Technosteve
Banned
next gen will not have 1080P xbox already has dedicated hardware for scaling and it's super fast.
Yeah, I can definitely see that happening. It would be a similar situation to the Xbox 360's Xenos having features from ATi's 2000 series.Power-wise is laughable especially if next gen consoles will be based on system on chip solutions. But architecture and features wise is the opposite, it would make sense to use an architecture which offers a much better flops/W ratio and a more modern feature set.
So I expect next gen consoles to have a raw power similar to top 2011 GPUs but with a 2012/2013 architecture and feature set.
A 6970m is an underclocked 6850. We'll get something better than that next generation.That's the GPU I have in my iMac. Well, a 6970M with 1GB VRAM.
It's really good at Skyrim.
A 6970m is an underclocked 6850. We'll get something better than that next generation.
ugh.
as a fan of fighting games and racing games I hope they at least aim for 60fps. That way the IQ of fighting games won't be compromised to everything else even though they might be "good" by current standards/ always room for improvement.
you're misreading the piece if you think it's implying a late 2013 next gen console will have a 6970 equivalent chugging inside. if we go by the performance scaling chart, combined with estimates of next-gen console wattage, a 2013 release would sit at around 7x the horsepower of the current 360 chip - as opposed to the 11x of the 6970.I'd be perfectly fine with that. The 6970 is still a beast and a gazillion times more powerfull than the GPU in the PS360. Just imagine what Naughty Dog, Epic and so on could squeeze out of a beast like that.
Not happening.
Ease answer: The Wii (not Wii U but Wii) set an example as how to sell hardware, make a huge profit and use old tech while narrowing costs down. Now, I believe consoles will be upgraded but they won't be almost "top of the line" primarily because of the costs.
Sony (if they have learned anything) wouldn't launch any new console at those elite prices as they did with the PS3 EVER AGAIN! Neither will Microsoft and even less Nintendo. They just need to have better performance right now and people won't bother about the specs. Game Art is what will always compensate for hindrances on consoles.
I really wish something like the 6970 would be a standard, but to maintain a ~$400 or less console price, that card is out of the question! (The 6970 costs around $350 alone!)
I really wish something like the 6970 would be a standard, but to maintain a ~$400 or less console price, that card is out of the question! (The 6970 costs around $350 alone!)
maybe sony will make wheezing, power gobbling dragster, but their power=success philosophy and how it sits with investors will surely be riding on the vita, having already been wounded by the ps3.
Not happening.
Ease answer: The Wii (not Wii U but Wii) set an example as how to sell hardware, make a huge profit and use old tech while narrowing costs down. Now, I believe consoles will be upgraded but they won't be almost "top of the line" primarily because of the costs.
Sony (if they have learned anything) wouldn't launch any new console at those elite prices as they did with the PS3 EVER AGAIN! Neither will Microsoft and even less Nintendo. They just need to have better performance right now and people won't bother about the specs. Game Art is what will always compensate for hindrances on consoles.
I really wish something like the 6970 would be a standard, but to maintain a ~$400 or less console price, that card is out of the question! (The 6970 costs around $350 alone!)
Absolutely not. Much, much more.So there was a thread the other day that implied Battlefield 3 PC @ max settings is what we are to expect from the next generation. After reading this I am to assume that was correct?
Power-wise is laughable especially if next gen consoles will be based on system on chip solutions. But architecture and features wise is the opposite, it would make sense to use an architecture which offers a much better flops/W ratio and a more modern feature set.
So I expect next gen consoles to have a raw power similar to top 2011 GPUs but with a 2012/2013 architecture and feature set.
I think he left out was the efficiency of the design. When he compares a design like the HD6750 to the xbox GPU, yeah the theoretical flops are only a factor of 4.2 higher, but I wound say that the HD6750 has more available flops to the programmer thanks to a more efficient architecture.
Even if the next Xbox and PS4 have GPU based on a 77xx series, I'll guess they'll be more efficient and optimized for the closed system design. It won't be just an off the shelf GPU.
That's the second time he's referenced a thread here that I can remember, might be time to get Tim a GAF account.
Whoops. Misread the OP, I should've known he was from Nvidia. This confirms that Nvidia isn't involved thoughI musted have missed something. Who's the EA guy? Lottes is an Nvidia guy, and the rumors point to ATI parts in the next consoles.
Yeah. The RV770LE is there for the reason that the final GPU will be most similar in terms of raw performance. The final GPU should be recognizable as 2011/2012 tech and feature either VLIW4 or GCN shaders and a modern tesselator.I think Nintendo expects the Wii U power to be around the RV770LE, more customized yes but the power levels will not exceed it too far.
