BobTheFork
Member
I'd love to know to he blames for all of this now?
So untrue. There's a lot there to love, but you have to dedicate time and overlook so much jank and lack of polish and missed opportunities. I can more than understand why people wouldn't want to do that though ;pa shit game with no redeeming qualities
Anyone but himself.I'd love to know to he blames for all of this now?
I'm curious: Is Mass Effect the only trilogy that was announced as a trilogy prior to the release of the first game that managed to actually put out all three games?
So untrue. There's a lot there to love, but you have to dedicate time and overlook so much jank and lack of polish and missed opportunities. I can more than understand why people wouldn't want to do that though ;p
Do the Penny Arcade On The Rain-Slick Precipice games count?
Mass Effect is certainly the most prominent example.
I think Halo will be able added to that once things are said and done. It is kind of ballsy announcing trilogies before the release of your first game.
Don't worry Dennis, your legacy will live on in joke and GIF form!
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Isn't this game utterly terrible?
If you listen to normal people it is.
Selling my opened copy for $250, PM if interested.
Too Much
Fixed.
The game was pure trash. Couldn't bring myself to finish it.
I should have bought it simply because it no longer exists. Still sucks though
I still remember that interview with EGM where he got all sorts of pissed of. He didn't take too kindly about the bashing of his unfinished game.
This has to be the biggest backfired lawsuit in game history.
Has Denis had any sort of public statement or anything in the last couple of years?
It's like he's completely vanished.
Has Denis had any sort of public statement or anything in the last couple of years?
It's like he's completely vanished.
Basically, Silicon Knights relinquished its UE3 license and then proceeded to lift specific code piecemeal for use in its own engine.
Its crazy how great SK used to be. Talk about the biggest fall from grace in game dev history.
And courts can just order that a game be made to not exist for that? That's fucking stupid.
Too Human is really only terrible if you judge game quality on a binary scale.
The idea is that every copy is using stolen property, and the only way to deal with that is to destroy the game. In theory I imagine he could take everything NOT related to the game engine whatsoever IE art assets (at least those that weren't prepared for in-game use), the story, music, VA, and sound effects, and just build the game again on a new engine or properly licensed UE3. I think the same is ordered for counterfeit books, and they probably view it similar to that.And courts can just order that a game be made to not exist for that? That's fucking stupid.
He can't. Nintendo owns that patent.Denis should have pleaded insanity effect.
Not even then, it's definitely better than 5/10 any way you look at it. Even most reviews agree with that.
I really enjoyed it for what it was, so I'd probably give it a nice 8/10. It has plenty of flaws, but the things that work (and that includes the basic gameplay), work really well.
And courts can just order that a game be made to not exist for that? That's fucking stupid.
That's fucking awful too.The idea is that every copy is using stolen property, and the only way to deal with that is to destroy the game. In theory I imagine he could take everything NOT related to the game engine whatsoever IE art assets (at least those that weren't prepared for in-game use), the story, music, VA, and sound effects, and just build the game again on a new engine or properly licensed UE3. I think the same is ordered for counterfeit books, and they probably view it similar to that.
me tooCame in here to post this.
Dyack has other things to take his mind off this, I'm sure.
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Thanks man, I really appreciate it.Don't worry Dennis, your legacy will live on in joke and GIF form!
If you want to pay for sex like he probably does, you too can have a pair of those.
Do the Penny Arcade On The Rain-Slick Precipice games count?
.hack//GU, and while not trilogies .hack and Digital Devil Saga announced they'd be multipart games and actually got completed as they said they would. They were also more smartly developed I think, .hack may well have been fully developed ahead of time and all three used the same engines and assets (and character progress in the case of .hack stuff) to release in a fast time frame, I think it only took about a year for all of .hack to come out, similar for the GU stuff, and DDS was half a year apart roughly.I'm curious: Is Mass Effect the only trilogy that was announced as a trilogy prior to the release of the first game that managed to actually put out all three games?
I wonder if he promised them 3 orgasms, came in 30 seconds, rolled over and while they were asleep left without paying them.
I don't know which is the biggest waste of potential in this generation, Assassin's Creed, Epic Micky or this game.
Meh, while ME screwed up I think it's more a lesson for why what they promised (or what we hoped for) simply isn't practical in an AAA game. A dynamic, wildly branching story needs lower tech in order to actually create and actualize the possibilities in a timely manner, but ME was going for amazing looking, fully voiced, awesome set pieces, and you can't really just spend a lot of time on stuff like that only for very few to see it among those that beat it, nevermind the fact truly taking advantage of the possibilities would take up way too much space and development time.I vote for a tie with Too Human and Mass Effect