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Twilight Princess VS Skyward Sword?

I prefer Skyward Sword but the game is very divisive. If it clicks you'll love it though, the first thing I did after finishing Skyward Sword was starting it once again, I loved it that much. I don't think I ever did that with any game before.
 
Skyward Sword is better pick because it fresh take on Zelda game from presentation, gameplay and especially controller. Twilight Princess is great game also if you like more conservatif approach...and galaxy 2 is without question one of the best game last-gen :)
 
Despite having a lot more fun playing Skyward Sword, that game is far from perfect, and I definitely don't think it deserved the rave reviews it got.
 
Since I'm dungeon and puzzle person, Twilight Princess stands out more in my mind because the dungeon design really is top notch. Each area has a personality, an atmosphere, and the I found the puzzles to be really clever from the get go. Usually, it takes awhile for the puzzles and items to kick Zelda into high gear but TP starts off really strong. I don't get the slow start criticism since you're doing interesting stuff from the get go. Farron Woods, Goron Mines, and the Zora Palace are among great dungeons on their own.

What I like about Skyward Sword is that it's trying to break up the Zelda formula. You can see this in how it approaches puzzle design by completely eliminating box puzzles. It also continually incorporates the items you find into the puzzles all over the world. It's not just side quest stuff either where you use the spinning top to go up a cliff to find a heart piece. Mastery of the items is needed to make progress in the main quest. TP has unique items, but like most Zelda games, they get the most traction in the dungeons they're found in. SS changes that and does a great job mixing it up. It's the most significant deviation of the formula since Majora's Mask which is why it's polarizing with Zelda fans.

Don't believe the people that harp on SS's tutorials. Fi doesn't get in your way for more than a few seconds and she's needed for the people who don't have experience with Zelda. SS requires a different set of logic and creativity than most Zelda games (and games in general). I've seen people get stuck for hours on a single room because they couldn't think of the right way to use an item. The design can be tricky and Fi is there to be a guide. You're still required to do all the heavy lifting yourself.

Anyways, I'm planning another playthrough of SS to see how it truly stacks up against TP. I love them both.
 
Honestly, I think Twilight Princess has probably aged as much in the past few years as a game like Ocarina of Time has since it first came out. Twilight Princess' art style makes it butt ugly by an modern standard, and it's probably the waggly-est game on Wii. Combine that with a terrible opening for Link, followed immediately by a terrible opening for Wolf Link, and a very predictable zelda formula, and you really have a lot to overlook before you can even get into any of the good parts of that game. It's the only Zelda I have trouble replaying.

By comparison I'd say Skyward Sword still feels very fresh. Personally I loved just about everything about it, but I know some people say it's barren or full of filler or whatever. Even if that's true though, one thing I've never heard it called is bland. It still feels new. The art and character designs are good, the music is orchestrated, the controls feel great, and the addition of an upgrade system, and inventory system, a stamina bar, etc. really sets it apart from the other Zelda games.

I can't promise you'll love Skyward Sword but I definitely think it's worth trying, especially if you liked Twilight Princess on Wii. Plus, what is it, like $20 now? What's there to lose?
 
I hear everytime about the slow start of TP, but you know, I really like it, makes me feel like Link is really living there and is doing a normal life until shit starts going bonkers. Maybe they could have made it skippable in second playthorughs, but I really love it as a start of a game, same think with the high school setting start in SS, im a sucker for those things.

I like Skyward Sword better. The characters were so much more memorable. Music was fantastic too.

Zelda and Groose were fantastic, and maybe it has some better NPCs (but not by that much) but the problem here is that Midna steals completly the show and she is your companions during the whole adventure, and Fi, intead to be a fun and memorbale companion, it brings the whole game down as a pocket tutorial with little personality. Its sad becuase her design has lots of style.
 
Ohohohoho

I really don't think skyward sword's tutorials or fi's helping is as bad as people make it out to be personally.

Most annoying thing about skyward sword is when you collect those items and it goes to item pouch.

Oh yeah the imprisoned is pretty bad... edit, oh harp joke lol.
 
I think Twilight Princess wins out, though I don't remember things that happened in it too well. The long-ass intro is awful though, and that kept killing my attempts to play through it again. The dungeons were awesome though.

Skyward Sword has an amazing look and characters, (best Zelda besides Spirit Tracks) Link controls really well, and it has some great concepts/ideas sprinkled in there.
What really breaks it though is that there is so much obvious padding it's ridiculous.