1.5 is really not indicated at all by the RAM count, GPU and likely CPU. It'll be closer to 3x than 2x more powerful I think. 32MB has been implied as being the EDRAM size in the Wii U (which, given die shrinks, is not as much of a technological marvel as it looks).480-640 SP is actually quite good for the size of Wii U, such specs are currently seen in midrange laptop gpu which can run consoles ports at better performance than ps3/360 at 720p, so i think Wii U will be 1.5x faster than ps3/360, and with 1gb ram and maybe 12mb edram. While ps4 and 360 will a lot more powerful with 4gb ram and a lot more memory bandwidth for 1080p.
I agree. Still, it is not ruled out a custom 1536 SPU GPU at 28nm is possible at the size of the Xbox 360 GPU at launch. That's a size that might be acceptable for Sony or Microsoft. It's a bit of a stretch, but probably still a possibility.Ease answer: The Wii (not Wii U but Wii) set an example as how to sell hardware, make a huge profit and use old tech while narrowing costs down. Now, I believe consoles will be upgraded but they won't be almost "top of the line" primarily because of the costs.
That is the only rule both Sony and Microsoft have too. Nintendo has just validated a business model that cuts costs on the base consoles severely. I don't think we'll get a straight copy, but a Kinect/Move based console does not have to redefine gaming hardware by any means.This is true for Nintendo only... They simply don't care so much about being the most advanced or powerful hardware. They have one goal = Profit
The PSP SoC is basically a double iPad 2 SoC. It's probably not that expensive at all, especially not with bulk Sony has them produced. It is well chosen by Sony though.Just look at Vita and tell me Sony has learned to cut corners on tech.
Missed expectations will be heard of on GAF, but mostly the games still sell the consoles. Quotes like "I want Samaritan or I won't buy" are reserved for the most elitist (and ignorant) of GAFers. Besides, we will probably still say wowThe problem for Sony/MS now is the core gamers who buy their consoles DO expect this high end system if they start slacking off now because they rushed in losing billions gamers will just move to PC or wait for another console maker to become as agressive as they come to expect
Not a chance really. It has been announced that Windows 8, which ships in roughly the same timeframe as the Xbox Next, will come with DirectX 11.1 only (which itself is only a very very minor update to DX11). DirectX and OpenGL will seemingly be stale for a couple of years, there seems just not that much to improve anymore about these graphics pipelines.Yeah I wonder if the 720 will incorporate some DX12 features since MS would know what's coming next.
There's no reason to think that AMD doesn't try the most efficient stuff in their desktop cards. The new AMD cards already have a new shader architecture, and there's no reason to expect that the Xbox Next will innovate much on that yet again, especially given that DirectX will likely keep the same featureset until Windows 9.BTW, I think that AMD/MS will make next xbox GPU with new and more efficient architecture, you won't see something like 6xxx series in it.
Thats why I´m expecting. The Wii U has tech from 2008
Yes, its based on R740 gpu
smh. When did rumors = fact?
The games that need to be 60fps, will be. It's not vital for every game. Though it would be nice.
60 fps is pretty vital for first person shooters, racing games and 3D action games, yet most of those types of games don't run at 60 on PS3 or 360, and some of the more popular ones don't even reach 30.
ok, so I'm wise with not upgrading my 6950. When the next-gen hits I'll just upgrade to a top of the line card and relax for the next few years. Well, may be one more upgrade will be required as developers start to squeeze out more power by the end of the gen.
Personally, I think next-gen should support 1080p as standard native rendering frame, period. This gen was a kind of funny broken promise about the "HD generation" when half the big games can't even manage 720p.
So there was a thread the other day that implied Battlefield 3 PC @ max settings is what we are to expect from the next generation. After reading this I am to assume that was correct?
People keep saying that, when's it's 100% bullshit. COD, BF and Halo aren't "half" anything.
People keep saying that, when's it's 100% bullshit. COD, BF and Halo aren't "half" anything.
So there was a thread the other day that implied Battlefield 3 PC @ max settings is what we are to expect from the next generation. After reading this I am to assume that was correct?
You think? I would imagine the mobile variant would be what the platform holders would want.
I'm happy if we do get something better but that's roughly where my expectations are right now.
I think people sometimes underestimate the importance of Good Art™ in graphics. The Samaritan demo would probably run fine on current DX11 single GPU cards. Frostbite 2 and UE3.0 are not a generation apart, tech-wise.I would say 2x the visual quality of BF3. Or 1/2 that unreal demo.
