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Twilight Princess worth playing at this point?

astroturfing said:
if you get past the fetch quest section with the Wolf.
Isn't pretty much every wolf section a fetch quest? At least up until the point where you can
switch between the two forms, that is.
Marrshu said:
I find that Twilight Princess is more enjoyable if you do a limited/three/four heart run.
This could probably be said of any 3D Zelda.
Billychu said:
It sickens me when people think 8.8 is a horrible score.
I was pretty shocked by it at the time, but in retrospect I would have gone much lower.

If I believed in scores, anyway.
 
It was pretty decent for it's dungeons. Story and the character of the environments were pretty disappointing

Definetly nowhere near the best in the series
 
Legendary Warrior said:
Isn't pretty much every wolf section a fetch quest? At least up until the point where you can
switch between the two forms, that is.

This could probably be said of any 3D Zelda.

I was pretty shocked by it at the time, but in retrospect I would have gone much lower.

If I believed in scores, anyway.
I would have given it a 6 or maybe a 7. But of course to most people that's like giving it a 3 or 4.
 
Legendary Warrior said:
This could probably be said of any 3D Zelda.

I guess. Twilight Princess is the only one easy enough where I actually consider it mandatory. Even Wind Waker isn't easy enough to make three hearts a mandatory challenge.
 
Xdrive05 said:
YEs, this.

At the very least, avoid picking up heart containers at the end of dungeons. That's what I did and I'm at 5 hearts (heart pieces are effing everywhere and harder to avoid). The point is that this introduces some semblance of combat challenge. And even when doing this, you're only going to have trouble just a couple times.

Zelda would be so much better if all baddies where of this caliber:

http://www.youtube.com/watch?feature=player_detailpage&v=14dV9kYCI2I#t=185s

Speak for yourself, I thought the difficulty was fine. But then again, difficulty is really on the lower end of my importance list. I mean, I thought Wind Waker was fine, too.
 
Had some very exciting levels but ultimately bored me out of my mind. Back tracking, having to run everywhere just to see if such a thing works with this other thing. Grew to hate it.
 
The only thing the game truly suffers from is awful pacing. I think the Tears of Light quests might've been more tolerable if they weren't packed so close to each other. Also, getting the Horse Call towards the end is crap too.

The excitement that builds when you reach the
Temple of Time
shatters when you have to figure out the puzzle in front of it. Sure it's clever in the end but things like that just kill the pace of the game.

But still that's only 3 hours out of what can be a +50 hour game

Also having played both versions I'd go with the Wii version. The camera control, which automatically resets when you're not moving it, isn't so great in the GC version. Combat, item-use and fishing are more satisfying in the Wii version as well. :lol
 
Well, If you have already played Ôkami go for it, instead start by playing the best Zelda-type game on Wii :D

Seriously though, Twilight Princess is a great game, don't bother with the heart containers and other collectables if that bores you, but the main quest is still great!
 
I'm actually in the middle of re-playing it after my initial playthrough at launch. At launch I wasn't that big of a fan, the graphics are very drab (I'm playing the superior Cube version btw), the game is way too long, the general artdesign wasn't that good, the Twilight world is just not fun to play in as is wolf-link. It basically felt like a giant rehash of OoT with some added crap that doesn't work and all the color, life and charm sucked out of it. The only thing I could really not critisize is its dungeons, they are probably the best any Zelda game has ever seen, even if there are too many.

As negative as that sounds, I still really liked the game, just not nearly enough for a main Zelda game, this was the first main Zelda game where I felt they really needed to do better. WW has its flaws, but on the whole that always felt like a classic Zelda to me.

Playing it now after a few years, and with a somewhat fresh perspective, it doesn't really change my mind as much as I thought it would (I thought I would appreciate the game more now). I do appreciate the level of detail that went into the game more than I did back then. Some environments (Lake Hylia) and, especially, dungeons are masterfully done. But generally, I feel the same way now as I did back then. It's certainly not bad and it's very much worth playing through at least once, but I've come to expect more from Zelda games.

