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Totilo / GameFile: PlayStation could use more hits, amid first-party game sales decline

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Or is it just one of Phil's balls in my throat?


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Each year since 2020, Sony has sold millions of fewer copies of the games it has developed and/or published for its PlayStation consoles—until a small uptick in the past year—according to data released by Sony and collated by Game File.

At the recent peak of its performance, in the 12 months between the spring of 2020 and the winter of 2021, Sony sold 58.4 million copies of its games. That was during a remarkable stretch that included the massive hits The Last of Us Part II and Ghost Of Tsushima, as well as the launch of the PlayStation 5.

Four years later, in a 12-month cycle that included Game of the Year winner Astro Bot and the infamous flop Concord, Sony sold less than half as many first-party games.

The company's most recent total, tallying first-party PlayStation games sold on PS4 and PS5 from April 2025 through March 2026 showed the first improvement in a half-decade, up to 32.1 million first-party games sold.

That modest rebound came in a year that featured the marquee release Ghost Of Yotei.

The decline of first-party PlayStation game sales since 2020 can be seen in Sony's own annual financial results published each May. Since 2020, the company's data has included a total number of units sold for "first party titles." When it began reporting this, Sony even shared historical sums back to 2018.

Viewed in total, the steady drop may help solidify a feeling among PlayStation observers who've sensed something off about the Sony gaming group's performance since the start of the PS5 generation in 2020.

PlayStation still sells millions of consoles each year and makes multi-million-selling games, but a half-decade that was dense with studio acquisitions has failed to significantly offset a downward trend in the number of copies Sony sells of its own games. A recent rush of remakes and remasters hasn't bent the curve upward either, it appears.

The drop since 2020—what looks like a slowdown of bona fide Sony-backed hits—is why events like Tuesday's PlayStation State of Play showcase stoke so much enthusiasm among fans of Sony's game consoles. That event is already slated to showcase the upcoming Wolverine game from Sony hit-maker Insomniac. More of Sony's game teams feel due to show up and deliver, though whether they do or not is TBD.

As with any data, some caveats and context about Sony's first-party sales decline is needed.

Most importantly, the peak year when Sony sold 58.4 million copies of its games was the year of the spread of a global pandemic. The Covid outbreak triggered worldwide stay-at-home lockdowns, which spiked interest in homebound entertainment, including video games.

But if it was all just a come-down from the pandemic, the total number of games sold on PlayStation consoles would be down similarly. A check of Sony's data shows they're not.
 
Sony have dropped the ball a bit this generation.

Next gen I want to see them knock it out the park.

We need a variety again. At the moment it's too heavy on third person action adventures.

I want to see a Sony FPS again. An arcade racer. Also, mine those old IPs collecting dust.

Resistance
KillZone
Wipeout
Motoracer
Twisted Metal
Syphon Filter
Cool Borders
Colony Wars
G-Police
Jak and Daxter
Sly Cooper

And many more.

At least a few of these need to make a comeback.
 
Viewed in total, the steady drop may help solidify a feeling among PlayStation observers who've sensed something off about the Sony gaming group's performance since the start of the PS5 generation in 2020.
I sensed something off since 2013.
 
I would say a good chunk of the lost sales was from COVID normies only getting a console to momentarily alleviate boredom, but never had any desire to continue after lockdowns lifted. We're just seeing the financial rebound showing real numbers for core gamers who were always invested in console gaming.
 
Sony have dropped the ball a bit this generation.

Next gen I want to see them knock it out the park.

We need a variety again. At the moment it's too heavy on third person action adventures.

I want to see a Sony FPS again. An arcade racer. Also, mine those old IPs collecting dust.

Resistance
KillZone
Wipeout
Motoracer
Twisted Metal
Syphon Filter
Cool Borders
Colony Wars
G-Police
Jak and Daxter
Sly Cooper

And many more.

At least a few of these need to make a comeback.
Realistically nobody gives a shit about any of these games.

