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Tomb Raider and shaky cam

its a good game but wholly unremarkable that gets more love and hate than it deserves,

TR and Uncharted are very different games in their approach
 
Honestly I liked TR except for a few things:

1) Your supposed to be stranded on a remote island yet theres somehow 100s of mercenaries on it and there all part of this weird cult. Uh ok..how is this guy paying them?
Why don't they just get off the island?

What? They're shipwrecked just like you are. They can't leave the island for the same reason you can't: Imiko's storms. They follow and worship Mathias because he is the only one who understood the supernatural element of the island and kills dissenters. They can't leave until they resurrect Imiko, who they also fear. He's not paying them anything.

2) Why is there a "big black guy" subboss? Why is he a bullet sponge? That was just racist and strange

I don't know what you're talking about here either. What "big black guy"? Are you talking about the armored enemy at the base of the radio tower? But you don't even use bullets in that fight, it's 100% parry. You pull his armor off with your climbing axe.

3)Too many QTEs. Especially replacing a final boss fight with a QTE. That sucks.

Fair.

4)Lack of supernatural elements, animals, and creatures

Also fair. Most of your enemies are Mathias's men, but your final fight is against an Oni guardian. Still, that's only one fight. But it sounds like you completely missed that the whole point of the game is overcoming a supernatural force that is imprisoning you on an island and conjuring magical storms that kill everyone who tries to escape.

Honestly with a little bit of tweaking and work it would have been a perfect game

Just commenting because half of the things you wished were tweaked are actually how they are in the actual game.
 
its a good game but wholly unremarkable that gets more love and hate than it deserves,

TR and Uncharted are very different games in their approach

Pretty much how I feel. I enjoyed the game, but much prefer Uncharted.

And I'm baffled at how adamant people are that the games are clones of each other. It's like trying to claim that Sonic and Mario are clones, and if you love one, you must love the other. Sure at the surface level they look similar, but the games play out very differently to me.

Also, I never realized that Tomb Raider had a shaky cam. Guess it never bothered me.
 
All this rage at Tomb Raider is because it is now an Xbox exclusive? Grow up people!

Yes. It's just because of that.

No one can possibly have any legitimate issues, many of which were mentioned all over the thread, with this game.

And especially not since before the sequel was announced.
 
I didn't have too much trouble with the shaky cam. Thankfully it didn't make me sick, and since it's a extremely violent game, the hand-held type feel lent itself to making it more "gritty".

I'll also throw my hat in the ring and say Uncharted and TR gameplay are VERY different and shouldn't be compared (ideally). They approach combat, weapons, progression, level design, and tone/characters/storytelling completely differently.
 
Didn't you get the memo? Since the next game was confirmed Xbox-only, the whole series is now retroactively trash.

No, I found it unremarkable, unegaging and all round terrible. Please, before you do silly dismissive posts such as this, feel free to search my previous thoughts on the matter.
 
Just commenting because half of the things you wished were tweaked are actually how they are in the actual game.

The "big black dude" I'm referring to is on the Mercenaries ship that you go to from the beach later in the game. It bothered me because it was so random and reminded me of a similar incident in RE 5 that made me go "uhhh wtf is this"

Here it's at the beginning of this vid: https://www.youtube.com/watch?v=8qCF-MocOGg

Concerning Mathias Men...I understand there shipwrecked but theres like 100s of them and the weapons and resources they have make it questionable that their stranded they have like the latest and greatest weapon tech and shit. Didn't they even whip out an assault copter and one point or was that the rescue craft I forget.
 
So, now if anyone doesn't think the game was perfect it's because of the sequel's exclusivity?

I'm sure it has nothing to do with the fact that:

-There's little "tomb raiding"
-The puzzles are overly simple
-The game isn't loyal to TR's roots (which comes partly from the two above)
-The story was laughable
-The characters were mediocre and forgettable

Nope, everyone is trying to push their fanboy agenda.
 
Didn't you get the memo? Since the next game was confirmed Xbox-only, the whole series is now retroactively trash.

