jellies_two
Member
I hated the shaky cam, it was trying too hard.
I have no idea how this works.
Honestly I liked TR except for a few things:
1) Your supposed to be stranded on a remote island yet theres somehow 100s of mercenaries on it and there all part of this weird cult. Uh ok..how is this guy paying them?
Why don't they just get off the island?
What? They're shipwrecked just like you are. They can't leave the island for the same reason you can't: Imiko's storms. They follow and worship Mathias because he is the only one who understood the supernatural element of the island and kills dissenters. They can't leave until they resurrect Imiko, who they also fear. He's not paying them anything.
2) Why is there a "big black guy" subboss? Why is he a bullet sponge? That was just racist and strange
I don't know what you're talking about here either. What "big black guy"? Are you talking about the armored enemy at the base of the radio tower? But you don't even use bullets in that fight, it's 100% parry. You pull his armor off with your climbing axe.
3)Too many QTEs. Especially replacing a final boss fight with a QTE. That sucks.
Fair.
4)Lack of supernatural elements, animals, and creatures
Also fair. Most of your enemies are Mathias's men, but your final fight is against an Oni guardian. Still, that's only one fight. But it sounds like you completely missed that the whole point of the game is overcoming a supernatural force that is imprisoning you on an island and conjuring magical storms that kill everyone who tries to escape.
Honestly with a little bit of tweaking and work it would have been a perfect game
its a good game but wholly unremarkable that gets more love and hate than it deserves,
TR and Uncharted are very different games in their approach
As did I. It might have.The shaky cam never bothered me. I played it on PC at 60 fps though, so perhaps the frame rate makes a difference?
All this rage at Tomb Raider is because it is now an Xbox exclusive? Grow up people!
Didn't you get the memo? Since the next game was confirmed Xbox-only, the whole series is now retroactively trash.
Just commenting because half of the things you wished were tweaked are actually how they are in the actual game.
Didn't you get the memo? Since the next game was confirmed Xbox-only, the whole series is now retroactively trash.
I will never understand GAF's hate for Tomb Raider. Even considering that "fun" is subjective and people are free to dislike whatever they want, the hate this excellent game receives is pretty unbelievable.
Tomb Raider and BioShock Infinite. GAF hates these games disproportionately to their quality.
I love how gaf loves uncharted but shits on tomb raider every time
Im assuming the people that prefer Uncharted is not because of the gameplay right?
I love how gaf loves uncharted but shits on tomb raider every time
Because one plays to it's strengths and the other is a mish-mash of some of the most exploited features across genres without any notable highlights. It's a game that is a perfect example of a jack-of-all-trades, master-of-none. Platforming is brain dead, shooting is rudimentary with barely any challenge or variety, QTE's, nonsensical checklist quests to 100%, brain-insulting tomb raiding, microvania level design and on top of all that, making Lara one of the most overpowered characters in recent history despite having a theme that is based on powerlessness and survival.
Did anyone else have trouble playing Tomb Raider (The 2013 game) due to the camera movement? I've looked online for any solution to disable the movement, but it's too much for me. What other games have similar cameras?
I haven't played the online but didn't notice much camera shake and I'm relatively sensitive to that sort of thing.
GAF's critics should go out and make their perfect game.
Is it perfect? No. Is it a great, high-quality game? Yes.
What strengths does Uncharted play to? A number of the negatives you mentioned about Tomb Raider can very easily be leveled at the Uncharted series, and to a greater degree.
With regards to the OP, the shaky cam is pretty rough. Not sure why they thought that was a good idea.
What strengths does Uncharted play to? A number of the negatives you mentioned about Tomb Raider can very easily be leveled at the Uncharted series, and to a greater degree.
With regards to the OP, the shaky cam is pretty rough. Not sure why they thought that was a good idea.
The only strength Uncharted has compared to Tomb Raider is the story and characters. They are much better in Uncharted, to me at least.
At the same time I think Tomb Raiders game play is more involved and interesting. The Tombs could be a lot better, but finding them, and completing them adds the slightest amount of depth along with other secrets and items in the game.
Have you played Uncharted? They both have very different design philosophies despite having he same core gameplay element being cover-shooting and auto-scaling platforming. Unlike Tomb Raider which tried to pad every level with the same metroidvania formula and XP leveling, Uncharted has a consistent "linear" design which makes every obstacle catered to that level. Shootouts had more verticality, the introduction of participating in a set-piece being from a falling building to a multi-layer train shootouts session and leapfrogging from vehicle to vehicle never mind the falling jetplane and even the real-time cruise level. I even applaud them from introducing the ship graveyard sandbox level as it diversified the shootouts in moment-to-moment play style.
Tomb Raider had nothing but dividing shooting and traversal elements in a stringent monotone manner. There's no sense of escalation towards the end of the level, the "open" levels hardly translates as obstacles even by Uncharted standards. That's just it. It only tries to wow you with throwing as many set-pieces with an excessive amount of QTE elements while Uncharted actually let you engage in them.
So no, nothing about Tomb Raider's negativity can be shared with Uncharted. The only criticism I can give to Uncharted as a series is that it's just simplistic in its approach to gameplay. U4 on the other hand seems to be rectifying such issues.
