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Tiny details in games that annoy you

Can I give specific example? :) That little pause after hitting Overwatch in new XCOM. So god damn annoying. There was a mod that removed it and it was AMAZING without it. Why would it be in the game it the first place? So stupid.
 
Almost forgot about another big one: non-monospaced number fonts.

All ten digits should be the same width. The number 1 may naturally be thinner than the others, but if you've got a number on the screen that changes, and the numbers are different widths, then it looks like a moving object.

2128918-wipeout-pure-20050930020155850_640w.jpg


This is particularly distracting with the time and speed, which are continuously changing. It pulls your eye away from what you want to focus on.

Look at this:

typeface-uses-spacing.png


The font on the left (Skia, I think) looks great, but the numbers should all be the same width if they're going to be in an HUD. Wipeout -- otherwise one of the most aesthetically-pleasing games out there -- is a particular offender. Assassin's Creed too, now then they seem to have dumped the custom Helvetica that looked so good in AC1.
 
*hammers 'A' button and accidentally repeats long exposition text*
*curses loudly*

I'm looking at you, Ocarina of Time...

Ugh, similar to that is going online in MH3U.

"To play online, you must connect to the internet. *presses A*
Choosing this will connect to the internet. Connect to the internet? *presses A*
If you connect to the internet, internet things can happen, are you sure? *presses A*"

And then I keep hitting A until it backs me the fuck out of the internet entirely.
 
:o Didn't occur to me to do that, I might try it next time I play the game



Enter the Matrix
ugwMY.jpg


They should've gone all the way and made them triangles

Holy shit thats bad.

On the subject of GT6 - before you even get to the main menu for the first time you get thrown in a car and made to drive which sends me into an instant rage - can I set up my wheel and buttons first please ffs
During this enforced drive it also regularly pauses the game to make sure you understand that on planet Earth its customary to brake before the corners etc.

As for small things that make me crazy. That sector beep in GT6 that you can't see m to turn off has been making me grit my teeth all week.

It should have been optional, some of my non gamer friends that played GT6 actually really appreciated the messages.


*--------------------

For stuff that grinds my gears...

BF3, BF4 having to use a web browser to search for servers, no in game menus whatsoever.

Dice and all BF games using Punkbuster for anti cheat, what is this??? 1999, some of my friends just never even bothered to play BF3 because Punkbuster doesnt install correctly by itself, and you get kicked out of every server, I had to spend like 30 minutes finding out a way to correctly update Punkbuster.

Shooting light sources in most games does nothing, I remember Perfect Dark got that really right.

Forced matchmaking and not including Server browsers.

non mappable buttons.
 
Loading screens in Resident Evil Mercs 3D require you to press a button to get rid of them once they have loaded. The cumulative annoyance that this tiny, stupid bit of interface design creates is truly staggering.
 
BF3, BF4 having to use a web browser to search for servers, no in game menus whatsoever.

Really? I thought that was the one of the few good things to come from the new Battlefield games. I'd like to see more games adopt this personally. Makes multitasking much easier. Going back to using ingame menus to navigate in other games feels archaic to me for some reason.
 
Madden: Pro Tip: Press A to snap the ball.
NBA 2K: Pro tip: use the shot stick to shoot the ball
WWE 2K: Pro tip: Use X to strike your opponent


I feel like games do this as a practical joke. THey're assuming that someone gets into the game and just has no idea how to snap the ball or shoot, the key components of the sport... so instead of trying different buttons, they think "Well, this game is broken... time to return it." I'm waiting for the game that has a loading screen before the "Press Start" screen, and on that loading screen it says "Pro Tip: To Start the game Press Start."
 
Dungeon Description: Ancient Temple, abandoned for centuries. All enemies are stuff like bats and snakes.

All torches in the temple are lit
 
"Press A to..." Massages.

Its okay if you never played a game before, but to have to read "Pick up", "Merge" or "Exit" after 20 Hours of Zelda pisses me of.
 
- Bullet shells not falling on the floor or against walls and/or not making any sound effects

- Getting a dust effect or no effect at all when shooting into water (BF4 in some maps)

- Gibs flying around that dont make blood stains when hitting something

- Blood dissapearing too fast

- No blood stains or blood effects at all

- shitty achievements

- no leaderboards (peggle 2)

- too long loading times

- 720p games on a next gen console after 8 years

- having to manually select where to save/load my savegames (every fucking 360 game)
 
In StarCraft 2, the little squeaky sound the Ultralisk makes when it attacks annoys me. The thing is supposed to be menacing.
 
Monsters in RPGs dropping items. If you don't have any pockets, why am I finding potions and gold/gald/gil/gp on your corpse? Where are you keeping these items? Up your ass?
 