The game got plenty of criticism while it was still new. Of the top of my head Amirox and Lime were fairly vocal critics. It came down to whether players saw Tomb Raider as being more about adventure/platform versus Tomb Raider as an action game.

On topic, I didn't mind the camera in Tomb Raider.

I will never understand GAF's hate for Tomb Raider. Even considering that "fun" is subjective and people are free to dislike whatever they want, the hate this excellent game receives is pretty unbelievable.

Tomb Raider and BioShock Infinite. GAF hates these games disproportionately to their quality.

BI got second place in the GOTY thread.

http://www.neogaf.com/forum/showthread.php?t=754187
 
I found it to be incredibly irritating. I searched through menus and online for a way to disable it, but no dice. It was one of many, many reasons I hated that game.
 
I love how gaf loves uncharted but shits on tomb raider every time

Because one plays to it's strengths and the other is a mish-mash of some of the most exploited features across genres without any notable highlights. It's a game that is a perfect example of a jack-of-all-trades, master-of-none. Platforming is brain dead, shooting is rudimentary with barely any challenge or variety, QTE's, nonsensical checklist quests to 100%, brain-insulting tomb raiding, microvania level design and on top of all that, making Lara one of the most overpowered characters in recent history despite having a theme that is based on powerlessness and survival.
 
I don't remember too much shaky cam in TR. Maybe there was a little bit in the running/jumping action sequences, but it was appropriate in context with all the surrounding chaos.
 
Never even noticed the Shaky cam, Triple dripped as well, 360/Steam and X1 Definitive. loved it.

Another thought though, I find people I know who have issues with things like this also tend to get motion sickness in some games.. or is what you're describing more just an off putting game decision, rather than causing any nauseous feelings?
 
It's quite aggravating and a bit nauseating. I hope they tone it down next time.

It's usually not a problem, but in some areas it's not so great.
 
Because one plays to it's strengths and the other is a mish-mash of some of the most exploited features across genres without any notable highlights. It's a game that is a perfect example of a jack-of-all-trades, master-of-none. Platforming is brain dead, shooting is rudimentary with barely any challenge or variety, QTE's, nonsensical checklist quests to 100%, brain-insulting tomb raiding, microvania level design and on top of all that, making Lara one of the most overpowered characters in recent history despite having a theme that is based on powerlessness and survival.

What strengths does Uncharted play to? A number of the negatives you mentioned about Tomb Raider can very easily be leveled at the Uncharted series, and to a greater degree.

With regards to the OP, the shaky cam is pretty rough. Not sure why they thought that was a good idea.
 
Did anyone else have trouble playing Tomb Raider (The 2013 game) due to the camera movement? I've looked online for any solution to disable the movement, but it's too much for me. What other games have similar cameras?

It was incredibly annoying at times in TR. An ok game overall but nothing special IMHO. Doesn't even deserve to be mentioned in the same breath as Uncharted
 
I haven't played the online but didn't notice much camera shake and I'm relatively sensitive to that sort of thing.

GAF's critics should go out and make their perfect game.

Is it perfect? No. Is it a great, high-quality game? Yes.
 
Luckily the shaky cam went away after the first hour or so of the game, or I wouldn't have been able to play it.

I don't get motion sick - I'm the kind of guy that reads a book in the backseat of a car on a winding mountain road - but Tomb Raider's shaky cam was giving me headaches.
 
I haven't played the online but didn't notice much camera shake and I'm relatively sensitive to that sort of thing.

GAF's critics should go out and make their perfect game.

Is it perfect? No. Is it a great, high-quality game? Yes.

I hate this kind of responses. "You don't like x game? Well you can't criticize unless you make your own"
It adds nothing to the conversation and defeats the whole purpose of such.
 
What strengths does Uncharted play to? A number of the negatives you mentioned about Tomb Raider can very easily be leveled at the Uncharted series, and to a greater degree.

With regards to the OP, the shaky cam is pretty rough. Not sure why they thought that was a good idea.

