I give the nod by a large margin to Skyward Sword.
I loved the mood in Twilight Princess and some of the dungeons were amazing. The side things like snowboarding and canoeing were fun. Midna was great. But the semi-attempt to be an open world is where the game failed. I was fairly bored running or clumsily riding around the world of TP.
Skyward Sword on the other hand, kept me pretty active in each section. I liked the move towards pre-dungeon puzzling. Having to do little environmental puzzles to get into dungeons was great and something that sounds like they are bringing to the Wii U version. The Stamina meter was nice.
I often think of Skyward Sword as the anime of the Zelda series. It's got a small cast and a limited play area (with skyloft sectioned off from all the below ground areas) that keeps the story moving. I loved the characters in SS and the controls made me feel more like I was Link than in any other game. I do note that Im on my 3rd play through of SS and just now getting the hang of doing certain moves properly (finally can do the thrust all the time, with a slow deliberate motion). It does feel like learning a skill in a weird way. So for someone who likes the game, that actual physical improvement feels like an accomplishment.
I did wish while playing through the first time that there was more to the sky. I wanted to fly to other cloud cities (there had to be more, right?), have a sneaky night flying mission, etc. But having the characters in Skyloft have a decent ark, especially Groose, was fun to experience.
One way I think they could have made Fi better is to see her on screen more often, like Midna. Fi was almost always gone unless she was giving me some reminder... so her presence almost always felt intrusive. Midna was there on the journey with you and felt like a more fleshed out character. I hope any sidekick in the Wii U game takes a more modern approach where they walk with you and talk to you and it doesnt stop the action of the game.
Anyway, for me TP felt like a step back after Wind Waker. It seemed like the Zelda team was going "shit, we dont know what they want. Let's just give them a new Ocarina of Time, more mature." Skyward Sword felt like a game with fresher ideas in it.
Anyway, all of this to say that with Skyward Sword, A Link Between Worlds, and the thought and retooling they gave Wind Waker HD and Majoras 3D, I feel like the Wii U one should be pretty great. Let's hope they've learned the lessons we all wanted them to.
Still curious to see what the hook or crazy design tweak will be the centerpoint of the new Zelda game. Ill also be bummed if I can't fly on a bird or something. Flying around in SS was so zen for me.
I loved the mood in Twilight Princess and some of the dungeons were amazing. The side things like snowboarding and canoeing were fun. Midna was great. But the semi-attempt to be an open world is where the game failed. I was fairly bored running or clumsily riding around the world of TP.
Skyward Sword on the other hand, kept me pretty active in each section. I liked the move towards pre-dungeon puzzling. Having to do little environmental puzzles to get into dungeons was great and something that sounds like they are bringing to the Wii U version. The Stamina meter was nice.
I often think of Skyward Sword as the anime of the Zelda series. It's got a small cast and a limited play area (with skyloft sectioned off from all the below ground areas) that keeps the story moving. I loved the characters in SS and the controls made me feel more like I was Link than in any other game. I do note that Im on my 3rd play through of SS and just now getting the hang of doing certain moves properly (finally can do the thrust all the time, with a slow deliberate motion). It does feel like learning a skill in a weird way. So for someone who likes the game, that actual physical improvement feels like an accomplishment.
I did wish while playing through the first time that there was more to the sky. I wanted to fly to other cloud cities (there had to be more, right?), have a sneaky night flying mission, etc. But having the characters in Skyloft have a decent ark, especially Groose, was fun to experience.
One way I think they could have made Fi better is to see her on screen more often, like Midna. Fi was almost always gone unless she was giving me some reminder... so her presence almost always felt intrusive. Midna was there on the journey with you and felt like a more fleshed out character. I hope any sidekick in the Wii U game takes a more modern approach where they walk with you and talk to you and it doesnt stop the action of the game.
Anyway, for me TP felt like a step back after Wind Waker. It seemed like the Zelda team was going "shit, we dont know what they want. Let's just give them a new Ocarina of Time, more mature." Skyward Sword felt like a game with fresher ideas in it.
Anyway, all of this to say that with Skyward Sword, A Link Between Worlds, and the thought and retooling they gave Wind Waker HD and Majoras 3D, I feel like the Wii U one should be pretty great. Let's hope they've learned the lessons we all wanted them to.
Still curious to see what the hook or crazy design tweak will be the centerpoint of the new Zelda game. Ill also be bummed if I can't fly on a bird or something. Flying around in SS was so zen for me.
