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Twilight Princess: GameCube or Wii version?

Krowley said:
I meant in a more universal sense... It has the same kind of classic zelda quest feeling seen in LTTP, and OOT, rather than the quirkier side-mission feeling of something like windwaker or MM.

It's a classic zelda built along the lines of other truly classic zeldas, and it does the traditional zelda structure better than any game before it.

Eh, I'll give you OoT, but LTTP it is not. Link to the Past starts your character out on a rainy night in the middle of the forest with nothing but a lamp as you attempt to infiltrate Hyrule Castle because of a dream you had involving Princess Zelda and a demonic warlock. Twilight Princess has you... herd goats.
 
IrrelevantNotch said:
Twilight Princess has you... herd goats.

That was horrendous. I had a major hard time with that. My wife (at the time, my girlfriend) liked watching me play so much, she wanted to start her own game. She got up to that part and it was such a pain, she rage quit. I then did it for her, but she still didn't want to play it anymore....oh yea, i then accidentally overwrote my 2/3rds through playthrough save file.....
 
Wii version.

+ Pointer controls blow analog out of the water
+ Widescreen
+ Extra item slot
- No Free Camera (not a big deal, the camera still works fine)
- Waggle is less convenient (you said it doesn't matter)

Also, may I take this opportunity to ask why anyone would ever care about Link being right-handed or the overworld being mirrored?
 
Wii version. It's widescreen and it has good pointer controls. The waggle didn't bother me at all, you barely need to move your wrist though there are many sweaty neckbeards out there for whom that is too much effort. It might be childish but it was fun to swing the remote around while slashing enemies.
 
Well my main dig at the GCN version is that it costs ÂŁ50 rather than sub ÂŁ30 for the Wii version, but since you have both at the moment that is of no concern.

Still don't understand why a mirrored world is confusing. If you've never played the game you'll have no reference to know it's mirrored. Having played through the Wii version twice I'd probably find that it is the GCN version that is confusing.
 
nincompoop said:
The amount of extra effort needed to flick your wrist as opposed to pressing something with your thumb is negligent, so if that extra amount of effort actually bothers you then you really are weak/lazy.
Haha.
 
BGBW said:
Well my main dig at the GCN version is that it costs ÂŁ50 rather than sub ÂŁ30 for the Wii version, but since you have both at the moment that is of no concern.

Still don't understand why a mirrored world is confusing. If you've never played the game you'll have no reference to know it's mirrored. Having played through the Wii version twice I'd probably find that it is the GCN version that is confusing.

but..buut.. Zelda canon! It just doesn't make any sense!
 
I bought the GC and Wii version, played through most of the GC version due to better controls (waggle isn't that bad) and camera. The camera for me was quite a big thing as I love looking around, especially in Wind Waker and it just seems a step back to go from this to no manual controlled camera. However, the widescreen does look good and the rest of the controls are probably a bit more convinient.

tl/dr - doesn't matter too much, get whatevers cheaper really.
 
As a Pal Gamer there really was never an option for me. Gamecube pal version doesn't support 480p nor Widescreen. Couple in that the pointer controls are vastly superior and that little shaking would only make a newborns baby tired, I'd go with the Wii version anytime. Since I didn't even notice Link being Right handed in the Wii version, and never even noticed him being left handed when playing Wind Waker again, I see that as a non issue. The mirrored world is just that. A mirrored world of the exact same world used in the Gamecube version. It's utter bullshit to complain about some switched directions. People who seriously use this as an excuse to shit on the Wii version need to relax. There is no canon. Well at least there wasn't one until Wind Waker came around and Miyamoto had to defend the new Art Style to people crying "itz de kiddey!!!"
 
I guess that depends on the player, but I had it on Wii and played it with a gamecube controller since the wiimote kind of sucks. At everything.
 
Buttergoose said:
I guess that depends on the player, but I had it on Wii and played it with a gamecube controller since the wiimote kind of sucks. At everything.

fry20i20see20what20you20did20there.jpg
 
Buttergoose said:
I guess that depends on the player, but I had it on Wii and played it with a gamecube controller since the wiimote kind of sucks. At everything.

Can the Wii version be played with a Gamecube controller?
 
Wii version all the way. I've played both and enjoyed it on Wii much more. Waggle is no big deal, just a slight flick of the wrist.
 
apana said:
Can the Wii version be played with a Gamecube controller?