When menus don't 'loop around'. What I mean by looping around is that, when scrolling through a list of options, pressing 'down' on the lowest option will put you back at the top of the list. Extremely minor complaint, but it can be annoying if a thing you use often is at the bottom of a list, and you can't quickly jump to it by pressing up.

*hammers 'A' button and accidentally repeats long exposition text*
*curses loudly*

I'm looking at you, Ocarina of Time...

Unskippable, unpausable cutscenes.

WHEN YOU GOTTA FOLLOW AN NPC AND HE WALKS FASTER THEN YOUR WALK BUT SLOWER THEN YOUR RUN
FUCK
YOU

All of these, plus:

NPCs who try to fight enemies when they're weaker than a normal peon.
Unclear dialogue trees. For example:

- "I agree, Bob is crazy."
- "I wouldn't say Bob is crazy..."
- "How dare you insult Bob, Bob is awesome!"

Hmmm... I think Bob's crazy, and this character is awesome, so I don't want to piss them off... choice 1 it is!

"I agree, Bob is crazy... but you're just as nuts as him, if not more."
*McCool Character has left the party*
Wait, what? What? How the heck was I supposed to know it'd do that!?

vvv No, but Wii Sports did.
 
Nintendo games always telling me how maybe I should take a break if I've been gaming for anything over a hour.

I swear it's in every Nintendo published game nowadays. I get a lot of children play these games but come on, what is telling a kid that in going to accomplish anyways? Why is Nintendo trying to play the parent?

i can tell you, after several absurdly long marathon sessions, that sm3dw does not do this
 
Skyward Sword was horrible with all the little animations when you found an item for the hundredth time. I know what the goddamn item is!! Nintendo must think its players are 4 years old.
 
When one character interrupts another but the timing is all messed up so it sounds like the other character stopped talking on his own

CLOUD: "We must destroy SHINRA or our world is doome---"

*5 second pause*

BARRET: "HERE COMES AN ENEMY"
 
Shitty UIs and doors in video games. Yes doors. They are huge in video games and once you notice they bother the crap out of you.
 
:o Didn't occur to me to do that, I might try it next time I play the game



Enter the Matrix
ugwMY.jpg


They should've gone all the way and made them triangles

This is unfair. They only became squares when you had the lowest of the low settings wise.

106327-enter-the-matrix-windows-screenshot-the-highway-chase-s.jpg
 
The scale in racing games often being way off. So they look okay in cockpit - then you watch a replay and it looks like you were driving a hot wheels car on a real road.
 
Recent example, Super Mario 3D World spoilers:

When entering the rockets to the post-game worlds, you can see Mario clipping through them.
Highly distracting for a such otherwise very polished game.
 
Monsters in RPGs dropping items. If you don't have any pockets, why am I finding potions and gold/gald/gil/gp on your corpse? Where are you keeping these items? Up your ass?

That's easy, the monster ate someone who had gold and potions in their pockets.
 
Really? I thought that was the one of the few good things to come from the new Battlefield games. I'd like to see more games adopt this personally. Makes multitasking much easier. Going back to using ingame menus to navigate in other games feels archaic to me for some reason.

What do you mean by multitasking?

If you are looking to play the game then having it outside of the game is useless. Hated having to use a web browser for server browsing.
 
This should be required reading for developers. Very nice trove of little things that can hinder an experience. Laggy Menus are horrible for me. Menus that don't loop back vertically or horizontally are also bad. Menus in which you must manually save your options before going back also suck (remedied by a simple "press x to confirm changes"). Gamers complained about unskippable cutscenes so some developers made the mistake of making them too easy to skip. Countless minutes of their content missed by engaged players because of twitchy button pressing.
Love this thread.
 
- Bullet shells not falling on the floor or against walls and/or not making any sound effects

- Getting a dust effect or no effect at all when shooting into water (BF4 in some maps)

- Gibs flying around that dont make blood stains when hitting something

- Blood dissapearing too fast

- No blood stains or blood effects at all

- shitty achievements

- no leaderboards (peggle 2)

- too long loading times

- 720p games on a next gen console after 8 years

- having to manually select where to save/load my savegames (every fucking 360 game)
The pop-in wont be there if you turn the LOD settings to max.
WHEN YOU GOTTA FOLLOW AN NPC AND HE WALKS FASTER THEN YOUR WALK BUT SLOWER THEN YOUR RUN
FUCK
YOU
This is the most annoying thing in Witcher 2.
Monsters in RPGs dropping items. If you don't have any pockets, why am I finding potions and gold/gald/gil/gp on your corpse? Where are you keeping these items? Up your ass?
I wondered this when I was younger. It just became someone I got used to seeing.
 