  • Flying area is just a large, barren space
  • Fi's observations/interjections slow every cutscene down
  • Every key item you need is split up into smaller chunks (and pretty sure at one point a smaller chunk is split up into smaller chunks)
  • The Imprisoned boss is long-winded repetition to the extreme
  • The final boss is probably the easiest boss of the entire series
...Looking at that, I must hate Skyward Sword. =P
 
I really don't think skyward sword's tutorials or fi's helping is as bad as people make it out to be personally.

Most annoying thing about skyward sword is when you collect those items and it goes to item pouch.

Oh, I didn't have any problems with the tutorials
I just thought the whole "harp" and "skyward sword" in the same sentence was funny
. And yes I do agree about the whole picking up an item and it telling you what it is dialogue box repeatedly was annoying.
 
I will say that the
pixar sea monster
in SS is one of my most disliked boss designs in any game. Legit surprised that that was an actual thing.
 
Twilight Princess is better overall, better companion, better atmosphere, better dungeons, better villain, better gimmick (wolf form was more fun than motion controls for me).
 
I will say that the
pixar sea monster
in SS is one of my most disliked boss designs in any game. Legit surprised that that was an actual thing.
He is pretty stupid looking. The fight is fun enough to not be totally offensive. It's a bummer though because an awesome dungeon has to sort of end on a thud.
 
I thought Skyward Sword had pretty great dungeons but was otherwise a pretty poor game. I would recommend almost any other Zelda game before it.

Twilight Princess, on the other hand, was excellent throughout. Sort of like a longer, less fleshed out Ocarina of Time.
 
Skyward Sword is the better game overall, in my opinion. Better world design (sans the Sky), better use of NPCs and items, the addition of upgrades, better "Tears of Light" segments, and way more engaging combat due to the MotionPlus controls.

I still think Twilight Princess has amazing dungeons though.
 
SS has tighter design for moment-to-moment gameplay where you're never not doing something. You've always got something to do in the areas they put you in. The only time where you're not really doing much of anything is when you're on your bird and flying around to get to the next area. SS basically made getting to the more fun and interesting parts better.

However, it falls flat during those moments because of the constant interruptions by Fi, ruining the solo experience Zelda is known for -- figuring stuff out on your own, not being directed on where to go, etc. Fi ruins so much of the game and the story can get in the way in some places.

There's lots of padding and filler content as well. Much of the beginning of the game is literally well done but after those first three areas you visit and completing those three dungeons, the game starts to... show its issues quite prominently.

Sword-fighting is good in the game, Motionplus really shines for this game (if you're in a good environment to play it lol).

On the other hand, Twilight Princess suffers from the lack of moment-to-moment gameplay. It feels more segmented in a way because you have to travel around on Epona (or your Wolf form) to get to the next destination and dungeon. You don't do anything between dungeons or on your way to dungeons like you do in SS. Besides story moments that are triggered to happen based on what you've done, it doesn't have areas with puzzles you need to solve and so it feels a lot more disjointed (looking back on it).

However, if you're looking for your typical OoT experience then that shouldn't bother you at all.

The other thing that TP suffers from is the Wolf form. The wolf sections are literally the worst part of the game. They're boring glorified fetch quests, except of having to go out and get a random item you have to find and kill like 10-12 bugs. There's no challenge to them, the "platforming" there is for the wolf form is automatic (just a button press), and they're tedious. The wolf form was made out to be this great gameplay innovation that would be fun... but it turns out to be the exact opposite of that -- where the only fun part of the wolf is running through Hyrule Field instead of using Epona to go through it (and you can't even do that until a third of the way through the game). A typically mundane part of the game is made slightly more fun by being the wolf... Hardly any of the gameplay changes with the wolf form to begin with.

The wolf bogs down TP's experience. If the wolf form wasn't there at all, it would be a much, much better game. And even better for replays! Unfortunately, that's not the case.

TP also suffers from piss-easy boss fights or rather the whole game's difficulty being easy. As if Wind Waker wasn't already considered easy, ha, you haven't played TP if you think WW is the easiest Zelda. TP is way easier than WW because the AI is very, very dumb and easy to avoid 90% of the time (except for areas where you're forced to fight them, of course, but even then they don't put up a fight). It's nigh impossible to die. This is something SS does much better -- it has a better difficulty curve and everything. I actually died in SS where in TP I didn't die at all (only if I made a stupid mistake or something).

