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Twilight Princess HD Comparison Thread (Wii U Versus GameCube/Wii/Dolphin)

Anybody who thinks this is a lazy effort or it doesn't look as good as on Dolphin is crazy. Like holy shit Tantalus did a really good job cleaning this game up.
 
n8vUctp.gif
For some reason, this is making me laugh a lot. Oh man this gif is funny.
 
I'm sold again! Looks great! Now it's crystal clear and I can see things! I always wanted to have a 2nd play through of this. Now I will.
 
As promised, I took some new shots for direct comparison with the original trailer. I've put them all into this one post, as there is no use to splitting the post up like in screenshots threads.

You'll see the subtle improvements in the textures. Seems like some things changed too, liked the hat one person is wearing in Castle Town. However, blooms lowers the image quality a bit since Dolphin can't render it correctly. I mostly suspect it's because it can't apply a higher rendering resolution to the bloom/lighting effect resulting in the lighting doing more harm than good. The best thing about the HD remake is that this is fixed, otherwise the Dolphin version was serviceable compared to the remake. You can see the difference no bloom makes in the last screenshot at the lake.

The problem with Twilight Princess's bloom is the fact that it isn't actually bloom. Not in the traditional sense.

Traditional lightbloom works sort of like this:

cc4bhAQ.png

You have a base image, which is dumped to the frame buffer

ylLtAsS.png

The framebuffer image of the screen is blurred

s0dEcdh.png

And then added to the base image

Twilight Princess (and other games of that era) aren't doing that. Instead, they create an exact copy of the screenand make it transparent, like this:

UPW7I5F.png


By placing multiple transparent copies of the screen very close together, you "fake" the blur effect. So they create four or eight or however many copies of the screen, grouped tightly together:

Z6i8RS6.png


On a sufficiently low enough resolution screen with typical CRT fuzziness, the effect is indistinguishable from "real" lightbloom, but for (presumably) less rendering cost. By cranking up the resolution, the space between each copy of the screen becomes more obvious because the effect was never intended to be seen in 720p.

There is no way to "fix" this in Dolphin short of writing a custom hack to implement a blur effect that Twilight Princess is trying to cheat around. Obviously for TPHD, they wrote a more modern implementation. :p
 
wow what the hell? that looks fantastic! Hate Link's hair in TP though.

Artwork or the actual model? I like the hairstyle a lot though model hair is pretty ugly.
I really wanted a model update plus shadows. Other than that the game looks great.
 
So, it did look ugly back then in 2006.
At least, i seemed to think so. It's still ugly imo.
I do think it's a great game though.

And it does help a lot that the game got new textures and isn't jaggy as fuck anymore.

This. Xenoblade had the same limitations as far as textures go but still brought out gorgeous locations from scope, impact and wild life. (Granted, it wasn't having to work with indoor rooms so much, and had less locations in general)
TP had unbearably low-poly meshes and my tummy aches that more budget couldn't have been spent to re-do them entirely.
 
I felt really skeptical back when Wind Waker HD was announced with all the bloom and bland looking graphics. In the end I loved the game and all the small (and not so small) improvements.

With this game however... I can't feel but help that it looks horrible. Hope I will get positively surprised once again. But then again Twilight Princess is the Zelda game that I felt the most "meh" about and it left absolutely no lasting impression with me.

I think Nintendo kind of overdid it with all the Zelda releases. When you only had a mainline installment ever other two years or so (on handheld and the home console) it somehow made the series feel more special to me.

Let's hope the WiiU Zelda is going to deliver.
 
The problem with Twilight Princess's bloom is the fact that it isn't actually bloom. Not in the traditional sense.

Traditional lightbloom works sort of like this:

cc4bhAQ.png

You have a base image, which is dumped to the frame buffer

ylLtAsS.png

The framebuffer image of the screen is blurred

s0dEcdh.png

And then added to the base image

Twilight Princess (and other games of that era) aren't doing that. Instead, they create an exact copy of the screenand make it transparent, like this:

UPW7I5F.png


By placing multiple transparent copies of the screen very close together, you "fake" the blur effect. So they create four or eight or however many copies of the screen, grouped tightly together:

Z6i8RS6.png


On a sufficiently low enough resolution screen with typical CRT fuzziness, the effect is indistinguishable from "real" lightbloom, but for (presumably) less rendering cost. By cranking up the resolution, the space between each copy of the screen becomes more obvious because the effect was never intended to be seen in 720p.