Super nitpicky - but two things that irritated me (having once been a sailor) in the Battlefield 4 campaign :

The female (who looks to be in her thirties) medical captain (the equivalent of a full bird colonel in the other branches) on the USS Valkyrie in Battlefield 4 wearing ribbons on her uniform (just not done while you're at sea).

Also, the characters not turning around and closing the watertight doors after they walk through them. There would've been no end of chiefs screaming at them.
 
Signposting of everything these days. Every item you are supposed to collect, any door you can open, any action you can take - everything is signposted with button prompts. Puzzles are not puzzles, everything in AAA games is a matter of pressing the buttons you are told to. I don't mind a prompt to show me what to do the first few times I do something, after that, the prompt should go. At least give me the option of switching button prompts off.

It's ironic Ryse does less of this than many games I've played recently (not perfect but there's less handholding than many). It shows you how to play and lets you get on with it. If Marius needs to climb over a log he will, he doesn't need you to press a button like a rat in an experiment trying to get a piece of food.
 
Enemies not looking like they've been shot/slashed/hit after I've shot/slashed/hit them. See the majority of FPS, TPS, action games etc. It is the most basic "cause and effect" issue there is, yet devs can't be bothered.
 
The female (who looks to be in her thirties) medical captain (the equivalent of a full bird colonel in the other branches) on the USS Valkyrie in Battlefield 4 wearing ribbons on her uniform (just not done while you're at sea).

But if you don't wear your formal award ribbons, how will the exact same people you see on the ship every single day for months at a time possibly remember what awards you have? Besides, she had to look her best for all those refugees. Who knows when one of them might have called her over for a uniform inspection?
 
This should be required reading for developers. Very nice trove of little things that can hinder an experience. Laggy Menus are horrible for me. Menus that don't loop back vertically or horizontally are also bad. Menus in which you must manually save your options before going back also suck (remedied by a simple "press x to confirm changes"). Gamers complained about unskippable cutscenes so some developers made the mistake of making them too easy to skip. Countless minutes of their content missed by engaged players because of twitchy button pressing.
Love this thread.

Spyro fucking 3
 
Not having appropriate costume changes for the enviornment. It is an annoying thing that bothers me and breaks some of my immersion.

I hate playing an RPG where the characters wear short sleeves or miniskirts as default costumes you and get to the "snowy mountain" area. Like in FFXII, traveling the Paramina Rift with Ashe, Vaan, and Basch just irked me, in an otherwise fantastic game with tons of detail.
 
Slow recovery time/animation.

In alot of action games. But most prevalent in Lost Planet.

In some fights if you get knocked down once your ass is good as dead. It takes 5seconds to get up, but you can still take damage and everytime you do the process keeps starting over at the beginning.
 
I hate prompts prior to playing. 4 immediately come to mind:

1) Any Move compatible game on PS3. You have to sit through three screens about it telling you to strap up. I don't even have a Move. Why am I being shown this?

2) Final Fantasy XIII-2. You stick the disc in to play. The very first thing you get is, "Press X to Continue". WTF else am I going to do? I stuck the disc in and said play. Why are you (referring to the game as a person) asking me to press X? You haven't even loaded the damn logos yet. Why would I have loaded the game if I didn't want to continue? And this ain't even continue from the last save. This is continue to boot the game up.

3) Dragon's Dogma. Start Screen: Press Start. You press start. New screen with prompt: Main Menu? Are you shitting me? Two total waste of time prompts before i can even get to the main menu. That's ridiculous. Then there's another bs DLC news window you have to go through. Three prompts before you can get to the screen that lets you start playing.

4) Resident Evil 5... probably the worst of the bunch. Stick in the disc. "This game needs a storage device". No shit. I've got one. "Which one do you want to use?" How about the only one attached to the system? The same one I've used for the past 80 or so hours of playing the game. Why are you asking me this? Then it loads and is like, "Cool we're good" but it doesn't load. It sits there like, "I just want to make sure you're cool with this. I mean, the only other choice here is to turn the system off, but I'm not going to assume that you went through the other prompts with the intention of playing the game. Maybe you want to back out and need infinite time to soak this screen in and figure out what option you want." I hate this. Just go.

They are small, but they kill me every time I come across them. Just wasteful prompts. I don't mind logos. I don't mind a cutscene or start screen, but the load/new game screen should come within 1 screen and ideally one button press.

Another one is shops in RPGs (particularly WRPGs). Sometimes you can see how gear affects characters not in your party. That annoys me. JRPGs don't suffer from this. I can see any gear that might work on anyone regardless of it they're in my battle party or not. I also hate when I feel like there is a stat I need to see but I can't see it on the screen I need it on. I also hate RPGs that do math to calculate some stats but then won't tell you the equation and you have to go on wikia or something. That's garbage. I could get hiding it in some advanced screen or in the manual, but sometimes it's nowhere within the product. That's dumb.
 
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