I really want to get into the first game but the save system is so awful. I tried again and can't get anywhere in this game. Horrid save system, barely any ammo to kill these annoying enemies. Than you have these enemies standing right at the door. Cheapest bs man.
The save system is the same as classic RE, admittedly it's slightly stingy with the save items in the first 1-2 hours, but you will be swimming in them soon enough. Also this is the kind of game in which if you know what to do, you can recover lost progress really fast.
Not sure how you are struggling with ammo in the first game, there should be enough to kill everyone. In the second game you actually have to be more careful, otherwise you will find yourself out of ammo.
Finally got around to this in the backlog. Sat down for a good 10 hours or so with it last night and man it fuckin slaps honestly, great game with an oldschool vibe.
The puzzles are excruciatingly bad though, like fucking diabolical. I guess they put them in to enhance the nostalgic feel of shitty puzzles in survival horror games but man it drops the game from a solid 9 to a 7 for me. The electric box had me seething.
Going in to new game plus now with the harder difficulty and it feels great.
I still have to get around to this one. I love the first one, but damn some of those puzzles nearly broke my brain in two. I still have no freaking clue how I solved one of those door ones.
I still have to get around to this one. I love the first one, but damn some of those puzzles nearly broke my brain in two. I still have no freaking clue how I solved one of those door ones.
Most of the puzzles are pretty intuitive in Tormented Souls II. The exceptions are the shotgun glass case bells, prison switchbox, and yellow page rotary phone puzzles that are encountered in the first few hours. Occasionally there is information that you have to manually record to reference or small consequential details that are missable and require reexamination.
Most of the puzzles are pretty intuitive in Tormented Souls II. The exceptions are the shotgun glass case bells, prison switchbox, and yellow page rotary phone puzzles that are encountered in the first few hours. Occasionally there is information that you have to manually record to reference or small consequential details that are missable and require reexamination.
Sounds good. I don't mind some backtracking and detective work. It's illogical stuff that bothers me. From what I hear the dev took that criticism to heart.
I still have to get around to this one. I love the first one, but damn some of those puzzles nearly broke my brain in two. I still have no freaking clue how I solved one of those door ones.
I disagree. Most of them add focus on environmental details that would otherwise be glossed over and add some immersive elements to the environments. A few could use reworking but after seeing the solution they sort of make sense on replays.
I disagree. Most of them add focus on environmental details that would otherwise be glossed over and add some immersive elements to the environments. A few could use reworking but after seeing the solution they sort of make sense on replays.
I got them all, if I recall. But after the fact I looked at the solutions of a couple and literally still don't understand the anti-logic, or how I even solved them lol. I don't think it was luck, I just had these weird spontaneous moments of illogical insight. That's cool, in a way, but man was it frustrating. I definitely stared at the screen for a lot longer than I wanted to.