If the Wii version took advantage of the beefed up hardware (more data capacity and more RAM could mean you-know, better textures) that would be a clear winner. As it is its harder to recomend over the Gamecube version.
The tie-breaker is your set-up as booting gamecube games is more annoying with a Wii (pick up remote>safety screen>disc channel>put down remote) but wired Gamecube controllers are annoyingly short in their 1.5m form (unless you imported a white 2.5 one) and sometimes the extension cables don't work on Wii (as in system powers off when you plug it in). But if your set-up has no Gamecube issues I'd go for that. Its sort of a personal, can't go wrong with either choice but will insit otherwise.
For people not fortunate to have access to both I'd say whichever is cheapest (Wii, unless you already own Gameucbe).
Boney said:
Correct me if I'm wrong, but isn't 480p in both versions?
PAL doesn't get 480p option on any Gamecube game.
Which brings me onto a different point. I do remember people complaining about the PAL Wii verison isn't 480p either. As in it runs in 480p but the image looks no different to 480i.
JasonMCG said:
Is there any reason the GCN version isn't 16:9? It's really the only edge (other than aiming) the Wii version has.
I'd want to hazard a guess at techincal reasons but it could be forcing the Wii version to be definitve (I thought delaying the Gamecube version already did that to get the Zelda fans to get a Wii or put up with waiting however many weeks it was).
The Lamp said:
especially since the IR sensor on the Wii remote doesn't pick up the sensor bar from farther than 3 ft away.
As has been said before something is going wrong either with the hardware you are using (remote IR camera dirty, wipe the front/sensor LEDs weak/one or both actually broke), its set-up (Wii remote sensitivity settings sort out similar issues) or your set-up (certain lighting conditions cause interferance, sunlight I recall) as it should not be
that bad..
-NinjaBoiX- said:
something to do with Link holding his sword in the other hand. Maybe wrong, but I'm sure someone will correct me.
You got it in one. Someone at Nintenod (maybe Miyamoto himself, which is ironic given he is alledged to be left-handed) was like "hey everyone is holding the remote in thier right-hand, we should make Link right-handed" (was he left-handed at E3 2006? if so the revelation came there) and the easiest way to do that (like a couple lines of code and no having to worry about combat being harder or puzzles messed up) is to reverse the controls...and reverse the output on the screen (then put the HUD down so the HUD stays correct). Basically Mario-Kart Mirror mode does the same.