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Tree Of Savior (Project R1) new info from Q&A

FourMyle

Member
1. Is this game an MMORPG?
You can meet many users in fields and cities, and if you go to the same location at the same time, you go through the same events. [Sounds like it's talking about instance-based dungeons] Important scenario advancing scenes will temporarily isolate users so others don't get bothered, so that's why the game could have looked like an MO, but most of the field and dungeon has MMO mechanics.

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2. Is this game keyboard play? You can't play with a mouse?
TOS requires some action play. Timing, location, direction are very important. Z is attack, x is jump, and because it's difficult to follow the movement with the mouse, we decided not to use it. Currently testing if you can use a gaming pad [I think controller?].

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3. Is the gender locked to my real gender? [Korean websites require registration with a KSSN, which has all of your information, so by default they know your real gender.]
No, you can choose freely.

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4. What classes exist?

When you first begin, you can choose between warrior, magician, archer, and priest. ... Each class has its own skills you can choose from ... If you start as wizard, you can class change to pyromancer(rank2 class) or cryomancer(rank2 class), or you can choose neither and retain your Wizard class and advance to circle 2. Advancing to Wizard circle 2 will allow the character to either learn higher level of the wizard skills or new advanced wizard skill(s).

As your character progresses through the game, you will be presented with another option of choosing (rank2 class)pyromancer, (rank2 class)cryomancer, (rank3 class) linker, (rank3 class) psychokino, or simply advance to circle 3 wizard.

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5. Are the maps zoned, or seamless? [Remember RO maps were zoned, we had to go through portals]
A method of zoning that we think suits the game.

6. How can you customize avatar?
You can obtain appearance of different classes, or you can continue with appearance of your own class.There's also costumes that have nothing to do with your class. There are accessories you can wear on your heads , and as you can see weapons and shields are also displayed differently.

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7. PVP?
No random field PVP, but planning on tournaments. Can enter alone or in parties.

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8. Is this game centered on quests?
Many segments have quests, there also free quests separate from the main scenario. Depending on how players enjoy the game, there can be different methods. Your progress will be tracked on an adventure journal that would track your achievements

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9. When does this game open?
Hm. This is the question we hear most often. In Feb, we had FGT and updated our schedule on that. Aiming for the summer for the first CBT.

10. What are the specs?
Still optimizing, but the aim is to be able to use it on an Ultrabook laptop.

If you send us more questions you are curious about, we will post more questions and answers in part 2.

http://blog.treeofsavior.com/
http://www.thisisgame.com/webzine/news/nboard/4/?n=54612
translated by reddit and iRO wiki forum

To those who aren't familiar with this game, it is a "spiritual sequel" to Ragnarok Online by the original creator Kim Hakkyu. imcGAMES, the studio developing Tree Of Savior, has plans to release the game internationally as well.

Gameplay trailer from november: https://www.youtube.com/watch?v=XXBuPMfG5y4
 
It's nice to get some confirmation on the class systems and PVP, but it would've been nice if they expanded on what sets this apart from RO. I believe there was a wealth of info at the reveal that explained a lot more.
 
It's nice to get some confirmation on the class systems and PVP, but it would've been nice if they expanded on what sets this apart from RO. I believe there was a wealth of info at the reveal that explained a lot more.

There are three tiers in this as opposed to two and there are also just a whole lot more options. The info we got from the reveal didn't actually go into the class system at all, it just said that there would be 80+ classes and some of them would be hidden/have to be unlocked, which sounds pretty cool might I add. I like the idea of there being hidden classes you have to unlock through special means.
 
Woot. Lots of great information but was hoping for some re-assurance regarding a North American release.

I just wish they could get SoundTeMP on board. I don't know if they're even active anymore, though.

I wish for this as well.So many good themes from RO. Especially SoundTeMP's Christmas music they had.
 
I hope there's a martial artist.
Definitly a game i have great interest in, which is rare nowadays.
 
Considering how huge the game was in the west (considering it's small size), they'd be foolish not to get hype up in the west ASAP.
 
I hope whoever they got from soundTemp works out. Somewhat encouraging on that front at least.

the developers have a poll on their FB page that asks questions about where the server should be located

I think they are considering a global release instead of a Korean-only one https://www.facebook.com/treeofsavior
That would great if the international release isn't as far off as they initially let on.
 
Very satisfied with their response to the international community, from them translating their blog into English themselves to the facebook page and survey. We normally don't get this kind of communication from eastern devs.
 
Hope they don't ignore SEA. RO is still played here. Heck, I'm playing it now.

Also gender switching is appreciated. RO only had female only equips though. Hoping for some male only equips too this time.
 
:O I had missed the trailer/info dump about this game before.

Love RO and would love to try this as well, art looks amazing as always.
 
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