The only strength Uncharted has compared to Tomb Raider is the story and characters. They are much better in Uncharted, to me at least.

At the same time I think Tomb Raiders game play is more involved and interesting. The Tombs could be a lot better, but finding them, and completing them adds the slightest amount of depth along with other secrets and items in the game.
 
What strengths does Uncharted play to? A number of the negatives you mentioned about Tomb Raider can very easily be leveled at the Uncharted series, and to a greater degree.

With regards to the OP, the shaky cam is pretty rough. Not sure why they thought that was a good idea.

Have you played Uncharted? They both have very different design philosophies despite having he same core gameplay element being cover-shooting and auto-scaling platforming. Unlike Tomb Raider which tried to pad every level with the same metroidvania formula and XP leveling, Uncharted has a consistent "linear" design which makes every obstacle catered to that level. Shootouts had more verticality, the introduction of participating in a set-piece being from a falling building to a multi-layer train shootouts session and leapfrogging from vehicle to vehicle never mind the falling jetplane and even the real-time cruise level. I even applaud them from introducing the ship graveyard sandbox level as it diversified the shootouts in moment-to-moment play style.

Tomb Raider had nothing but dividing shooting and traversal elements in a stringent monotone manner. There's no sense of escalation towards the end of the level, the "open" levels hardly translates as obstacles even by Uncharted standards. That's just it. It only tries to wow you with throwing as many set-pieces with an excessive amount of QTE elements while Uncharted actually let you engage in them.

So no, nothing about Tomb Raider's negativity can be shared with Uncharted. The only criticism I can give to Uncharted as a series is that it's just simplistic in its approach to gameplay. U4 on the other hand seems to be rectifying such issues.
 
The only strength Uncharted has compared to Tomb Raider is the story and characters. They are much better in Uncharted, to me at least.

At the same time I think Tomb Raiders game play is more involved and interesting. The Tombs could be a lot better, but finding them, and completing them adds the slightest amount of depth along with other secrets and items in the game.

I think this is a pretty fair assessment, although I thought the writing in Uncharted 3 was pretty poor.

Have you played Uncharted? They both have very different design philosophies despite having he same core gameplay element being cover-shooting and auto-scaling platforming. Unlike Tomb Raider which tried to pad every level with the same metroidvania formula and XP leveling, Uncharted has a consistent "linear" design which makes every obstacle catered to that level. Shootouts had more verticality, the introduction of participating in a set-piece being from a falling building to a multi-layer train shootouts session and leapfrogging from vehicle to vehicle never mind the falling jetplane and even the real-time cruise level. I even applaud them from introducing the ship graveyard sandbox level as it diversified the shootouts in moment-to-moment play style.

Tomb Raider had nothing but dividing shooting and traversal elements in a stringent monotone manner. There's no sense of escalation towards the end of the level, the "open" levels hardly translates as obstacles even by Uncharted standards. That's just it. It only tries to wow you with throwing as many set-pieces with an excessive amount of QTE elements while Uncharted actually let you engage in them.

So no, nothing about Tomb Raider's negativity can be shared with Uncharted. The only criticism I can give to Uncharted as a series is that it's just simplistic in its approach to gameplay. U4 on the other hand seems to be rectifying such issues.

Because one plays to it's strengths and the other is a mish-mash of some of the most exploited features across genres without any notable highlights. It's a game that is a perfect example of a jack-of-all-trades, master-of-none. Platforming is brain dead, shooting is rudimentary with barely any challenge or variety, QTE's, nonsensical checklist quests to 100%, brain-insulting tomb raiding, microvania level design and on top of all that, making Lara one of the most overpowered characters in recent history despite having a theme that is based on powerlessness and survival.

