Hopefully they didn't diverge too much from WfC. One of the best multiplayer games of the gen.
The main thing they need to do is just eliminate Team Deathmatch, or place it lower on the gametype listing. The abilities and freedom of movement really shine in Conquest and King of the Hill, since those force people to constantly move from point to point and keep their proverbial plates spinning; TDM is, as it usually tends to be, a big clusterfuck that primarily takes place at one boring, arbitrarily-chosen choke point. Which is an awful showcase of the great player mobility unique to this game.
This is a rampant, recurring problem with multiplayer games. Devs, if you have a mode that's better suited to your game than TDM, then stop listing TDM first. It is ABSURD the amount of people that will just try that mode, and only that mode, simply because it's the first option on a list. And then quickly move on if they don't like it, with not a care as to how misrepresentative it is of any/every other mode.