Those are only but a few of the main differences between the two games. I like SS for what it innovates (overworld puzzles that lead to opening the dungeons, difficulty curve, sword fighting, and etc) but I like TP for the main Zelda gameplay (dungeon design, less intrusive side character, let's you wander on your own when there's no story, plentiful side quests to do, story doesn't get in the way too often, etc.)

There's more I could say but on the surface they're both good games. But when you dig deeper, they have some very, very significant flaws that can get in the way of one's enjoyment (depending on what you want from Zelda games).
 
In terms of writing, Twilight Princess has superior tone and atmoshphere. The game's focus on drama helped to build more interesting characters, the more popular example thrown out being Midna. The Link in that game is also underrated. Unlike SS's bland Link, TP Links interacts more deeply with the characters of the world, becoming and actual hero to them through action.

In terms of gameplay, the quality of TP's design is more consistent and it had more interestingly themed dungeons. While I love every minute of the sand sea in SS, it doesn't make up for the blandness of the rest of the game.

I'll have to cast my vote for TP.
 
If you like LttP then TP captures it's atmosphere perfectly. It's my personal favorite 3D Zelda.

I'm a SS hater. It's just so so irritating to play.

Also, Midna >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Fi
 
He is pretty stupid looking. The fight is fun enough to not be totally offensive. It's a bummer though because an awesome dungeon has to sort of end on a thud.

Its so hard to take that fight seriously lol.
But yeah, it was a fun dungeon
because pirates
.
 
you have to play with a wii remote and nunchuck for those games. Skyward Sword requires the wii remote +.

I also beat Wind Waker HD this year andI think both those games are better than the Wind Waker so it might be worth it to pick them up.

Thanks chaps, Google kept giving me different answers. But damn, if Skyward Sword is better than Wind Waker, sign me the hell up.
 
Skyward Sword expects me to use the wii-mote to wield a sword in a manner that is so far removed from the actual feeling of wielding a sword it's ridiculously unintuitive. I don't like wrestling with controls that make no sense.

Twilight Princess is kinda dull and lifeless compared to its predecessors, but its controls work, so its got that going for it. Midna is a vastly more appealing companion compared o Fi, too.

The level design in SS approaches each area as if they were a dungeon stage to get through, and the sense of atmosphere, worldliness and exploration from previous games is lost.

If it came down to it, I'd just tell you to play one of the 3D Zeldas before those two anyways.
 
Both games were severely dissapointing to me outside of the dungeons. On top of that Skyword Sword didnt adress most Twilight Princess's issues in the slightest, I would even go as far as saying they made them even worse.
For example the collecting in the dark realm with the timer or whatever it was called was even more boring than the tear collecting in TP.
Rupees system was equally broken, however skyward sword took the ''you've found 5 rupees message in twilight princess'' to another level. You just couldnt pickup anything without triggering that message. Hugely frustrating.
Although bosses are way to easy in both games, in skyward sword they mostly require no strategy at all, aside from the motion slices. Add to that dissapointing bosses which are being recycled just a tad to many and it just becomes cumbersome to deal with.
The padding/overworld is a fucking wasteland (I would say the most important aspect outside of dungeons were TP fell flat on its face) and the bird just wasnt fun to travel (alltough that is quite subjective). Seeing those main critiques not addressed in SS saddened me.

Oh yeah, the music was a disspointment as well in skyward sword. It was orchestrated which was nice, but the tunes and melodies of most songs just werent what you expect from a zelda in the music department, no catchy tunes whatsoever.
One department where I do think Skyward Sword reigns supreme is the artsyle, the water painted graphics were beautiful to look at most of the time. Too bad Twilight princess link was used in that artstyle it just felt weird to me.
Each dungeon had an outside area which you had to complete before entering that dungeon, and those areas were generic as fuck, A barren wasteland with zero NPC involvement, which reminded me a lot of phantom hourglass.
So in the end I have to give the nod to twilight princess, i geuss, because of superior dungeon design not only to SS, but to any zelda imo. Every dungeon was fun and well designed, even the 1st one, which reminds me: Skyward swords 1st dungeon was literally 4-5 rooms, hugely dissapointing. Even the story was just meh, it started out interesting with zelda just being a normal girl, but quickly, she was of royal blood and it became ''save the princess''.

TL DR; give me majoras mask 2 damnit!
 
