Charles Cecil
Kojima
Sam and Dan Houser
David Cage
Kazuma Kujo
Amy Hennig
Bruce Straley
Neil Druckmann
Yes.
I think he misspelled THE BENZ.
Fumito Ueda for sure
![]()
And From Softwares one and only Hidetaka Miyazaki
![]()
hell yeah dude doesn't get enough recognition. dpad, gameboy, miyamoto's superviserGunpei Yokoi
Tomohiro Nishikado
http://shmuplations.com/spaceinvaders/
It all started for me with an interest in hardware and technology. Back then, you see, games werent software you programmedit was all controlled by the hardware. Each time you wanted to make a game, you had to physically create the specific circuits for it. That was one of the funnest things about it, to me, but it also meant that planning a game took an inordinate amount of time and was a bottleneck in production. Around that time the microprocessor was invented in America, and I remember thinking, now, the era of software begins.
Americas technology was ahead of Japan, but when it came to using the microprocessor for games, the path ahead was not clear. At first the microprocessors were just used in things like pinball machines. I believe it was Space Invaders that first hit upon the idea of using them for video games.
And there was no such job as game programmer then either.
Nishikado: I dont think anyone called themselves that. In those days a programmer would be someone who used the large, room-sized computers for making scientific or work-related calculations.
Did you begin the development of Space Invaders totally from zero, then?
Nishikado: I had several books and bits of documentation from America, and using my crude English, I translated what I needed from them as I went. Professional development tools back then cost 10 million yen (roughly $100,000). The microprocessor was something we acquired when we got the memory and other hardware parts, but a development workstation was too expensive, so we did not get one. We had to create all our development tools by ourselves.
Did you do it all alone?
Nishikado: Yes, by myself. In those days that was standard, for games to be made by one person. You saved on personnel costs that way, and with the tools being made by hand, it cost next to nothing.
Kojima, without question.
No gabe newell or will wright, yu suzuki ?We all know about Carmack, Miyamoto and Iwata. But what are some examples of other people's contributions to the Game industry at large?
He didn't mess up anything. The PS3 is a beast of a machine considering it's known weaknesses.Ken Kutaragi
He missed with the PS3 but he is almost single-handedly the reason why Sony makes video game consoles.
Tetsuya Nomura and his revolutionary character designs that changed gaming history for the better.
Already mentioned but, I must also say, Yu Suzuki. Nothing came close to those mid-to-late 80s super-scalar arcade games like Hang-On, Space Harrier, Out Run and After Burner II.
what? is this some alternate reality?
Eh, I wouldn't put Carmack next to Iwata and Miyamoto. Tom Hall or Warren Spector would be far better fits.
Carmack hasn't been particularly relevant since the 90's. Id Tech 4 and 5 were complete trash weighed down by technological gimmicks that haven't aged well or simply didn't work at all to begin with, and to boot they LITERALLY lost all their market-share to Unreal, he let Activision commandeer all of their IPs into the ground (Doom 3, Doom movie, Quake 4, Quake Wars, Wolf2009, etc), and from an outside observer's perspective didn't do much to recover Id's value during the disaster that was the 2000's for Id until Bethesda picked up the pieces.
Also, "Id Tech 6 will be voxel based"
![]()
Yea, no.Kojima, without question.
Fumito Ueda for sure
![]()
And From Softwares one and only Hidetaka Miyazaki
![]()
I think Richard Garriot, aka Lord British needs a mention. Without him and the pioneer work he did on the Ultima series in the 80s, the landscape of the RPG genre would be very different.
Yes, you beat me to it. Before him developers were just nameless drones. He connected the game to the creatorSid Meier has had a huge influence and was a visionary.
Carmack made people give VR a chance this decade. Besides, the whole argument that he can only be a visionary by continuously reinventing the medium rather than doing it once (and that success and profits are the way to weight this), is in par with the very bias mentality used to cater to successful businessmen ala Steve Jobs rather than to the Wozniaks.
Gabe Newell.
Imagine if Steam didn't exist.
Kojima, without question.
´Warren Spector, with System Shock
Ralph Baer
Video game as of today wouldn't exist without this guy.
Kojima, without question.