I think Skyward Sword is gonna be great for me, if only because the game brings some color back into it. The overall design in TP was very realistic, which means (amongst other things of course) its textures need to be able to convince. but to pull that off you need to have powerful hardware. The Cube not being quite powerful enough, TP has hideous textures as a result. With SS being more cartoony, they can go for the stylized look again, thus making problems like that a thing of the past.

But in short: yes it's worth it, just don't expect it to blow your mind.
 
A fantastic game with some superbly designed and creative dungeons.

It's little slow to start and the boss battles/general combat was a little on the easy side.

Most certainly a game worth playing.
 
Billychu said:
I would have given it a 6 or maybe a 7. But of course to most people that's like giving it a 3 or 4.
I kind of have a hard time judging it like that, which is part of my problem with scores. I'd say the game is pretty below average compared to most games I've played, so on a 1-10 scale I guess that'd translate to something like a 4. To most people that implies that the game is garbage, though, so it doesn't really represent my true feelings.
Marrshu said:
I guess. Twilight Princess is the only one easy enough where I actually consider it mandatory. Even Wind Waker isn't easy enough to make three hearts a mandatory challenge.
Well, okay. Personally, I think fighting with the Wii version's shitty motion controls were harder than anything in Wind Waker, though :lol
 
It's a great Zelda game, but it's probably the last i'll play under the current formula. 80% of the dungeon items are worthless as soon a you step out of the dungeon, the fetch quests are dull and repetitive, the overworld is barren, there's still nothing worth exploring for except heart pieces and rupees, and the bosses are piss-easy except for the last one.
 
I really enjoyed it a lot.

One of the only games these days that I played entirely through twice, and probably will again at some point.
 
We cannot love it until the potentially awful Skyward Sword is released (:lol ), but for the love of God, of course you have to play it. It might not be the best Zelda ever, but hey, you can't have two Majora's Masks in such a short time, right? It's absolutely amazing with a lot of charm and the music is brilliant as well.
 
I for one don't get all the complaining about pacing.

Sure, the game starts slowly but once stuff starts happening there's always new things to do and see around the corner. The game easily lasts over 50 hours but for me it felt like half of that.
 
Weakest 3D Zelda game by far, but still worth giving a try.

GCX said:
I for one don't get all the complaining about pacing.

The pacing is just really wonky. The first half of the game is bogged down by tedious fetch quests and it takes hours to get anything done, where as the second half of the game is basically a dungeon crawl. As previously mentioned, if they would have spread the wolf segments throughout the game it wouldn't have been quite so bad.
 
TP drove me nuts. It wasn't as charming as the previous game and I felt it dragged on too long.

I really hope Skyward Sword takes things up several notches.

Oh, and make cutscenes skipable and the fucking text speed faster.
 
This is my favorite 3D Zelda so far and I think it's worth playing unless you cannot play a game while putting its visuals into context.

I played it last year, long after I could forget about either the Gamecube or the Ocarina Of Time circle jerk and I loved it.
 
If you never have, yes, you should. Why is it still $50dollars is beyond me, its what, a 4year old game? Get it used if you can.
 
At this point? What does that even mean...

Yes, it's a wonderful game.
 
TP was the first Zelda game I had to force myself to finish. I didn't like it at all. It's not a bad game. Although, at this point, each game is somewhat of a retread, TP takes it to the max. For me, it felt like a direct sequel to OoT, minus magic and the ocarina. The opening segments of the game dragged on too long. And what followed didn't hold my attention too well either. With the exception to the bosses, I felt that the dungeon design and art direction was incredibly boring, bland all too familiar. Hopefully Skyward Sword is an improvement.

I still want a Majora's Mask remake, a la Master Quest, with Wind Waker's art style. Gimme that. MM is the most brilliant and underrated Zelda by far. Sure, try TP, but don't waste your time finishing it.
 
Game is awesome. Go play it.

