As well as having your PR manager assure fans that they had achieved "parity" between the console versions.
Zero respect left for Bethesda.
So the broken game is not Bethesda's fault because coding for the PS3 is hard?
Again with this.
The testers LIKELY FOUND THE PROBLEMS. Whether Betheseda had the resources to fix all the problems is a different issue...and whether they could fix it in time for the release date is another.
At the end of the day, NO product is going to ship without bugs. They were trying to get the most serious ones, but for a game with the scale and size of Skyrim, can anyone here HONESTLY claim to thoroughly test it?
As said before it would take years to eliminate all the bugs, even then you can't be sure, at least Bethesda stood up and addressed the issue's and brought out a patch to fix it.
PS3 should really take a leaf out of the N64:
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actually it kind of is.
when you are given a finite amount of time to develop a game why would you devote the most resources on the sku which performs the worst in sales? bethesda isnt sony they need to make their games multiplatform.
If Bethesda A) Refused to develop for Sony consoles, or B) Admitted the PS3 version would be inferior before launch, your post would be a sensible excuse. As it is, it's wrong on multiple levels.
actually it kind of is.
when you are given a finite amount of time to develop a game why would you devote the most resources on the sku which performs the worst in sales? bethesda isnt sony they need to make their games multiplatform.
how many people buy the game on PS3, its the least performing sku, and on top of that the problem affects those players who put 40+ hours in the game. which means a small subset of a smaller subset.
then they'd have to devote extremely difficult coding resources just for one version of the game which means forking their code further. its not a simple problem its rather difficult only made worse by ps3's fragmented memory architecture.
It amazes me that so many people are experts on a problem when all they are seeing is the end result. Not whatever the actual root cause is.
That's the part that pisses me off the most. Hardly anyone came to bat on the issue. I'm so glad Digital Foundry did the piece they did showing everyone just how screwed up the PS3 version was.Has anyone really after the fact said anything? I listen to invisible walls on gametrailers and they kind of shrug it off chuckle about it too, yet New Vegas was just a pox on humanity with its bugs to them somehow.
oh well we all know how games journalism works so it shouldn't be a surprise.
It's good that they fixed it, I think the thing that left a bad taste in gamers was that they were definitely aware that the game will have a lot of bugs and they even mentioned that in one of the interview, that they were going to be quick this time at fixing them and providing a really quick way to adjust the game after the game was released, etc.
The thing is that it wasn't really that quick, it took approximately 3 months, the way they communicate with their users were pretty bad too, there is a community manager and I think sometimes he wasn't too sure with the progress on those patches (he even mentioned it wouldn't take "months" on gaf when they were doing damage control, but it did), until Bethesda released a public statement that it will be fixed in a january patch which came out in Feb, not to mention there were the quest bugs, etc, the roadmap is almost like a mmo in beta.
One of the patch was released and it broke magic resistance, and the patch that came out to fix that took nearly 2 weeks. That's half a month, but I do think there's the certification with Sony, but still... their QA feels kind of amateurish.
Patches are difficult and all that, I agree, but it's the way they deal with the issue, and the fact they know it's probably going to happen and doesn't seem like they've planned ahead that kind of bothers me...
Again, I think Josh Sawyer is pretty qualified to comment on this issue, seeing as he worked with the engine on F:NV. He also doesn't have a reason to lie, unlike Todd Howard.
Most likely explanation is they knew about it, and hid it. Todd Howard himself tells you as much:
Every single news piece about the game was based on X360 version, one website even reported getting X360 review copy, even after they specifically requested PS3 version, and were told they will be getting it.
Alternatively, I find it quite plausible they didn't test PS3 version enough. The game was build on PC, which ports easily to X360. X360 is also their largest console market, probably close to 70%. Most likely the rule was "first check on X360, if there is a bug, then re-check PS3 version".
Again, I think Josh Sawyer is pretty qualified to comment on this issue, seeing as he worked with the engine on F:NV. He also doesn't have a reason to lie, unlike Todd Howard.
i'm sure they knew about it but honestly when there are so many problems its the least priority for such a difficult problem.
how many people buy the game on PS3, its the least performing sku, and on top of that the problem affects those players who put 40+ hours in the game. which means a small subset of a smaller subset.
then they'd have to devote extremely difficult coding resources just for one version of the game which means forking their code further. its not a simple problem its rather difficult only made worse by ps3's fragmented memory architecture.
maybe bethesda backed themselves to a corner by planting the 11.11.11 release date flag but how much worse would it have been if ps3 owners had the game pushed back only on the ps3.
