Gamezone
Gold Member
We've all learned our lesson this year. Never trust devs with beards.
This guy is cool. I spoke with a lot on Twitter, and he always answers.
I hope this means that these guys get more time to work on another AAA project.
We've all learned our lesson this year. Never trust devs with beards.
It's extraordinarily rare that games that FORCE you to play as a co-ordinated team ever work.
I'm not sure when devs will realise this.
Almost all the biggest online games are games where you can have just as much fun/success lone wolfing as you can in a co-ordinated team.
It's extraordinarily rare that games that FORCE you to play as a co-ordinated team ever work.
I'm not sure when devs will realise this.
Almost all the biggest online games are games where you can have just as much fun/success lone wolfing as you can in a co-ordinated team.
It's funny though, my entire life all my favorite multiplayer games are those which essentially force you to play as a coordinated team for success. Counterstrike, Enemy Territory, Left 4 Dead, Overwatch. I even liked Rainbow Six way back in the day, but I haven't played Siege yet. I don't really care for deathmatch or the idea of a chaotic multiplayer free for all playground. I never really got into stuff like Quake 3, and while I played a bunch of Unreal Tournament and Killzone 2, I can't really say they had much staying power.
I like playing with friends I know, and I like using voice chat to coordinate and plan as a team. It's more satisfying than playing solo for kills. If I wanted to do that, I just play a good SP shooter with solid level design.... if I can find one... lol.
The problem I had with Evolve when I tried it out with friends during the beta is that the game was just a mess. It was poorly optimized and slow. The UI was bad. The classes were poorly explained. The art direction felt really boring. And the biggest problem of all... is that the quality of the match depended so much on the person who is playing the monster. It can either feel like a waste of time cake walk, or feel like a really unfair slaughter, or feel like a boring ass wild goose chase. Where L4D succeeded is that when playing Versus, no matter how good or bad the Infected team is, the game still progresses at a minimum pace. WIth Evolve, the pace is entirely determined by a single player. Kinda weird.
I was just going to post this exact sentiment but just quoted you since you said it better. This game was always kind of designed for a more niche audience because it relies solely on team-play in a world where a lot of people either just want to play for themselves or don't have friends online that they can always play with.
Turtle Rock should have expanded to more modes that catered to traditional multiplayer experiences if they ever wanted this to have mainstream appeal.
So true man.If the Monster is terrible, you're going to have a boringly easy game as the hunters.
If the Tracker/Medic/whatever is terrible you're going to have a terribly frustrating game as the Hunters and a boringly easy game as the Monster.
I find it fascinating what short lifespan unsuccessful multiplayer games have. If a single player game is not that great you can still pick it up and play it 10, 20 or even 30 years later. But with online games as soon as servers go offline or community leaves, it's over.
Battleborn is next?
People like to blame the DLC and pricing, but ultimately the game simply wasn't fun.
The game being shite and no one playing it is probably what's up.Interesting. For then to get the green light on Stage 2 and then so quickly have they pulled suggests something is up.
Either way hope no one is badly affected by this, would be great to see Turtle Rock get another shot.
I'm kinda bumped that two developers of my favorite multiplayer games have failed to find success after making those games. Splash Damage really surprised me with Enemy Territory and totally failed to recapture the same magic in any of the subsequent games. Turtle Rock blew everyone away with L4D1 and now they're struggling in the shadow of that too. So sad.![]()
I find it fascinating what short lifespan unsuccessful multiplayer games have. If a single player game is not that great you can still pick it up and play it 10, 20 or even 30 years later. But with online games as soon as servers go offline or community leaves, it's over.
Battleborn is next?
I smelled bullshit the minute, i saw the gameplay footage. Then proceeded to watch how nothing really change from E3 to release. All the while the PR machine babblered on about "long" lines, limited pre orders and all the frabericated hype and awards you could shake a fist at. It was too overboard for something so early and NMS was the same thing. Funny enough.
What about bearded devs that use the Beard Engine?We've all learned our lesson this year. Never trust devs with beards.
Awful concept of a game. Why would you want to play on your own against another team? What truly killed my interest in this game was their fucked up Dlc implementation before launch.
Damn, thats quick. I've had it installed but never had a chance to try it out.
I remember there being so much hype for Evolve at E3. Game journos on podcasts were calling it the next best thing... They really screwed it up.
I was talking from games that focus on a competitive environment. Similar pressure is felt with RTS games I feel, or fighting games.There's games that have successfully pulled it off, Dead by Daylight is quite popular right now and it's a 1v4 game.
I was talking from games that focus on a competitive environment. Similar pressure is felt with RTS games I feel, or fighting games.
Dead by Daylight and Friday the 13th are 1 vs X games, but those feel more lax in nature, like fun games to play with friends. Whereas Evolve was designed to be an eSport with a steeper skill curve, etc.
I find it fascinating what short lifespan unsuccessful multiplayer games have. If a single player game is not that great you can still pick it up and play it 10, 20 or even 30 years later. But with online games as soon as servers go offline or community leaves, it's over.
Battleborn is next?
What with this and Battleborn, it's amazing just how misguided developers can be when making something that people might actually want to play.
Feel sorry for anyone who pours hours of work into something for it to go belly up.
This is why a part of me will always love old games like Age Of Empires II where you can still do direct IP address matches. As long as the Internet still uses IP addresses it will be possible to play that game online.
What with this and Battleborn, it's amazing just how misguided developers can be when making something that people might actually want to play.
Feel sorry for anyone who pours hours of work into something for it to go belly up.
Quite surprising, I thought that they were really dedicated to stage 2. The game must've returned to pathetic active players numbers after the initial wave of stage 2 players left.
I highly doubt it's the developers themselves that have much of a choice. If they know it's bad as well. They kind of have to keep going down with the ship until they either fix it, cancel it, try to reboot it or get shut down as a studio. At that point it's the publisher money/investors. Trying to get a return.
I don't see how this makes a lot of sense. Personally I was very excited for Evolve's potential. The game just didn't end up being fun enough for me to commit, but I wish it did. I think people did want to play what Evolve offered, or it wouldn't have gotten so much attention and buzz in the first place. People just didn't end up enjoying the actual experience enough to stick around. That's a failure to retain an audience, not a failure in coming up with an interesting idea. The market is competitive, and balancing multiplayer experiences can be very hard.
I think the idea might have been a good one, but the game wasn't, so it could just boil down to good idea, poor execution?
But surely it's the developers who come up with the premise in the first place?, anyone who played the alpha for Evolve could tell that it wasn't actually that good a game, should the game have been put out to pasture then?
Sure but that doesn't make the development misguided. I think you underestimate how hard it is to take an idea, especially a multiplayer idea, and execute it well. That's why the successful ones are very successful, and there's a whole sea of failures along with titles with low userbases no one ever talks about.
I think the idea might have been a good one, but the game wasn't, so it could just boil down to good idea, poor execution?
I find it fascinating what short lifespan unsuccessful multiplayer games have. If a single player game is not that great you can still pick it up and play it 10, 20 or even 30 years later. But with online games as soon as servers go offline or community leaves, it's over.
Battleborn is next?
But surely it's the developers who come up with the premise in the first place?, anyone who played the alpha for Evolve could tell that it wasn't actually that good a game, should the game have been put out to pasture then?
I guess it's not an easy question, because there are lots of other things going on in the background, and you don't know what promises have been made.
I think the idea might have been a good one, but the game wasn't, so it could just boil down to good idea, poor execution?
Oh no, For Honor! D:We've all learned our lesson this year. Never trust devs with beards.