No. Not officially anyway, I know nothing about emulators/homebrew so maybe it's possible that way, I heard you can play DKCR with a classic controller on Dolphin.
 
TruePrime said:
You are either stupid or trolling take your pick.

Liking the cube version is clearly not something uncommon, however trying to claim the sensor bar only works with in three feet is bullshit.
TruePrime said:
Then get the bar fixed if it indeed an issue. Go ahead and trade it for the Wavebird, awesome controller and a fine way to play the game. Just trying to act as if this is a any thing more then a very limited thing was trolling.

We're going to stop flinging troll accusations at people, neoGAF. We are definitely going to learn to stop this. It's a lowering of the discourse that is simply inappropriate and represents a lack of respect for your fellow posters. If someone is really trolling, PM a mod or just let a mod take care of it. It is a something that warrants a ban to hurl troll accusations at people.
 
Amir0x said:
We're going to stop flinging troll accusations at people, neoGAF. We are definitely going to learn to stop this. It's a lowering of the discourse that is simply inappropriate and represents a lack of respect for your fellow posters. If someone is really trolling, PM a mod or just let a mod take care of it. It is a something that warrants a ban to hurl troll accusations at people.

Yeah, there's no need to call people trolls, and it would be better if people stayed away from those references.
 
dwu8991 said:
Yeah, there's no need to call people trolls, and it would be better if people stayed away from those references.

As a general rule: If you lack the confidence to PM a mod about something you think is trolling, then it's not trolling.
 
Gamecube, accept no substitutes.

Really it's superior in every conceivable way. The only thing the Wii version has over the Cube is widescreen, but that plus is quickly negated due to the Cube version having much sharper and clearer graphics.
 
Wii.

Mirrored world is irrelevant unless you reeallyyy can't deal with Link switching hands. Camera control would be nice, but I'd rather have awesome aiming. Widescreen is enough for me not to ever play the Gamecube version, and the idea of stretching 4:3 to make it fit makes me a little unwell.

Wiimote is more comfortable to play with when you're just going around - which is nearly all the time - and it means I don't have to unravel a Gamecube controller, get the extension cable, get the right memory card, then worry about people tripping over the cable.
 
A number of posts have reminded me about Skyward Sword...

I mean, people realize that with one-to-one mapping, then just like with Twilight Princess it takes a motion for every sword swing? The only difference is instead of flicking a controller in a random direction, you have to be more specific.

They'll probably do more to balance the game around it, but still, just like Twilight Princess Wii you're going to have to measure your swings and not spam so much that you start to not register.
 
My suggested priority list for making the decision:


IF waggling makes you break out in hives, THEN Gamecube.

ELSE IF you feel that point-to-aim is awesome, THEN Wii.

ELSE IF you care about widescreen, THEN Wii.

ELSE IF you care about Link being left-handed, THEN Gamecube

ELSE IF (Rand() > 0.5f), THEN Wii ELSE Gamecube.
 
Wii version unless you hate waggle. Also, something to bear in mind, the whole display is apparently flipped from the GC version, something to do with Link holding his sword in the other hand. Maybe wrong, but I'm sure someone will correct me.
 
I'm a new Wii owner.

Is there any point in getting the GC version if you don't own a GC controller (Wavebird) or MC?

Also, is the widescreen true widescreen, or just stretched?
 
anddo0 said:
I'm a new Wii owner.

Is there any point in getting the GC version if you don't own a GC controller (Wavebird) or MC?

Also, is the widescreen true widescreen, or just stretched?

No Wii game has true widescreen, they are all at 4:3 resolution but stretched to fill the screen. Get the Wii version, it looks better, runs better, has pointer controls and you don't need a memory card.
 
Ushojax said:
No Wii game has true widescreen, they are all at 4:3 resolution but stretched to fill the screen. Get the Wii version, it looks better, runs better, has pointer controls and you don't need a memory card.

Yeah but you're gonna make him believe its the GC's 4:3 view stretched into widescreen mode when its not.
 
anddo0 said:
I'm a new Wii owner.

Is there any point in getting the GC version if you don't own a GC controller (Wavebird) or MC?
The Wii basically turns into a GameCube when you play GameCube games on it, thus you'll need GameCube hardware to play GameCube games. Wii doesn't emulate GCN memory cards and the Classic Controller cannot be used as a substitute.
 
