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Trackmania Turbo - Gameplay Walkthrough / Ubisoft Video

only played canyon but the community servers were the main appeal, they were worth suffering through that fucking maniaplanet account system

doubt i'll get this
 
I'm probably in the minority, but I mostly played Trackmania offline. They always have enough tracks that it takes a while just to set a good time on each of them. It's a good podcast game.
 
A couple of questions for people who have played the earlier games. With the helicopter drop, do you have any control over the car as it falls? I mean is possible to get a good angle which improves your start and a bad angle which slows you down or is it all automatic?

If you lose speed in the inverted sections, will you fall off or does it treat them just like normal track sections?

EDIT:
How is stuff like this even possible!! (YouTube)
 
I'm probably in the minority, but I mostly played Trackmania offline. They always have enough tracks that it takes a while just to set a good time on each of them. It's a good podcast game.

I mostly play offline as well but I'm not silly enough to ignore that the game achieved its success largely because of its community. Dedicated servers are a huge part of that and it's obvious once you check out the multiplayer.

Not surprised to see Ubisoft fucking it up again. The actual game portion of TM2 is brilliant. Everything outside of the game has been a colossal mess ever since Ubi acquired Nadeo.
 
I mostly play offline as well but I'm not silly enough to ignore that the game achieved its success largely because of its community. Dedicated servers are a huge part of that and it's obvious once you check out the multiplayer.

I wasn't trying to say that, oh well.
 
Loved Trackmania, fell out of love with Trackmania 2 and all the bollocks around mania planet and piecemealing the environments.

Probably will jump back in on Trackmania Turbo. Although PS4 or PC? I might actually consider double dipping

I guess this is closest we are getting to a Stunt Car Racer next gen.

I would love to play a VR version of Stunt Car Racer (and The Sentinel). Both Geoff Crammond games, both well suited to VR I think (one seated, one has no walking required).
 
I'm looking forward to this. I was always meaning to try out that Trackmania Wii game, just because I wanted a version on consoles, but this sounds like a better option.

Looks great. I love how they're pushing the arcade-y element of it.

I wonder if they're going to do anything else with Shootmania?
 
I played one before on PC and the multiplayer was just live ghosts of people doing time trials, will this have multiplayer racing?

Looks fun.
 
A couple of questions for people who have played the earlier games. With the helicopter drop, do you have any control over the car as it falls? I mean is possible to get a good angle which improves your start and a bad angle which slows you down or is it all automatic?

If you lose speed in the inverted sections, will you fall off or does it treat them just like normal track sections?

EDIT:
How is stuff like this even possible!! (YouTube)

Not to be a negative nancy, but almost all of those "insane trackmania courses" are designed so you only have to hold forward the whole time.


Here is a better example of a track you actually have to control (full speed is best speed #comeatmebro)
https://www.youtube.com/watch?v=_bfovEOKT40
 
I played one before on PC and the multiplayer was just live ghosts of people doing time trials, will this have multiplayer racing?

Pretty sure it'll still be time trials. Fastest lap wins.

The game isn't designed around collisions or head-to-head racing. A slight mistake will often throw you entirely off the course so restarts are common compared to most racers. Once you get beyond the easiest levels, almost no one would finish a course on the first go.
 
If you lose speed in the inverted sections, will you fall off or does it treat them just like normal track sections?

Depends on the car/race type. In normal cars/races, if you lose speed in a loop, you can fall off. With the new cars and race type (rollercoaster?) I think you're stuck to the road no matter.

Any word at all if PS4 players can join PC custom servers? Custom timed races were just so much fun.
 
Pretty sure it'll still be time trials. Fastest lap wins.

The game isn't designed around collisions or head-to-head racing. A slight mistake will often throw you entirely off the course so restarts are common compared to most racers. Once you get beyond the easiest levels, almost no one would finish a course on the first go.

There is also the width of the track to factor as well. Some tracks are so narrow it would be impossible for two cars to fit side by side like an actual race. For example look at this video for example - https://www.youtube.com/watch?v=GRXVS7sh-P8 or the video sn00zer linked to a few posts up.

Also forget ramps and loops as all sorts of things can go wrong if there was collisions involved factoring a loop-de-loop, especially since there is already a high margin of error in that falling off the track means you are pretty much messed up that run and need to start over.

Yeah Trackmania is more about mastery over the track, less so mastery over live opponents on the track, and since the way the tracks are setup, they aren't really designed for standard racing anyways.
 
Haven't played a TrackMania since Sunrise over a decade ago. I have great memories of spending evenings with friends playing the different tracks we'd all made. I am ready for Turbo. Video looks incredible.
 
Got into Trackmania when Sunrise came out, loved it! Then bought United, loved it! Wanted to get Tracmania 2 really badly and still do but splitting the environments to standalone games killed my interest. Turbo seems to be going back to the old school style so I can't wait to play it, this shot straight to the top of my wishlist.
 
if you are interested in TM2 you should download the demo. You get free access to all tm2 titles and all community-created content. Full multiplayer experience. Unlimited for 48h after registration. Daily time limit after that. Canyon is easily the best environment and has active community. There's no excuse not to try TM2 on pc. shialabeoufdoit.gif
 
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