All check marks for Uncharted, except the platforming even less engaging, and the encounter design largely consists of popup shooting galleries. You mentioned padding, yet Uncharted as whole is a very padded experience as there is little in the way of meaningful narrative elements outside of cutscenes. The series generally provides the equivalent of a popcorn plotline but pads it out with 15 hours of extremely simplistic shooting and platforming. "Verticality" is basically the same between the two. I'm not sure why you keep bringing up metroidvania, when that type of environment and level design has nothing in common with TR. Sorry, but it sounds like you are inflating the quality of the Uncharted series, and whitewashing the mediocre aspects of the series. They do a great job dressing it up with great visual direction and character interactions though. You're absolutely right that the games have different design philosophies, however I don't think that has much bearing on what we are discussing ere. It's quite clear that they still share a number of elements in common, TR just made the attempt to add some depth to several areas of the design.

With regards to your comment about Lara being overpowered in comparison to themes of the game, again this could very easily be leveled at Drake. The common criticism for the character is that even though he supposed to be an everyman personality and treasure hunter, yet the large majority of his time is spent killing droves of faceless henchmen. He's an enjoyable, but paper thin character. They tried to add some weight to his personality in Uncharted 3 and the writing fell flat on its face. So there are writing complaints to be leveled at both games.

Honestly I find your entire post a little confusing. You jumped on TR for being brain dead and simplistic, and went on to talk about how Uncharted isn't like that, yet by the end of your post you admit that Uncharted is a simplistic series.

And yes I own Uncharted 1-3.

Edit

I feel like we have derailed this thread a fair bit, so I'll go ahead and stop here.
 
Umbrella chronicles and dark chronicles or whatever the successor is called had worse shaky cams on wii. I get what the devs tried to do, but please offer an option for this. It gave me a light headache in those games.
 
Tomb Raider is fairly basic and boring game. Camera shake was annoying.

That's a fantastic contribution to a thread that is about the shaky cam. Well done.

As much as I loved Tomb Raider, the shaky cam was difficult to get used to and caused me a bit of grief in the beginning.

Unfortunately, there's no way to disable it, that I know if. Maybe if you're playing on PC?

One of the minor missteps in an otherwise stellar action-adventure title.
 
Shaky cam? I've played the game three times now and never noticed anything. Can someone post an example?

Same here, never noticed it. I loved the game, don't get all the hate. I think it's another game that people on Gaf likes to say is shit to be in with the crowd.
 
I think this is a pretty fair assessment, although I thought the writing in Uncharted 3 was pretty poor.





All check marks for Uncharted, except the platforming even less engaging, and the encounter design largely consists of popup shooting galleries. You mentioned padding, yet Uncharted as whole is a very padded experience as there is little in the way of meaningful narrative elements outside of cutscenes. The series generally provides the equivalent of a popcorn plotline but pads it out with 15 hours of extremely simplistic shooting and platforming. "Verticality" is basically the same between the two. I'm not sure why you keep bringing up metroidvania, when that type of environment and level design has nothing in common with TR. Sorry, but it sounds like you are inflating the quality of the Uncharted series, and whitewashing the mediocre aspects of the series. They do a great job dressing it up with great visual direction and character interactions though. You're absolutely right that the games have different design philosophies, however I don't think that has much bearing on what we are discussing ere. It's quite clear that they still share a number of elements in common, TR just made the attempt to add some depth to several areas of the design.

With regards to your comment about Lara being overpowered in comparison to themes of the game, again this could very easily be leveled at Drake. The common criticism for the character is that even though he supposed to be an everyman personality and treasure hunter, yet the large majority of his time is spent killing droves of faceless henchmen. He's an enjoyable, but paper thin character. They tried to add some weight to his personality in Uncharted 3 and the writing fell flat on its face. So there are writing complaints to be leveled at both games.

Honestly I find your entire post a little confusing. You jumped on TR for being brain dead and simplistic, and went on to talk about how Uncharted isn't like that, yet by the end of your post you admit that Uncharted is a simplistic series.

And yes I own Uncharted 1-3.

If you play Uncharted as a pupout shotting galery, you are clearly playing it wrong, yeah, that is a thing.

Thing is, Uncharted gave up on being a traditional TPS after 1 and became something of it's own, traversal and melee are core to the combat mechanincs. It's kinda like playing Vanquish behind cover, that's just WRONG.

