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Too Human: Proving Ground (Its that time again... All Aboard!)

It has some of the visual-filter-feel of Gears of War...I'm sure it'll look even better in motion. Cause the concept art is very epic. I'm liking it a lot!
edit: new page - New Too Human screen

too-human-20070124032712967.jpg
 
It has that jittery look as far as the texture goes that Gears of War had. I didn't like it in GoW I don't like it there.
 
I really don't know... but eyes of main character reminds me another game:
0fa502f439.jpg

I hope it's just the screenshot and not the model of the baldy hero!
 
m0dus said:
Give me a ****ing break. Running out of shit to bitch about, you have to resort to blowing up a tiny frame out of proportion? Unbelievable

These here console wars don't fuel themselves!
 
Smilebit said:
4xAA according to the blog......isn't this UE3??? hmmm...
I'm pretty sure that UE3 applies AA by its own method that doesn't lend itself to screen captures. There are some Gears screens that display crazy aliasing, but the game itself does not.
 
Pro tip for Denis Dyack:
When you add new experimental code before a major showing you guys really need to: A) work on a branch and then integrate it back into main after you're done or B) tag the last "pretty good" revision of your code in case something goes wrong.

I can totally understand new experimental code messing things up (especially when you are working late at night when you're more likely to make mistakes) however the fact that a company that has been making software as long as SK allowed itself to get into that situation is amazing. Showing something that's broken and then giving excuses about why its broken makes it seem like: A) you are lying and it never was working properly B) you have a horrible and inadequate software development process C) you didn't take the people you were showing your game to seriously.

Anyway, I've read a bit about the game and it seems interesting, I hope it turns out well!
 
I can still remember Denis Dyack telling me 'We'll make it happen', when I also asked him about Unreal 3 and anti-aliasing back in the day. :) He gone and did done it. (well, he and his team anwyays)
 
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