They need to make new games that connect with current gamers not just old people.
 
For me the issue here is Sony no longer have the devs to make the games I like.

I'm pretty sure any game they gonna announce it gonna be another western game......oooooooh goooody.
 
Release the same type of shit constantly with story over gameplay and not diversifying their portfolio, what would one expect? That and the fact they spend FAR too long making games as well.
 
You mean to tell me the year they released more games was the year they sold more games? (2020)

Game development is slower, leas games are coming out, games are more expensive to make and buy, life is more expensive, people's priorities have shifted…who would guess they would have less games sold? /s
 
I cant believe how Sony have fallen long term, from all 3rd party devs wanting to release exclusively on PS1, 2(some got later xbox ports), 3(lesser exclusives due to XBox 360), 4 less again, PS5 - so few exclusives, and SP games are of terrible quality, I.e. woke infested nonsense.

I really don't understand PlayStation's angle here vs their history, maybe they like selling less?
 
I cant believe how Sony have fallen long term, from all 3rd party devs wanting to release exclusively on PS1, 2(some got later xbox ports), 3(lesser exclusives due to XBox 360), 4 less again, PS5 - so few exclusives, and SP games are of terrible quality, I.e. woke infested nonsense.

I really don't understand PlayStation's angle here vs their history, maybe they like selling less?

Ask yourself a few questions......

- Is Sony making less money from PlayStation today than before?
- Is Sony losing market share in the video game space?
- What does PlayStation's future look like overall by 2030?


I think the answer to these 3 questions might clue you in to their angle.
 
Sony's first-party output has been pretty dismal for a long time, particularly if you're not into the overly cinematic, open-world games. I don't really care about their sales numbers so much as I just want to have something cool from them again. I miss shit like Gravity Rush and Puppeteer.
 
2018 - Spider-Man 2018 - God of War 2018
2020 - The Last of Us Part II - Ghost of Tsushima - Spider-Man Miles Morales.
2022 - Horizon Forbidden West - Gran Turismo 7 - God of War Ragnarok

2027 COULD be a huge year for 1st party game sales if they plan to have a strong launch lineup for PlayStation 6.
 
need more live service games! /s

joke aside, imagine how much 'hits' we gonna get if they poured all those efforts for GaS into single player games instead.
 
I know many people love Sony's 1st party IP, but their post-PS2 first party titles just aren't appealing to me outside of Astro Bot. You couldn't pay me to touch an Uncharted or a Horizon, a God of War, or a The Last Of Us. I should like Spider-man (which is a big 1st party series for Sony, but I want to highlight, that Spider-man isn't a Sony IP) and I keep meaning to get to that game I just never do. I know it under-performed, but Days Gone is a modern 1st party IP I would play. The gameplay seemed more appealing. Less hyperfocused on cinematic/linear gameplay. More about exploring, completing quests, more game-y. Like a fun, adventurous game featuring hordes of zombies you can fight from a variety of angles. Contrast that with The Last Of Us going for a zombie-like problem but the emphasis is on pushing story telling, cinematics, themes and violence (I think? Wasn't how gruesome combat could be part of the appeal of the TLOU games?).

I bought a PS5 Pro for 3rd party console exclusive titles like FFVII Rebirth and Silent Hill 2. I'm happy for Sony fans that love their 1st party titles, but sometimes I just feel like I'm out of touch with gaming because I can't work up any interest in Sony's games but so many people adore them and they get so much attention and acclaim. I have a feeling Naughty Dog's big new game is going to be a huge deal, but I know I'm not going to be interested in it. It has nothing to do with politics. I just feel like there's probably sci-fi titles with more appealing combat and exploration than whatever Intergalactic will do.
 
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I own the damn console, and I've skipped a ton of its first-party games, especially the sequels to its "cinematic" titles.
Charging $70 for products that seem less interesting than what came before doesn't help either.
 
Realistically nobody gives a shit about any of these games.

