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Transparency - Why is there so little of it?

They are not transparent because they don't lose on it. Gamers will not go: "I don't like how this company treats its customers, and how it communicates with the public, therefore I will not buy games published by XYZ". In other words: gamers will gladly bend over for next CoD, Halo, GT, etc.


Worst offenders are Japanese - I hate their Famitsu/Dengeki crap, where everything has to go through those damn magazines. Then they talk shit e.g. recently Nomura - "we didn't show other characters, because we didn't reveal their clothes and weapons yet". WHO GIVES A FUCK?!

When they are not talking about useless crap that makes their games have 6-7 years production run you have the likes of Wada, promising international focus, worldwide simultaneous releases, making games for Western consumer, etc. Couple of years down the road and still nothing. Fuckers at Level-5 can't even bring Inazuma for the World Cup.
 
Castor Krieg said:
They are not transparent because they don't lose on it. Gamers will not go: "I don't like how this company treats its customers, and how it communicates with the public, therefore I will not buy games published by XYZ". In other words: gamers will gladly bend over for next CoD, Halo, GT, etc.


Worst offenders are Japanese - I hate their Famitsu/Dengeki crap, where everything has to go through those damn magazines. Then they talk shit e.g. recently Nomura - "we didn't show other characters, because we didn't reveal their clothes and weapons yet". WHO GIVES A FUCK?!

When they are not talking about useless crap that makes their games have 6-7 years production run you have the likes of Wada, promising international focus, worldwide simultaneous releases, making games for Western consumer, etc. Couple of years down the road and still nothing. Fuckers at Level-5 can't even bring Inazuma for the World Cup.
:lol
 
Well, the game companies aren't in the business of selling information, but in the business of selling games, so it is in their best interests to limit what is known about their games.

The real culprit here is gaming "journalism".
 
David Jaffe reiterates this in most of his interviews - its up to the publisher, not the developer. There's countless reasons why PR/Marketing at publishers want to control the flow of information. The level of communication Jaffe has with the internet is about as close as you'd get to transparent - he talks a lot while making sure to give nothing important away.
 
A lot of companies are publicly traded. So it's possible that saying the wrong thing could drive down the stock price. Like if a big game is delayed or not going well.
 
MrPliskin said:
For instance, when Resistance 2 released, the online component worked fine, then a bug was detected, and literally for like a week there was silence, nothing from the Community Managers to at least let us know what was going on. Instead the community devolved into a mad house of people saying there was or wasn't a problem (since it only affected half of the community).


exactly.... be consistent
 
thcsquad said:
David Jaffe reiterates this in most of his interviews - its up to the publisher, not the developer. There's countless reasons why PR/Marketing at publishers want to control the flow of information. The level of communication Jaffe has with the internet is about as close as you'd get to transparent - he talks a lot while making sure to give nothing important away.

But it was basically David Jaffe not being able to keep his mouth shut that pretty much leaked the game he was working on. No one in PR/Marketing ever said anything regarding his title.
 
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