j0hnny_385
Member
mock if old.
This is, IMHO, the most down to earth, reasonable and accurate description of the "piracy issue" in this industry (and broadly speaking, in the digital industry).
Read, discuss, be nice to each other.
http://tommyrefenes.tumblr.com/post/45684087997/apathy-and-refunds-are-more-dangerous-than-piracy
edit: it's on Gamasutra, too: http://gamasutra.com/blogs/TommyRef...nd_refunds_are_more_dangerous_than_piracy.php
This is, IMHO, the most down to earth, reasonable and accurate description of the "piracy issue" in this industry (and broadly speaking, in the digital industry).
Read, discuss, be nice to each other.
http://tommyrefenes.tumblr.com/post/45684087997/apathy-and-refunds-are-more-dangerous-than-piracy
edit: it's on Gamasutra, too: http://gamasutra.com/blogs/TommyRef...nd_refunds_are_more_dangerous_than_piracy.php
In the retail world your stock is worth money.In the digital world, you don’t have a set inventory. Your game is infinitely replicable at a negligible or zero cost (the cost bandwidth off your own site or nothing if you’re on a portal like Steam, eShop, etc). Digital inventory has no value. Your company isn’t worth an infinite amount because you have infinite copies of your game. As such, calculating worth and loss based on infinite inventory is impossible. If you have infinite stock, and someone steals one unit from that stock, you still have infinite stock. If you have infinite stock and someone steals 1 trillion units from that stock , you still have infinite stock. There is no loss of stock when you have an infinite amount.Because of this, in the digital world, there is no loss when someone steals a game because it isn’t one less copy you can sell, it is potentially one less sale but that is irrelevant.
Companies try to combat piracy of their software with DRM but if loss due to pirated software is not calculable to an accurate amount does the implementation of DRM provide a return on investment? It is impossible to say yes to this statement. Look at it as numbers spent in a set budget. You spend $X on research for your new DRM method that will prevent people from stealing your game. That $X is a line item in accounting that can be quantified. Can you then say “This $X we put into research for our DRM gained us back $Y in sales”? There is no way to calculate this because it is not possible to quantify the intentions of a person. Also, there’s no way of accurately determining which customers would have stolen the game had there not been DRM.