They need to make new games that connect with current gamers not just old people.
Nobody gives a shit about Concord, Marathon, Fairgames and Horizon. And these games are much more expensive than the single player games in that list.

Yep.
Nintendo Switch already proved that hardware isn't much of a thing without software to back up.
Nintendo has more exclusive software in a year than Sony in an entire generation.
 
Sony really needs a home run tomorrow to try and justify that hefty price increase to the casuals.
Casual gamers are hardly interested in exclusive games at all. The next GTA trailer has to be a home run.

On the topic: The fact that profits and console sales have still been outstanding despite the high prices, the mediocre exclusive games and the console's limited availability at launch only shows me that the importance of Sony's exclusive games is overrated by some people.
 


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Each year since 2020, Sony has sold millions of fewer copies of the games it has developed and/or published for its PlayStation consoles—until a small uptick in the past year—according to data released by Sony and collated by Game File.

At the recent peak of its performance, in the 12 months between the spring of 2020 and the winter of 2021, Sony sold 58.4 million copies of its games. That was during a remarkable stretch that included the massive hits The Last of Us Part II and Ghost Of Tsushima, as well as the launch of the PlayStation 5.

Four years later, in a 12-month cycle that included Game of the Year winner Astro Bot and the infamous flop Concord, Sony sold less than half as many first-party games.

The company's most recent total, tallying first-party PlayStation games sold on PS4 and PS5 from April 2025 through March 2026 showed the first improvement in a half-decade, up to 32.1 million first-party games sold.

That modest rebound came in a year that featured the marquee release Ghost Of Yotei.

The decline of first-party PlayStation game sales since 2020 can be seen in Sony's own annual financial results published each May. Since 2020, the company's data has included a total number of units sold for "first party titles." When it began reporting this, Sony even shared historical sums back to 2018.

Viewed in total, the steady drop may help solidify a feeling among PlayStation observers who've sensed something off about the Sony gaming group's performance since the start of the PS5 generation in 2020.

PlayStation still sells millions of consoles each year and makes multi-million-selling games, but a half-decade that was dense with studio acquisitions has failed to significantly offset a downward trend in the number of copies Sony sells of its own games. A recent rush of remakes and remasters hasn't bent the curve upward either, it appears.

The drop since 2020—what looks like a slowdown of bona fide Sony-backed hits—is why events like Tuesday's PlayStation State of Play showcase stoke so much enthusiasm among fans of Sony's game consoles. That event is already slated to showcase the upcoming Wolverine game from Sony hit-maker Insomniac. More of Sony's game teams feel due to show up and deliver, though whether they do or not is TBD.

As with any data, some caveats and context about Sony's first-party sales decline is needed.

Most importantly, the peak year when Sony sold 58.4 million copies of its games was the year of the spread of a global pandemic. The Covid outbreak triggered worldwide stay-at-home lockdowns, which spiked interest in homebound entertainment, including video games.

But if it was all just a come-down from the pandemic, the total number of games sold on PlayStation consoles would be down similarly. A check of Sony's data shows they're not.

Yeah, the amount of shit users have received for just implying Sonya sales are reducing. Here we have the data.

Sony are in a pickle.

They need a banger of a show with titles releasing in the next 12 to 18 months. Not hopes and dreams for years in the future.

Their first party output just isn't sustainable.

I must admit, that there has been a weird narrative shift from their userbase in the last year to 18 months where the narrative seems to be moving towards an exclusives don't matter narrative. Playstation is a successful third party box.

I've heard those conversations before from the Xbox crowd. That exclusives don't matter etc

The amount of good first party titles used to matter to these people but now it seems to be changing.

It's a slippery slope.
 
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It what happens when you cancel a shit ton of stupid gaas games tho. They people who said they will push put the same of amount with their gaas strategy were ridiculous
 
In a knife fight with Microsoft, exclusives would matter for Sony. With Microsoft already on the ground dying they don't matter for Sony.

This could change and Sony could get caught flat-footed, but there's no indication Microsoft is about to suddenly become competent.
 
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