ShinNL
Member
I can't address the reviewer's systems and their 360 copies. I personally do not know if there's a conspiracy or not. The bug appears after many many hours of play, even reviewers would not catch wind of this, as many GAFfers did not in the beginning as well. It was all positive for everyone for quite a while.
Look, I'm saying this was practically impossible. First, you assumed they knew about this bug for 100%, which is the problem here. Second, depending on the first time they knew about this bug, whether before or after release, it needs time to fix. If they knew it before, they had 2 choices: release now and patch later, or delay it. You have 2 choices now: get it performing close to promised on DAY ONE, or get it working perfectly on DAY NINETY. These are the realistic options. If they knew about it after release, then there wasn't even an option for them. Well, they could've chosen to not fix it. Instead they gave a temporary fix first, then a permanent fix later. To me, that's a sign of caring.No, we wanted the game to perform as promised on DAY ONE;
Uhm, yes, aren't there plenty of PC games giving you access to free beta if you pre-order it? It's unreasonable to expect everything to be completely bug-free. It's reasonable to see major issues being fixed. Bethesda did fix. 3 months really isn't a lot when it comes to software.Do they also pay full retail price for those betas, without knowing if the game will ever be improved upon beyond the state it's in? For all we knew this was a seemingly unfixable problem, much like the persistent framerate problems that still plague the PS3 versions of Fallout 3 & New Vegas to this day.
Seriously. If I was a Bethesda developer, right now my reaction would be: WHAT MORE DO YOU WANT FROM US!? We worked to fix the game for you! Do you want me to commit seppeku or something!?Wow you finally get a sorry and you throw it back in their face. Some of you guys are pathetic.
Again, the publisher is the one who chooses when a game launches, not the studio. The publisher, and their marketing team, sent out the 360 version instead of the Ps3 version for reviews, not the studio.
I understand being upset over a broken game, but this level of irrationality is pretty sad.