Because one plays to it's strengths and the other is a mish-mash of some of the most exploited features across genres without any notable highlights. It's a game that is a perfect example of a jack-of-all-trades, master-of-none. Platforming is brain dead, shooting is rudimentary with barely any challenge or variety, QTE's, nonsensical checklist quests to 100%, brain-insulting tomb raiding, microvania level design and on top of all that, making Lara one of the most overpowered characters in recent history despite having a theme that is based on powerlessness and survival.
Tomb Raider is fairly basic and boring game. Camera shake was annoying.
Shaky cam? I've played the game three times now and never noticed anything. Can someone post an example?
I think this is a pretty fair assessment, although I thought the writing in Uncharted 3 was pretty poor.
All check marks for Uncharted, except the platforming even less engaging, and the encounter design largely consists of popup shooting galleries. You mentioned padding, yet Uncharted as whole is a very padded experience as there is little in the way of meaningful narrative elements outside of cutscenes. The series generally provides the equivalent of a popcorn plotline but pads it out with 15 hours of extremely simplistic shooting and platforming. "Verticality" is basically the same between the two. I'm not sure why you keep bringing up metroidvania, when that type of environment and level design has nothing in common with TR. Sorry, but it sounds like you are inflating the quality of the Uncharted series, and whitewashing the mediocre aspects of the series. They do a great job dressing it up with great visual direction and character interactions though. You're absolutely right that the games have different design philosophies, however I don't think that has much bearing on what we are discussing ere. It's quite clear that they still share a number of elements in common, TR just made the attempt to add some depth to several areas of the design.
With regards to your comment about Lara being overpowered in comparison to themes of the game, again this could very easily be leveled at Drake. The common criticism for the character is that even though he supposed to be an everyman personality and treasure hunter, yet the large majority of his time is spent killing droves of faceless henchmen. He's an enjoyable, but paper thin character. They tried to add some weight to his personality in Uncharted 3 and the writing fell flat on its face. So there are writing complaints to be leveled at both games.
Honestly I find your entire post a little confusing. You jumped on TR for being brain dead and simplistic, and went on to talk about how Uncharted isn't like that, yet by the end of your post you admit that Uncharted is a simplistic series.
And yes I own Uncharted 1-3.
Im assuming the people that prefer Uncharted is not because of the gameplay right?
If you play Uncharted as a pupout shotting galery, you are clearly playing it wrong, yeah, that is a thing.
Thing is, Uncharted gave up on being a traditional TPS after 1 and became something of it's own, traversal and melee are core to the combat mechanincs. It's kinda like playing Vanquish behind cover, that's just WRONG.
I couldn't bother to finish Tomb Raider on PS3, i really found it dull, i don't think it's hot garbage, but i do find it worst than the new Hitman, at least that game was super fun for the first half. I don't want to list all the things that bother me about the new Tomb Raider, but the combat i found to be super repetitive, not really much options, that game it's the true popout gallery, sure the weapons feel more meaty and aiming it's easier, but what's the point? theres no challenges or variety in it, no to mention that having that much combat on Tomb Raider feels wrong.
On topic, yeah the camera it's shaky, it was not that much of a issue for me tho.
All this rage at Tomb Raider is because it is now an Xbox exclusive? Grow up people!
I respect opinions but i can't stand this suddenly change of mind since this game was so well received at launch.
Please...
Tomb raider was great people just wanna hate
I love how gaf loves uncharted but shits on tomb raider every time
The only part about Tomb Raider that I'd put above Uncharted is the fact that you get a bow. They both have really crappy shooting mechanics and I can't put one above the other, but Uncharted does have much better enemy encounters, setpieces, "puzzles", characters and story. The platforming is about equal in both games as well, but I'd put Uncharted over TR in pretty much every way.
Also, Uncharted 2's MP was fun. If you used hipfire, rolls, melee, and grenades really well, you could have some pretty badass moments in both SP and MP. I tried replicating a similar experience in TR, but something just didn't click, then I went back to the bow.
Also, I didn't notice the shaky cam, and I only really notice it in movies and not in games.
This person knows what's up. Gotta use the hipfire, rolls, melee, and grenades to your advantage. Staying behind cover just ruins the Uncharted games.
I hardly think anyone can boil down Uncharted combat scenarios to pop-up shooting galleries (specially U2 and beyond)..... sooner or later NPCs will surround you/flank you and force the use of traversal, movement out of cover, and melee combat - as a more intuitive and/or favorable course of action. The lesser the difficulty level, the less the penalty to engage in melee combat scenarios. Plus there is always stealth scenarios, albeit limited.
I think you might have replied to the wrong person since I didn't say Uncharted was a pop-up shooter. I mean, it definitely can be played as such, but the game allows for a lot of movement and I'd say that's the best way of playing it. And yeah, playing on harder difficulties forces you to use cover a lot more.
"Verticality" is basically the same between the two.
With regards to your comment about Lara being overpowered in comparison to themes of the game, again this could very easily be leveled at Drake. The common criticism for the character is that even though he supposed to be an everyman personality and treasure hunter, yet the large majority of his time is spent killing droves of faceless henchmen.
He's an enjoyable, but paper thin character. They tried to add some weight to his personality in Uncharted 3 and the writing fell flat on its face. So there are writing complaints to be leveled at both games.
I remember searching online for the same 'fix'...like there's going to be a patch or something. Came up short.Did anyone else have trouble playing Tomb Raider (The 2013 game) due to the camera movement? I've looked online for any solution to disable the movement, but it's too much for me. What other games have similar cameras?
I have no idea how this works.