Twilight Princess. It's not even a debate. I almost actively despise Skyward Sword. It's ridden with terrible design decisions and I hated the controls so badly, good lord. Twilight Princess gets a lot of shit, but I played the Gamecube version and I loved all the way through. Amazing dungeons. Great music. Best Nintendo character in ages (Midna).
 
TP has better dungeons, but everything else sucks. Expansive, but bland overworld, poor sidequests and secrets, non-existent challenge.

SS improves a bit on the overworld and secrets, but has serious flaws in repeating puzzles. Dungeons are mostly dull with only a couple standouts. World progression adds more puzzles and mini-dungeons but becomes very tedious. Repetitive bosses and sequences fill the experience for padding.

I ultimately enjoyed TP a bit more, but both are pretty weak Zelda titles. High production values on both, but lackluster adventure games that never challenge or demand creative thought from the player.

Wind Waker however might just be the absolute worst of the three with arguably the lamest set of dungeons in a Zelda game, a real shoddy progression structure, and the dullest world. It did have a striking visual look though.
 
Both games were severely dissapointing to me outside of the dungeons. And considering Skyword Sword didnt adress Twilight Princess's issues in the slightest and made them even worse.
For example The collecting in the dark realm or whatever it was called was even more boring than the tear collecting in TP.
I... I..

What
Silent Realms were amazing ad owned TP's tear collecting in every possible way

Rupees system was equally broken, however skyward sword took the ''youve found 5 rupees message'' in twilight princess. You just couldnt pickup anything without triggering that message. Hugely frustrating.
1st time each play q3qqion, you're exaggerating this
Although bosses are way to easy in both games, in skyward sword they mostly require no strategy at all, aside from the motion slices. Add to that dissapointing bosses which are being recycled 1 time to many and it just becomes cumbersome to deal with.
Asides from the Imprisoned, not really. TP has the bosses that look amazing but are really dissapointing. And SS has Koloktos, so no
The padding/overworld is a fucking wasteland and the bird just wasnt fun to travel (alltough that is quite subjective).

Oh yeah, the music was a disspointment as well in skyward sword. It was orchestrated which was nice, but the tunes and melodies of must songs just wasnt what you expect from a zelda in the music department.
No, just, no. SS had an amazing soundtrack
One department where I do think Skyward Sword reigns supreme is the artsyle, the water painted graphics were beautiful to look at most of the time. Too bad Twilight princess link was used in that artstyle.
Each dungeon had an outside area which you had to complete before entering that dungeon, and those areas were generic as fuck, A barren wasteland with zero NPC involvement, which reminded me a lot of phantom hourglass.
Hoestly, this didn't bother me as much. The lack of a lot of exploration in SS did bother me, but I just thought of the areas as part of the dungeon, which they seem to be designed to be
So in the end I have to give the nod to twilight princess, i geuss, because of superior dungeon design not only to SS, but to any zelda imo. Every dungeon was fun and well designed, even the 1st one, which reminds me: Skyward swords 1st dungeon was literally 4-5 rooms, hugely dissapointing.

TL DR; give me majoras mask 2 damnit!

Answers in bold
Its so hard to take that fight seriously lol.
But yeah, it was a fun dungeon
because pirates
.

Screw that midboss. Hard as hell. Before I figured out how easy it was to shield bash, I had a horrid time


Btw, if you're playing SS and are stuck in fight, 99% of the time, just shield bash. Will typically stun the enemy so you can go nuts, and doesn't waste your shield's durability at all

Helpedme finally have an easy time with the techno moblins who electrocute you
 
I enjoyed Twilight Princess more. It had some annoying Tears of Light collecting segments, but otherwise the pacing was good and everything was fun. Skyward Sword I felt was more bogged down with un-fun segments and Fi slowed things down even more.
 
Twilight Princess is a very.. "classic"-like Zelda game. Very traditional. Some would say it's TOO traditional (and I would disagree), but anyways. Skyward Sword feels quite different from Twilight Princess, but I really did enjoy it. It's not perfect (main complaints are too much padding), but the dungeons are still fantastic as are the bosses. And I actually liked the story as well. Skyward Sword has my favorite Link and Zelda incarnations as well.

That said, I actually prefer Twilight Princess as a whole. Loved the world, dungeons, bosses, items, and Midna >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fi.
 
Twilight Princess is just better. Better dungeons, bosses, music, world, characters, atmosphere etc etc.