I couldn't bother to finish Tomb Raider on PS3, i really found it dull, i don't think it's hot garbage, but i do find it worst than the new Hitman, at least that game was super fun for the first half. I don't want to list all the things that bother me about the new Tomb Raider, but the combat i found to be super repetitive, not really much options, that game it's the true popout gallery, sure the weapons feel more meaty and aiming it's easier, but what's the point? theres no challenges or variety in it, no to mention that having that much combat on Tomb Raider feels wrong.

On topic, yeah the camera it's shaky, it was not that much of a issue for me tho.
 
Im assuming the people that prefer Uncharted is not because of the gameplay right?

The only part about Tomb Raider that I'd put above Uncharted is the fact that you get a bow. They both have really crappy shooting mechanics and I can't put one above the other, but Uncharted does have much better enemy encounters, setpieces, "puzzles", characters and story. The platforming is about equal in both games as well, but I'd put Uncharted over TR in pretty much every way.

Also, Uncharted 2's MP was fun. If you used hipfire, rolls, melee, and grenades really well, you could have some pretty badass moments in both SP and MP. I tried replicating a similar experience in TR, but something just didn't click, then I went back to the bow.

Also, I didn't notice the shaky cam, and I only really notice it in movies and not in games.

If you play Uncharted as a pupout shotting galery, you are clearly playing it wrong, yeah, that is a thing.

Thing is, Uncharted gave up on being a traditional TPS after 1 and became something of it's own, traversal and melee are core to the combat mechanincs. It's kinda like playing Vanquish behind cover, that's just WRONG.

I couldn't bother to finish Tomb Raider on PS3, i really found it dull, i don't think it's hot garbage, but i do find it worst than the new Hitman, at least that game was super fun for the first half. I don't want to list all the things that bother me about the new Tomb Raider, but the combat i found to be super repetitive, not really much options, that game it's the true popout gallery, sure the weapons feel more meaty and aiming it's easier, but what's the point? theres no challenges or variety in it, no to mention that having that much combat on Tomb Raider feels wrong.

On topic, yeah the camera it's shaky, it was not that much of a issue for me tho.

This person knows what's up. Gotta use the hipfire, rolls, melee, and grenades to your advantage. Staying behind cover just ruins the Uncharted games.
 
All this rage at Tomb Raider is because it is now an Xbox exclusive? Grow up people!

I respect opinions but i can't stand this suddenly change of mind since this game was so well received at launch.

Please...

Tomb raider was great people just wanna hate

I love how gaf loves uncharted but shits on tomb raider every time

lol
some people hate the new tomb raider because they were fans of the old game just like some people hate the modern era of resident evil.
i can't imagine if RE7 is exclusive to xbox. u guys will say the same thing.

i personally love the new tomb raider the classics were so boring.

edit: http://www.neogaf.com/forum/showthread.php?t=614936&highlight=tomb+raider+2013
this thread is very good! lol
 
The only part about Tomb Raider that I'd put above Uncharted is the fact that you get a bow. They both have really crappy shooting mechanics and I can't put one above the other, but Uncharted does have much better enemy encounters, setpieces, "puzzles", characters and story. The platforming is about equal in both games as well, but I'd put Uncharted over TR in pretty much every way.

Also, Uncharted 2's MP was fun. If you used hipfire, rolls, melee, and grenades really well, you could have some pretty badass moments in both SP and MP. I tried replicating a similar experience in TR, but something just didn't click, then I went back to the bow.

Also, I didn't notice the shaky cam, and I only really notice it in movies and not in games.

This person knows what's up. Gotta use the hipfire, rolls, melee, and grenades to your advantage. Staying behind cover just ruins the Uncharted games.

I hardly think anyone can boil down Uncharted combat scenarios to pop-up shooting galleries (specially U2 and beyond)..... sooner or later NPCs will surround you/flank you and force the use of traversal, movement out of cover, and melee combat - as a more intuitive and/or favorable course of action. The lesser the difficulty level, the less the penalty to engage in melee combat as opposed to time-consuming gunplay. Plus there is always stealth scenarios, albeit limited. In my experience, melee combat is more prominent in Uncharted than in Tomb Raider - like way more.
 