Remember that performance is heavily dependent on software AND hardware. High end PC games on modern GPUs would look worse than a console with the exact same specs.
Release after release of high end PC games you can get 50% gains in performance by tweaking settings, crossfire profiles, etc.
Whine about a minority of releases as much as you want, stating half of them can't manage HD is simply incorrect.They aren't native either stop bitching about something you just did yourself. I'm not even gonna have this argument outside of my next statement. Devs and manufactuers flagarantly misrepresented performance of games this generation and it shouldn't be tolerated.
The chips are based on IBMs 32nm, Silicon-on-Insulator (SOI) technology, which was jointly developed with GLOBALFOUNDRIES and other members of IBMs Process Development Alliance, with early research at the University at Albanys College of Nanoscale Science and Engineering. The technology vastly improves microprocessor performance in multi-core designs and speeds the movement of graphics in gaming, networking, and other image intensive, multi-media applications.
GLOBALFOUNDRIES new Fab 8 campus, located in the Luther Forest Technology Campus about 100 miles north of the IBM campus in East Fishkill, stands as one of the most technologically advanced wafer fabs in the world and the largest leading-edge semiconductor foundry in the United States. When fully ramped, the total clean-room space will be approximately 300,000 square feet and will be capable of a total output of approximately 60,000 wafers per month. Fab 8 will focus on leading-edge manufacturing at 32/28nm and below.
I was curious to know whether FXAA can be implemented on the current HD consoles?
Looking at the relatively negligible performance hit, I wonder if this will be latest AA method that'll be adopted by the industry.
They aren't native either stop bitching about something you just did yourself. I'm not even gonna have this argument outside of my next statement. Devs and manufactuers flagarantly misrepresented performance of games this generation and it shouldn't be tolerated.
smh. When did rumors = fact?
AMD can't just come up with a new GPU core architecture like magic. The only reason the 360 had a new type of GPU is because AMD was just about to start that transition on their PC products and the line of chips they released were a refined version of just that.BTW, I think that AMD/MS will make next xbox GPU with new and more efficient architecture, you won't see something like 6xxx series in it. We have seen, from this gen, how much does efficiency matter in closed system. Same amount of transistors in off shelf RSX GPU and 360 one, yet 360 one is about 1.4-1.6 times faster because of its design. Plus, its much better in terms of vertex shading than RSX, which was best GPU you could get off shelf at date.
Haha, nope. You're seeing this happen already to some extent but the consoles and their software are still selling like crazy which basically refutes this point. If people weren't satisfied with lower-power out of date hardware then 360/PS3 sales would be dead in the water right now.The problem for Sony/MS now is the core gamers who buy their consoles DO expect this high end system if they start slacking off now because they rushed in losing billions gamers will just move to PC or wait for another console maker to become as agressive as they come to expect
Haha, nope. You're seeing this happen already to some extent but the consoles and their software are still selling like crazy which basically refutes this point. If people weren't satisfied with lower-power out of date hardware then 360/PS3 sales would be dead in the water right now.
For the most part console gamers buy the hardware because it's the easiest and quickest way to play CoD, Fifa, etc. They don't care too much about graphics.
"Everyone who wants one has one" is a different problem from "nobody will buy one because it's out of date"Year over year sales were down 8% in 2011. Considering that the economy is improving and that 2011 had a payroll tax cut, I'd say the market is saturating. Next gen will happen within 1.5 years.
"Everyone who wants one has one" is a different problem from "nobody will buy one because it's out of date"
It's because it's Nintendo and when there are 2 other console manufacturers, risks can be taken. If all 3 go the cheap hardware route, even tho we'd still see a jump, the hardcore will not rush out to buy a new console. The industry would tank. Bigger and better is ALWAYS needed.Nintendo proves that raw power isn't everything. And to be honest, art direction does a lot too. I think Mario Galaxy looks excellent and more appealing than a freaking lot of HD games out there. They are the masters of art and design.
Fine and dandy but you really didn't quote the whole sentence. It was an assumption based on the dev kit. Doesn't mean that the Wii U won't be updated with present day DX features etc.
AMD can't just come up with a new GPU core architecture like magic. The only reason the 360 had a new type of GPU is because AMD was just about to start that transition on their PC products and the line of chips they released were a refined version of just that.
They've just now put out the GCN architecture for PC so if Xbox goes with AMD next gen it'll be that.