All about the story with these two. I love it when writers mess around with players so much.

Okami HD- Dem beautiful graphics.
 
Flying to The Citadel for the first time in Mass Effect. Also, the whole final battle sequence from Ilos onwards. It was the kind of sci-fi I had wanted in a game for so long and finally it was on my screen, in my house.
 
First playthrough of Ocarina of Time was really incredible for me. Mario 64 was also big, but I don't know if it impacted me as much as Ocarina. Aside from that, some plot twists in games made a big impression on me such as the Baten Kaitos series and Killer 7.

I'll throw WoW in there too because very few games have sucked me into their world like that one did. Probably still my most played game to date even though I haven't played much if at all in the past few years. The only MMO I ever truly got into.
 
Morrowind and Battlefield 1942 blew me away in 2002 when a friend introduced them to me. I was a young teenager who mostly only had experience with consoles, and the insane scale of those games (Morrowind's vast overworld, BF1942's 64-man multiplayer) along with graphics (Morrowind's shimmering water, BF1942's missile smoke trails) turned me into a predominantly PC gamer.
 
Super Mario Bros. 3 - Accidentally figuring out how to fly (rental game, no manual, no other exposure).
Pokemon Blue - The first time I used a link cable to battle a friend.
Gears of War - My first exposure to HD at a friend's house. Mind = blown.
Assassin's Creed - This was the first title I played after getting an HDTV, and the visuals hit home for me.
TIE Fighter - The Darth Vader missions, in particular, but the whole game -- dynamic music, awesome gameplay, great visuals, and the storyline/scripting.
Xenoblade Chronicles - The entire introductory chapter.
Dark Age of Camelot - The first time I went on a relic raid.
Shadow of the Colossus - The first Colossus was amazing, considering I went into this game completely blind at a friend's recommendation, but I had my "THIS IS AMAZING" moment with the third Colossus.
Guitar Hero II/Rock Band - The 'feeling' of playing these games hooked me for life.
Unreal Tournament - Definitely Facing Worlds.
Morrowind - The way the beginning was set up was definitely fantastic.
DOOM - The first time I played an 'online' game against someone was with this title, via dial-up.
Battlefield 1942/2142 - The first games I jumped into in these were just amazing. 1942 had the chaos of EVERYTHING on Wake Island, and 2142 I jumped in and picked up some guy's kit and suddenly had wallhacks (heartbeat sensor) and a turret -- I rolled Support for life.
MAG - Same sort of impact as Battlefield had on me, except with way more players, but I sucked at it (I suck at console shooters) so I never stuck with it.
Soul Calibur - One of the first arcade machines to absolutely blow my mind with the combinations of visuals, gameplay, and dat soundtrack.
MechWarrior 2 - I'm glad K.Jack said the first time they fired a salvo of LRMs, because I am right there with them.
Star Fox 64 3D - Just my first exposure to the 3DS' 3D functionality. The original was also extremely impressive looking for the N64 days.
Chrono Trigger - The Trial/Millenial Fair sequence.
Metal Gear Solid - Psycho Mantis, reading the memory card, and codec on the back of the case. Just great stuff.
Half-Life - The intro sequence still sticks with me while I have forgotten particulars of much of the rest of the game. Just amazing at the time.
EVE Online - The first time I flew by some monster-sized ship (during my trial) and realized it was another player's ship.
BBS Door Games - I played my first MUD on a BBS, and things like Trade Wars 2002, Barren Realms Elite, and Legend of the Red Dragon left a huge imprint on my tastes and preferences in gaming.
Thief - Just the entire way the game was played, despite being a "FPS".
Body Harvest - The scale and open world nature of the entire title just amazed me.
Left 4 Dead - The first playthrough of No Mercy with friends, all of us going in completely blind. I was amazed and thought this game would be the greatest thing ever... unfortunately, nothing quite lived up to No Mercy for us.

That's a long and yet still quite incomplete list.
 
-Mario 64's 3D landscape
-World of Warcraft's scale and level of social interaction
-Shadow of the Colossus, everything
-Street Fighter IV's perfect revival of the fighting genre
-Smash Bros and its perfection of the crossover concept
 
Silent Hill - The school. The first time a game actually freaked me out.

Jet Grind Radio - Seeing this for the first time is probably the only time I've been truly wowed by visuals.

Chrono Trigger - It has to be Zeal. The tone, imagery, and that amazing music. You get there and the immediate response is "Well, this is different." And as time goes on that wonderful music, without actually changing, becomes as menacing as anything ever could be. And that isn't even getting into the plot.

Deadly Premonition - There are many a moment I could put here but most of them only become apparent after the fact, so I'm going to go with what I'll call the 'final act' of the game. Not just because it is full of memorable moments or whathaveyou but because it is around this time, as the pace of the game picks up, that you become aware that Swery and the people behind the game actually knew what they were doing, that the story and characters and everything is actually coming together.
 
Many of mine are already mentioned but I think this one is pretty cool, even today:
Doom3computer.jpg

it's worrying to think that this hasn't been picked up since. :(

I also can't believe I didn't mention the original Half-life, but then again, if you haven't been playing HL, Unreal, Deus Ex (that Illuminati AI conversation: banderas.gif ) at the time, you are either too young or not interested, so fuck it. (I did not play System Shock 2 or Trespasser at the time :( )

Interestingly though, some of the N64 games like Turok 2 had more interesting use of polygon numbers than anything Unreal did. Why Unreal was mind blowing at the time is hard to reproduce now, certainly if you took a complete picture of what was available at that time. And of course: "the Liandri corporation...." and so on do-over for Unreal Tournament.

The streaming tech in the original Soul Reaver was also pretty unique at the time. Certainly brought the whole 'one world' idea together.
 
The Bouncer: That girl Dominique was a freakin' robot.

The Bouncer: Realizing that even though I had a multi-tap at the ready, there was no way to play the campaign co-op style. I always thought that during the escape from the factory where you go with the Dominique, that if you were playing it 2 player, you could find-out where the other two characters go instead.
 
Everything about TloZ OoT and SM64, shiiiiit I was never that happy. Aw, those good old innocent days.

But more into the future, Skyrim. No doubt. I was a slowpoke, I kinda had a hiatus from 2004 till 2011, didn't really feel like gaming and if I did, I just played FIFA or GTA Vice City and San Andreas on my PS2. I bought my first "next gen" in 2011. After a few games here and there, Skyrim came out and I really couldn't remember the last time I was so amazed by a game (because I was never that amazed). So huge, fantastic atmosphere and a fuck load to do. I played it for like 300 hours in the next four months until I figured it was time for a break.

Not the perfect game, especially on the PS3 which was buggy and glitchy as FUCK. But the fact that I admire and love this game despite of that, it just proves how much I liked it and still do. I just bought the Legendary Edition, so I'm going to play the DLC pretty soon
 
The last 2-3 hours of The Wonderful 101 was so fun and delightful and insane and crazy and musically proficient, topped by one of the most awesome final bosses in the last few years and a satisfying ending. My mind was blown at just how awesome it all was.

So that.
 
Not sure if it had been mentioned, but playing Riddick on the original xbox was mind blowing, looked ridiculous at the time.

Im playing through this right now for the first time. It's still mind blowing. Like how in the hell... Jaggies everywhere, but the textures, models, and lighting are expertly done considering the hardware. Riddick, Doom 3, and Chaos Theory have no right existing on the xbox. It's sorcery that they look as good as they do.
 
Top Bottom