If the Wii version took advantage of the beefed up hardware (more data capacity and more RAM could mean you-know, better textures) that would be a clear winner. As it is its harder to recomend over the Gamecube version.

The tie-breaker is your set-up as booting gamecube games is more annoying with a Wii (pick up remote>safety screen>disc channel>put down remote) but wired Gamecube controllers are annoyingly short in their 1.5m form (unless you imported a white 2.5 one) and sometimes the extension cables don't work on Wii (as in system powers off when you plug it in). But if your set-up has no Gamecube issues I'd go for that. Its sort of a personal, can't go wrong with either choice but will insit otherwise.

For people not fortunate to have access to both I'd say whichever is cheapest (Wii, unless you already own Gameucbe).

Boney said:
Correct me if I'm wrong, but isn't 480p in both versions?
PAL doesn't get 480p option on any Gamecube game.

Which brings me onto a different point. I do remember people complaining about the PAL Wii verison isn't 480p either. As in it runs in 480p but the image looks no different to 480i.

JasonMCG said:
Is there any reason the GCN version isn't 16:9? It's really the only edge (other than aiming) the Wii version has.
I'd want to hazard a guess at techincal reasons but it could be forcing the Wii version to be definitve (I thought delaying the Gamecube version already did that to get the Zelda fans to get a Wii or put up with waiting however many weeks it was).

The Lamp said:
especially since the IR sensor on the Wii remote doesn't pick up the sensor bar from farther than 3 ft away.
As has been said before something is going wrong either with the hardware you are using (remote IR camera dirty, wipe the front/sensor LEDs weak/one or both actually broke), its set-up (Wii remote sensitivity settings sort out similar issues) or your set-up (certain lighting conditions cause interferance, sunlight I recall) as it should not be that bad..

-NinjaBoiX- said:
something to do with Link holding his sword in the other hand. Maybe wrong, but I'm sure someone will correct me.
You got it in one. Someone at Nintenod (maybe Miyamoto himself, which is ironic given he is alledged to be left-handed) was like "hey everyone is holding the remote in thier right-hand, we should make Link right-handed" (was he left-handed at E3 2006? if so the revelation came there) and the easiest way to do that (like a couple lines of code and no having to worry about combat being harder or puzzles messed up) is to reverse the controls...and reverse the output on the screen (then put the HUD down so the HUD stays correct). Basically Mario-Kart Mirror mode does the same.
 
The waggle in the Wii version is awful, horrendous, disgusting, especially the left-hand Nunchuk waggle. Fighting Darknuts and going through the final boss fights is an excercise in frustration with the Wii control scheme.
 
BGBW said:
The Wii basically turns into a GameCube when you play GameCube games on it, thus you'll need GameCube hardware to play GameCube games. Wii doesn't emulate GCN memory cards and the Classic Controller cannot be used as a substitute.

Interesting! I'll take that into consideration.
 
Pass it altogether. Play Majora or Wind Waker instead. Everyone's played OoT. But if you must, play it on the Wii since it has widescreen support.
 
Having played through both versions completely I would go with the Wii version.

Sure the world is mirrored and some people have a problem with a right-handed Link, but the pointer works really well and the sword controls are fun. I can understand though that because the game is so huge that the motion controls can get redundant over time.

Whatever advantages the GC version has doesn't matter because: 1) it has camera controls, but they suck because they snap to default view if you move, and 2) fishing in the GC version is TERRIBLE.
 
MisterHero said:
fishing in the GC version is TERRIBLE.

Glad someone brought up fishing, I loved fishing in the Wii version. I played the hell out of that marble mini-game too. I guess those types of things have been done better in other Wii games by this point, but I really loved them for what they were backed when I played TP at launch.

Anyway I agree with people on the Wii version being the better choice. Widescreen is great, the pointer controls are awesome, the mini-games are more interesting on Wii, and waggle isn't really an issue. Only the nunchuck stuff is a bit sloppy, but once you get a hang on how to flick it and make it read it, it's not a big deal.

Lack of full camera control isn't much of an issue because the game generally has a decent camera and you can always snap it behind you just like in OoT and MM.

Either way though, TP is a classic and you're sure do enjoy either version you end up with.
 
The game was made with the GameCube in mind so that version plays well all around, the Wii version sometimes exceeds the GameCube one when it comes to aiming/fishing but when it comes to sword combat it's worse. I personally prefer the GameCube version with it's consistent controls instead of the love/hate controls of the Wii version.
 
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