I'm sorry you think this way. I would say it is simple human courtesy, that if you decided to sell a PS3 version, and people bought it, you are obligated to provide support for that version. If you didn't want to do it, don't release a PS3 version, problem solved.
A bad workman always blames his tools. This is not 2007 anymore. If bethesda can't code for the ps3 then they should quit making games for it. simple as.
I don't think he's qualified to comment on the issue at all, New Vegas still has a variety of issues years after its release.
Given the options they had, I think they downplayed the difference and planned to patch it up after launch (which they are doing). They made that choice after weighing all of their other options. Does that justify the hate they're getting? I don't know.
Excuses. Don't ship a product and sully your companies' reputation if you know there will be issues at release.
its not really a question of how i feel its about having to prioritize things so that you can ship a product. its like cutting off limb to save your body its the difficult decisions that they have to make sometimes.
yes not having skyrim on ps3 is a very reasonable option... smh
That's engine's fault, New Vegas is the most stable Gamebryo game, much more stable than Fallout 3.
That's engine's fault, New Vegas is the most stable Gamebryo game, much more stable than Fallout 3.
they already had a reputation for shitty quality. Skyrim just fit their usual pattern for buggy, unplayable rubbish.
So.....it's...our fault? The gamers?![]()
really thats your argument?? really? wow, am i even on earth right now?
That's engine's fault, New Vegas is the most stable Gamebryo game, much more stable than Fallout 3.
As I said, they could've just come forward, admit to the problem, offer apologies, and get to work on fixing it. They made a choice, that is true. I'm just surprised who thought about hiding the issue first, and then ignoring it for some time when reports from players started coming in. I hope they learned their lesson now.
That's engine's fault, New Vegas is the most stable Gamebryo game, much more stable than Fallout 3.
how bad is it gonna get when they start bolting on DLC to the main game, which in the past has only made the problem worse and worse?
I didn't even need to counter a post like your's with an argument. I did so out of a generalized respect, but I see that's not reciprocated.
Otherwise, you're wrong. Bethesda released a criminally-buggy game. They could have play tested it to the point where the first couple of patches wouldn't have been necessary. They didn't. They're to blame.
yes i am wrong because game studios have an infinite amount of time and the ps3 is on the same level of difficulty to develop for as the 360 and the PC. and sony has never had a history of making difficult platforms to develop for.
lol, "As a mage, you may be tempted to join the College of Winterhold or hotkey certain spells. This is not advisable. The PS3-owner is advised to remain within the boundaries of Riverwood, and never start the main quest. We believe that, though different, this method of play is on par with other platforms experiences of Skyrim."So it's the player's fault then?
If it is then they should release a manual about how PS3 players are supposed to play the game.What buildings we should enter,what spells should we use,how many saves we should make etc.etc...
Lol what a joke.
yes i am wrong because game studios have an infinite amount of time and the ps3 is on the same level of difficulty to develop for as the 360 and the PC. and sony has never had a history of making difficult platforms to develop for.
So it's the player's fault then?
If it is then they should release a manual about how PS3 players are supposed to play the game.What buildings we should enter,what spells should we use,how many saves we should make etc.etc...
Lol what a joke.
They had the time to play test the game for a measly 20 hours.
Not to mention the outright lie about the new engine...
Hmm. I came in here to see if there was any interesting technical discussion on PS3 memory, how Bethesda's scripting is affected by it and how other developers tackled similar situations, but I just see a lot of people calling Todd Howard a liar and the dev team lazy fucks that are laughing to the bank. Guess it's still too soon to have a rational discussion on the topic.
Hmm. I came in here to see if there was any interesting technical discussion on PS3 memory, how Bethesda's scripting is affected by it and how other developers tackled similar situations, but I just see a lot of people calling Todd Howard a liar and the dev team lazy fucks that are laughing to the bank. Guess it's still too soon to have a rational discussion on the topic.
Excuses. Don't ship a product and sully your companies' reputation if you know there will be issues at release.
I don't believe they released a buggy game specifically to troll their fans.
I'm honestly confused as to why people actually believe that developers make games that cost millions of dollars just to "troll their fans".