I hardly think anyone can boil down Uncharted combat scenarios to pop-up shooting galleries (specially U2 and beyond)..... sooner or later NPCs will surround you/flank you and force the use of traversal, movement out of cover, and melee combat - as a more intuitive and/or favorable course of action. The lesser the difficulty level, the less the penalty to engage in melee combat scenarios. Plus there is always stealth scenarios, albeit limited.

I think you might have replied to the wrong person since I didn't say Uncharted was a pop-up shooter. I mean, it definitely can be played as such, but the game allows for a lot of movement and I'd say that's the best way of playing it. And yeah, playing on harder difficulties forces you to use cover a lot more.
 
I think you might have replied to the wrong person since I didn't say Uncharted was a pop-up shooter. I mean, it definitely can be played as such, but the game allows for a lot of movement and I'd say that's the best way of playing it. And yeah, playing on harder difficulties forces you to use cover a lot more.

I was just following the comments. I know you didn't, the other poster a few posts above did.
 
"Verticality" is basically the same between the two.

Heeeell no.
Can't agree.
Even a little.

With regards to your comment about Lara being overpowered in comparison to themes of the game, again this could very easily be leveled at Drake. The common criticism for the character is that even though he supposed to be an everyman personality and treasure hunter, yet the large majority of his time is spent killing droves of faceless henchmen.

This I also can't agree with. Lara has seemingly never shot another person, possibly never fired a gun ever, but turns into a killer who somehow easily overtakes countless evil men who ARE seasoned killers. It feels out of place because it's an origin story.

The Uncharted games put the spotlight on Drake when he's in his prime. He's no stranger to killing evil goons and it's implied that this is just another day in treasure hunting for him. I've also said this before, but people have incorrectly classified Drake as an "everyman". Just because he makes jokes and seems like a cool guy to have a beer with doesn't make him an "everyman".

An "everyman" is a utterly ordinary person who is put in extraordinary circumstances. Drake is 100% a traditional hero. He is not weighed down by the burdens of real men, he doesn't deal with mundane everyday annoyances. He deals with taking down mercenaries, pirates, and war criminals who want to take over the world, and he's not new to it.

He's an enjoyable, but paper thin character. They tried to add some weight to his personality in Uncharted 3 and the writing fell flat on its face. So there are writing complaints to be leveled at both games.

This part I agree with. He isn't a "fleshed out" or "fully realized" character. I'd argue that he doesn't need it. He's practically a myth. He's among the most interesting men in the world who more than deserves his own beer commercials. Drake's characterization is great; that doesn't mean he needs to be a well-rounded human. He has a good sense of humor, charming, athletic and a rogue. When Uncharted 3 tried to give him character flaws and relationship issues, it didn't fit because they tried to make him something he's not, in addition to the fact that it was not nearly as well written or paced as UC2.

The writers have to treat anything revolving Drake's personal life and relationships differently than a character in a human drama. I know Neil Druckmann is known for writing very human characters after TLOU, but I hope he realizes that Drake is a traditional hero. They can raise the stakes and motivation to new heights and even get dark, but any deviation from the traditional hero should be handled with care regarding Drake.
 
Did anyone else have trouble playing Tomb Raider (The 2013 game) due to the camera movement? I've looked online for any solution to disable the movement, but it's too much for me. What other games have similar cameras?
I remember searching online for the same 'fix'...like there's going to be a patch or something. Came up short.

Got used to it after a while but it was not a pleasant sensation.
 
I have no idea how this works.

Im the same as him/her. It works when a game has a better story, characters, dialogue, set-pieces than another one.

Although I don't hate the new Tomb Raider, it just didn't make me invested enough to complete it after giving it 7 to 8 hours at least.

And On Topic: the shaky camera was unnoticeable throughout my playtime.
 
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