Jarmel said:Too many games have tiered progression systems nowadays. RACING games have progression systems in that as you play you unlock better cars, just like better loot. It's just too broad of a term now to say that RPGs are just the numbers and progression system.
That wasn't the point I made. I understand that it's a convention adopted by a vast majority of games due to the psychological principles behind it. You aren't acknowledging that there's any connection between the genre-label RPG and these mechanics; once you acknowledge that then you admit there's a reason someone using short-hand would call them RPG-elements.
It's a lot simpler than attempting to describe why games like Call of Duty use them and how they manipulate people's mental states; game designers really don't want the mainstream media to know how aware they are that they design games to drive compulsive playing.