Skyward Sword has a better sense of challenge and neat upgrades for items and weapons, but the lack of exploratory incentives, insane amount of filler content, and even worse pacing than Twilight Princess makes me consider it the markedly inferior experience. Everything about about SS feels mechanical and rigid to me, which is far from what I want from Zelda.
 
Twilight Princess is just better. Better dungeons, bosses, music, world, characters, atmosphere etc etc.

Skyward Sword has a better sense of challenge and neat upgrades for items and weapons, but the lack of exploratory incentives, insane amount of filler content, and even worse pacing than Twilight Princess makes me consider it the markedly inferior experience. Everything about about SS feels mechanical and rigid to me, which is far from what I want from Zelda.

I think TP has better dungeons... but thats probably as far as I can go.

Skyward Sword has filler, but TP first 5-6 hours were unbearable for me. Freaking tears of light was awful. Skyward Sword moved along much more briskly for me.Beyond that... I say SS has better combat, bosses (close but enjoy the challenge of SS), world, and atmosphere. So I would choose SS.
 
Twilight Princess is the epitome of "generic" (at least as far as it goes for Zelda games). I've beaten the game. I know I have. I remember the ending, and I remember the first time you meet zelda and I remember the fight with Ganondorf... and that's all that I remember from the game. The rest is just kind of a blur in my memory... nothing else stood out.

It couldn't have been a bad game, obviously not since I beat the game start to finish.... but it just never grabbed me. It never really felt like it had it's own identity.

I'd take Skyward Sword any day of the week. The characters and situations were much more memorable and the artstyle made everything pop and come to life... I've been craving replaying it lately even, but I just don't have the time... cursed children!
 
Twilight Princess all day! My favorite Zelda game, I think it is incredibly underrated.

I loved the style, playing as a wolf was fun for me and added some fun puzzles, Midna was more interesting than her counterparts in other games, dungeons were all varied and really cool. Some of the best boss fights in the series.

Skyward Sword just didn't click with me, to much back tracking / tutorials and not as cool of a story.
 
Skyward Sword over Twilight Princess. While SS has that long boring tutorial that lasts over an hour, at least the boring aspect of the game ends there and not into the end of the first McGuffin search quest. Also, it helps that SS isn't a carbon copy of OoT and has more memorable characters and boss fights.
 
TP had good dungeons, a pretty decent overworld (that really only suffered from needing more scenery/variety/enemies), and appropriate aesthetics (how else do you explain that reveal reaction?). Unfortunately, it also has way too many pointless quests, enemies are too dumb and Link is too overpowered, and there's way too much hand holding. And by the time the game came out the graphics already looked antiquated (and were pretty bland due to the color palette).

SS exaggerates almost all of TP's flaws. Bloated NPC-driven quests in place of new areas and dungeons, overly simplistic enemy encounters + overpowered combat techniques (shield bash), and way way way too much hand-holding. And, like TP, the aesthetics were held back by the graphical execution.

However, I can genuinely say that I loved the SS controls template. Had the enemies been less brain-dead/less obviously scripted, I'd be comfortable saying the combat approach is the best the series has seen since Zelda II.
 
Both are fantastic. Skyward Sword is slightly better though imo aside from a few annoyances like Swimming, Bowling Bombs, The Intro, and one boss you fight 3 times -_-
 
I think Skyward Sword is a million times better. Looks better, better music, better dungeons, better atmosphere, better swordplay.

I just finished Skyward Sword on hero mode and loved every moment of it. I'm going through Twilight Princess now and while it's pretty great, I prefer Skyward Sword.
 
Something about both games disappointed me. I loved the story and visuals of SS, but I really, really hate those motion controls.
 
Twilight Princess is the epitome of "generic" (at least as far as it goes for Zelda games). I've beaten the game. I know I have. I remember the ending, and I remember the first time you meet zelda and I remember the fight with Ganondorf... and that's all that I remember from the game. The rest is just kind of a blur in my memory... nothing else stood out.

It couldn't have been a bad game, obviously not since I beat the game start to finish.... but it just never grabbed me. It never really felt like it had it's own identity.

I'd take Skyward Sword any day of the week. The characters and situations were much more memorable and the artstyle made everything pop and come to life... I've been craving replaying it lately even, but I just don't have the time... cursed children!

I agree with all of this. Twilight Princess was just so methodical and dull, there wasn't any fun to be had.

I like Midna though.
 
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