Yeah, if you go to hard right after finishing the game you're probably getting your ass beaten by chapters 5 or 6 and will see that you need to grind at least your health and prayer materias.Hard mode is designed for a close to max level player with numerous maxed out Materia. That is why it isn't available at the outset. It isn't like Hard Mode was designed for a level 1 onwards player.
Then we should raise a charity to all speedrunners out there. Obviously, I'm joking.Replaying games is for poor people. You wouldn't eat the same food twice, would you?
Yeah, if you go to hard right after finishing the game you're probably getting your ass beaten by chapters 5 or 6 and will see that you need to grind at least your health and prayer materias.
If people are spending less time with each game, it's because more and more games are padded out snoozefests.
That's the thing, replaying games don't usually offer new experiences. The experience for the most part is typically the same, you just get special things to "unlock" usually just from the simple fact you complete the game it will unlock something you can get in a section of the game. If the experience in itself was different I'd be fine playing it again. For example, on a second playthrough you explore entire new areas, get entire new characters. That would make it worth doing, because it wouldn't be redundant. But when it's like "Oh, play through the game again, but this time on a different difficulty, or this time choose this dialogue choice, but nothing really changes minus some minor story alterations where a character says something different to you 10 hours later" then I don't consider that worth it.The main issue with your reasoning is that if you've beat the game and are happy then everything is fine.
Why do you take issue in the fact you haven't seen everything if you don't want to experience everything ?
I only read the first page, but did the OP ever actually give any examples of what they're talking about? I agree that substantial, permanently-missable content is lame (e.g. Dragon's Dogma has a lot of sidequests that get locked out if you progress too far in the story without meeting certain conditions), but if it's just minor extra dialogue or bonus content that you can't see in one playthrough, I don't think it's a big deal. It gives you something extra if you do want to play the game again, but you're not really missing much if you don't.
But that's the point!! You made a choice and thus chose this story. Count that as your story. A choice only has impact if it means something...if you make a choice and can still access everything, it's not a choice.That's the thing, replaying games don't usually offer new experiences. The experience for the most part is typically the same, you just get special things to "unlock" usually just from the simple fact you complete the game it will unlock something you can get in a section of the game. If the experience in itself was different I'd be fine playing it again. For example, on a second playthrough you explore entire new areas, get entire new characters. That would make it worth doing, because it wouldn't be redundant. But when it's like "Oh, play through the game again, but this time on a different difficulty, or this time choose this dialogue choice, but nothing really changes minus some minor story alterations where a character says something different to you 10 hours later" then I don't consider that worth it.
In was fine replaying RE2. Because it was short, because you go to new areas, the story changes based on the character, because you get new weapons, etc.
I did, and some others I've thought of since are Tales of and Mass Effect.
Yes, I hate these long 50 hours games ( 20 hours traveling across the map, 20 hours of missions collecting items and hunting animals, 5 hours story, 5 hours pushing left stick walking with another character while they are talking).Even worse, too many devs are designing games expecting that gamers will play them endlessly and gamers are enabling it.