I'm probably in the minority, but I mostly played Trackmania offline. They always have enough tracks that it takes a while just to set a good time on each of them. It's a good podcast game.
I mostly play offline as well but I'm not silly enough to ignore that the game achieved its success largely because of its community. Dedicated servers are a huge part of that and it's obvious once you check out the multiplayer.
I guess this is closest we are getting to a Stunt Car Racer next gen.
I wasn't trying to say that, oh well.
A couple of questions for people who have played the earlier games. With the helicopter drop, do you have any control over the car as it falls? I mean is possible to get a good angle which improves your start and a bad angle which slows you down or is it all automatic?
If you lose speed in the inverted sections, will you fall off or does it treat them just like normal track sections?
EDIT:
How is stuff like this even possible!! (YouTube)
I played one before on PC and the multiplayer was just live ghosts of people doing time trials, will this have multiplayer racing?
I played one before on PC and the multiplayer was just live ghosts of people doing time trials, will this have multiplayer racing?
Looks fun.
If you lose speed in the inverted sections, will you fall off or does it treat them just like normal track sections?
Pretty sure it'll still be time trials. Fastest lap wins.
The game isn't designed around collisions or head-to-head racing. A slight mistake will often throw you entirely off the course so restarts are common compared to most racers. Once you get beyond the easiest levels, almost no one would finish a course on the first go.
Not even PC users can join custom servers. Users can only create playlists apparentlyAny word at all if PS4 players can join PC custom servers? Custom timed races were just so much fun.
No dedicated servers?!
Smh. They found a way to screw it up.