I really do think it was pretty bloody close to a consistent 60fps on PlayStation 4. And I played it too, so it didn't feel like shitty 100hz motion plus. Control response felt on point for a 60fps game.
I hope the frame-rate isn't unlocked. Motion judder can fuck off. It sucks in KZSF.
I'm so glad that judder doesn't usually bother me. Knack was the only game I've had an issue with it. As long as the game isn't jumping way up and down all the time I'll always go for more frames. Consistancy is a bigger issue to me. SF's 24 player matches give me headaches from the constant fluctuation but the lower counts are much more playable due to the added consistancy.I hope the frame-rate isn't unlocked. Motion judder can fuck off. It sucks in KZSF.
No, I mean, I don't understand where the reports of "Tomb Raider runs at 30fps" are coming from when having seen and played the PlayStation 4 build today it seemed on average to be far closer if not sitting on 60fps. The framerate is unlocked in the sense that it's not locked 60fps; it did have some dips. But the dips were pretty small of the little I played/saw. I like to think I know a 30fps game when I see it, and this did not look 30fps. It looked 60fps, or very close to.
Depending on the overall quality, that would be pretty surprising this early in the generation. Pretty good effort actually.No, I mean, I don't understand where the reports of "Tomb Raider runs at 30fps" are coming from when having seen and played the PlayStation 4 build today it seemed on average to be far closer if not sitting on 60fps. The framerate is unlocked in the sense that it's not locked 60fps; it did have some dips. But the dips were pretty small of the little I played/saw. I like to think I know a 30fps game when I see it, and this did not look 30fps. It looked 60fps, or very close to.
Some of you guys need to bring your computer to Geek squad or something because I'm not understanding your performances.
Heres my performance benchmark at enthusiast settings.
My specs:
AMD FX 4100 OC'd to 4.2GHz
2GB Radeon HD 7870 oc'd to 1103mhz core/1210mhz memory
8GB RAM
This is hardly a top of the line rig.
Settings 1440p
FPS at 1440P.
Now If I want this I can play the game at these settings fine but I can get this close to 60fps if I cut down to 1080P and turn a few settings down to high or off such as Depth of field and level of detail. Turning off tressfx will net me 60fps.
I'll be renting Tomb Raider for PS4 just to get a glimpse of it and earn some trophies while I'm at it. If you haven't had the chance to play it on last gen consoles and you don't have a capable PC go ahead this is a great game. I'm still not too happy about it being $60 though.
Just watching the livestream on Twitch with a dev, and he said definitively (har har) that 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.
Hopefully that wraps it up.
Well there it is, straight from the devs. New thread worthy?Just watching the livestream on Twitch with a dev, and he said definitively (har har) that 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.
Hopefully that wraps it up.
It would be appreciated if you could throw me a link to that channel...
Just watching the livestream on Twitch with a dev, and he said definitively (har har) that 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.
Hopefully that wraps it up.
Just watching the livestream on Twitch with a dev, and he said definitively (har har) that 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.
Hopefully that wraps it up.
Man, the bitch machine never stops.
GIVE ME 60 fps (which is difficult with all the upgrades they've implemented on a $400 machine)!
Okay, here's 60 fps for the vast majority of the time.
Noooooo!!! 60fps isn't 100% locked at 1080p, with tress fx, 4x resolutuon textures, higher poly count Lara, etc? Boooooo!
My God, people. Look at what they're doing with a brand new $400 console.
Man, the bitch machine never stops.
GIVE ME 60 fps (which is difficult with all the upgrades they've implemented on a $400 machine)!
Okay, here's 60 fps for the vast majority of the time.
Noooooo!!! 60fps isn't 100% locked at 1080p, with tress fx, 4x resolutuon textures, higher poly count Lara, etc? Boooooo!
My God, people. Look at what they're doing with a brand new $400 console.
It's pretty simple actually. Pick 30 or 60.
We would prefer 60, but if you can't hold that solid the vast majority of the time, then lock it at 30.
It's pretty simple actually. Pick 30 or 60.
We would prefer 60, but if you can't hold that solid the vast majority of the time, then lock it at 30.
Royal we.Who is "we"? I don't prefer that at all.
It's pretty simple actually. Pick 30 or 60.
We would prefer 60, but if you can't hold that solid the vast majority of the time, then lock it at 30.
Who is "we"? I don't prefer that at all.
Man, the bitch machine never stops.
GIVE ME 60 fps (which is difficult with all the upgrades they've implemented on a $400 machine)!
Okay, here's 60 fps for the vast majority of the time.
Noooooo!!! 60fps isn't 100% locked at 1080p, with tress fx, 4x resolutuon textures, higher poly count Lara, etc? Boooooo!
My God, people. Look at what they're doing with a brand new $400 console.
Hope this drops in price or goes on sale pretty quickly. I'm willing to double-dip but not for $60. Get it down to $40 and I'll consider Square!
Even if 60 frames were locked, some would complain that it's not detailed enough AA or doesn't have enough particle effects. I think this has less to do with valid complaints of a game one might be inclined to purchase and rather PC-elitist pretending to care about the quality of a console game.
Even if 60 frames were locked, some would complain it's not detailed enough or doesn't have enough particle effects. I think these type of post have less to do with constructive criticism of a game (one might be inclined to purchase at $60 at lauch) and rather PC-elitist pretending to care about the quality of a console game.
It's pretty simple actually. Pick 30 or 60.
We would prefer 60, but if you can't hold that solid the vast majority of the time, then lock it at 30.
A 670 can't hold 60 at 1080p Ultra. Hell, in the forest areas, it can barely HIT 60.
Anyone saying "well they just lost my sale" is completely nuts.
Any chance these features will get added to the PC version?
lol
Just watching the livestream on Twitch with a dev, and he said definitively (har har) that 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.
Hopefully that wraps it up.
No it doesn't. It was very good to have in KZSF as it lowers the input lag (felt way better than KZ2 and 3) and makes the game move smoother overall. Now for some game that aims for cinematic look, I could see that it would be unwanted, but I've liked it in GoW3 as well which could classify for that type of the game. In fact most people seemed to like it in GoW3 as well.I hope the frame-rate isn't unlocked. Motion judder can fuck off. It sucks in KZSF.
There's almost no games on consoles that are 'locked' 60FPS. CoD games on last gen consoles were not, almost nothing that I can think of was, BF4 and CoD recently comes closest probably. Is that good enough? Because by descriptions here, that's how this game might end up being like, with 60FPS most of the time. It is what would be described as a "60FPS game" every time it happened in the last so many years. To have the game at locked 60, that has to be a /minimum/ framerate.Yay another PS4 game with an unlocked frame-rate so we can have motion judder!
KZSF, Knack, COD Ghosts, and now Tomb Raider.
Very annoying.