Sure, some people may prefer to complain about it not being original compared to the rest of the Zelda games, but it's the pinnacle of quality of the series via osmosis.
 
Once you can
transform at will
the game becomes really fun, on par with any great Zelda. Too bad it takes a while to get there.
 
xelios said:
At this point? What does that even mean...

Yes, it's a wonderful game.
It means that as time goes on more games are released and given limited time or money it may not be worth spending time/money on TP instead of some other game. And I would argue that there are a lot of better games for less money that genre overlap with TP provided you have either a PS360 or a PC built in the last 3 years.
 
fresquito said:
Overworld mostly sucks, but it's got some of the best dungeons in 3D Zeldas. Items suck too. They can be only used for their respective dungeons, because they're useless otherwise. Worth playing though.

yup. pretty much how i feel. the dungeons seen as separate independent entities are the best in the series. the only problem is that u only use the new item inside its own dungeon.
 
Twilight Princess is the 2nd best in the series. Go play it it's great. Wii version too as it has much superior aiming and 16:9.

Sn4ke_911 said:
That made my day. :lol

It's not that uncommon to think. I could actually say that its generally accepted by most Zelda fans. Hell even many Twilight haters accept this.

BertramCooper said:
All Zelda games are worth playing.

Some are better than others, but I wouldn't call a single Zelda game "bad" or "not worth playing."

This. All Zelda games are "great", even the "dreaded" Phantom Hourglass.

GCX said:
I for one don't get all the complaining about pacing.

Sure, the game starts slowly but once stuff starts happening there's always new things to do and see around the corner. The game easily lasts over 50 hours but for me it felt like half of that.

This shit too. Only Ocarina had decent pacing IMO. All the other Zelda game: Windwaker, LTTP, TP, etc. All had really really shitty pacing.

Then again that's because each Zelda game treats you as if it is the first one you are playing.
 
I didn't mind it, but it wasn't challenging at all which sort of took the shine off for me. I liked the bigger overworld though.
 
Zachack said:
It means that as time goes on more games are released and given limited time or money it may not be worth spending time/money on TP instead of some other game. And I would argue that there are a lot of better games for less money that genre overlap with TP provided you have either a PS360 or a PC built in the last 3 years.

The thing is, unless you are talking about Darksiders or (liberally speaking) Fable, there is nothing like Zelda until the next Zelda like it, which Zelda TP was the most recent of. Since the gap between Zelda games is so ridiculously long, even the most recent Zelda game will have been improved upon by other franchises and developers until the next one hits.

AtlusAram said:
The Gamecube version is quite pleasantly waggle-free.

The GCN version is great (the one I have), but I would argue the Wii version is better just because of the controls and performance.
 
Galvanise_ said:
Oh, and make cutscenes skipable and the fucking text speed faster.

Every cutscene in TP is skippable and you can press B to show the whole text in the particular textbox.It rather seems that you're talking about OoT.
 
Its a Zelda title thats fun, looks nice, and has a great soundtrack. I'd say go for it.

EDIT: Hey waggle can be fun too :D

Foliorum Viridum said:
The game is ugly - very ugly. There'a also a few tedious collect-a-thons in the first few hours.

That's the only negatives, though. Wonderful game.


Ugly? How so? The color palette was about as muted as Ocarina of Time, but the graphic effects among other things were pretty nice looking.

the-legend-of-zelda-twilight-princess-20061103051519023_640w.jpg


the-legend-of-zelda-twilight-princess-20061026021821345.jpg


legend_of_zelda__twilight_princess.jpg


Plus its got one of the best desert themes in Zelda history (and that wild west ghost town style area).
 
Jaggies everywhere. Horrible textures. Nice art in places, especially the Twilight realm, but that doesn't make up for the shortcomings of the tech behind the game. I love TP, but it is ugly.
 
Just get past the boring intro hours, and the boring wolf stuff, and the boring over world, and the boring...

No. Not worth your time.
 
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