There is no way to "fix" this in Dolphin short of writing a custom hack to implement a blur effect that Twilight Princess is trying to cheat around. Obviously for TPHD, they wrote a more modern implementation. :p
Ok this explain everything!
Bloom to the extent TP used it was too costly for anything close to GC in term of power (I don't know if Wii would be capable enough but I guess you could hack it in maybe like HVS did for the Conduit games).
This pretty much close the debate though, there's nothing Dolphin can do to be closer to render TP the way it was meant to look.
If you can't approximate what TP is doing to look like bloom you're already pretty far from the original product.
 
The "This is a Lazy Effort" posts become more and more hilarious as more images and videos of TPHD get released.

We go through this with almost every single Nintendo game during its pre-release cycle. It might qualify for its own meme at this point.
 
Nintendo could really use Ubisoft's trailers team.

Nah. I've learned a lot in this thread about image mapping and bloom. If we have to suffer the usual suspects jumping to their usual conclusions, I'll take it if I can keep learning stuff.

:D
 
We go through this with almost every single Nintendo game during its pre-release cycle. It might qualify for its own meme at this point.

Yeah, it's getting a little tiring at this point - how can one fall for the same thing over and over? People should at least wait until closer to release to make judgements on things such as the visuals, which, from what I have heard, are usually the last things that are brushed up.
 
Some of these screenshots are ... wow.

I was actually going to play this again right before they announced this version.

I'm both happy to and can't wait.
 
Nah. I've learned a lot in this thread about image mapping and bloom. If we have to suffer the usual suspects jumping to their usual conclusions, I'll take it if I can keep learning stuff.

:D

Yea, that's the one neat side effect of this kneejerkpalooza. :D
 
The "This is a Lazy Effort" posts become more and more hilarious as more images and videos of TPHD get released.

To be honest, I felt as it was 'lacking' at first due to playing Dolphin at the time rather than it actually being a lazy effort. Seemed to me like they could have gone the extra mile but the more recent shots show a decent approach to many parts needing attention. Still planned to pick it up regardless for the gameplay tweaks and controls and to show support for more Zelda.

Such an amazing HD port, funny how much hate it gets.

The price is ridiculous, though.

I think it's a fair price for the game, it's slightly less compared to the top Nintendo games on Wii U (Xenoblade) but the game has the quality to make up for the price. I can understand that you want a lower pricepoint for a remake especially if you already played the game, but the length of this game and the quality of the dungeons are worth the price. Seems to me that Nintendo doesn't want to devaluate Zelda titles too.
 
GameStop does have the soundtrack exclusive to the limited edition (with wolf link amiibo). It's what the GameStop employee told me over the phone.
 
We go through this with almost every single Nintendo game during its pre-release cycle. It might qualify for its own meme at this point.

Yeah, it's gotten pretty tiresome.

That being said, Nintendo's PR people seem to cut crappy reveal trailers showing the worst parts of a particular game.
 
WWHD was a similar price too. I enjoyed playing that. I ended up getting 100% of the figurines, including Knuckle.

WWHD was the same price and did not come with an amiibo that would also find use in the other Zelda game every Wii U owner is going to be buying this year anyway. Something to consider.
 
WWHD was the same price and did not come with an amiibo that would also find use in the other Zelda game every Wii U owner is going to be buying this year anyway. Something to consider.

WWHD didn't come with any amiibo b/c they weren't even introduced yet. Amiibo's were introduced in 2014. WWHD came out in 2013.

As for the Wolf Link, I hope they have a good use for it in the new Zelda Wii U game. I only have the adult Link amiibo & I have used that for Hyrule Warriors.

EDIT: Having the limited edition including the wolf link amiibo is a + to me. Back then I bought that Zelda console too. Which also came with a digital copy of WWHD. I still got myself a physical copy which is still unopened.
 
I would have been happier to get toon link amiibo back then with the WWHD.

That would've been cool, yea.

Or a cool Alph, Brittany, Captain or Rock Pikmin amiibo with Pikmin 3. Or a Wonder Red amiibo with TW101 or a Cat Mario amiibo ... well, at least Lego City Undercover came with a Chase McCain Lego figurine :P
 
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