brain_stew
Member
TheExodu5 said:I'll notice it in music games, games like Megaman it's very noticeable (all versions of MM9 have annoying input lag), and especially shooters if I'm controlling with a mouse.
edit: know what's weird? World of Warcraft feels completely identical, whether triple buffering is enabled or disabled in game. My framerate can still go from 30-60. Anyways, the weird thing is, it has a graphical option called "reduce input lag", and it completely eliminates input lag, even with v-sync. Why don't other games have this option!? What the hell does it do?
Whilst v-sync and the like can contribute to input lag, the biggest problems almost always comes from poorly coded games. When a modern LCD is contributing 50ms of lag, and a game's engine another 100ms, you're really not going to notice an extra 16ms on top of that and you shouldn't get close to that 16ms figure with triple buffering anyway.